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Free & Early AccessSuggested

A Home Between Us

4.0(1 votes)

Game Insight

A Harrowing Tale: The Story of 'A Home Between Us'

In the gripping narrative-driven game, "A Home Between Us", you embark on an emotionally charged journey where survival isn't just about achieving success; it's a daily fight for existence. This 3DCG, animated, sandbox-style adventure invites players to step into the shoes of Riku, a character who has already lost everything that once held meaning in their life.

As Riku, you'll navigate through an intricately designed world, weaving together elements of both visual novel and life simulation gameplay. The raw slice-of-life narrative is interwoven with engaging challenges and choices, making every day a test of resilience and determination.

Instead of bullet point lists detailing features, the game's immersive storytelling takes center stage as you traverse the digital realm. Every aspect of Riku's world - be it their relationships or individual decisions - contributes to an overarching narrative that keeps players on the edge of their seats.

And while "The LewdLoad Verdict" may not explicitly outline why this game is worth your time, one playthrough will leave you convinced that surviving another day in 'A Home Between Us' is a feat worthy of celebration.

Changelog

### 0.3.8a - v0.3.8a - Fixed - Fix bug on eviction - In Work -fail (0 pay) > fail (half pay) - Removed fixed text speed from most dialogue - Some special scenes still have fixed pacing intentionally. - Bait can now be bought in quantities of 1, 3, or 5 - Fish sell prices now calculate correctly - Changes - Reduce mental Bonus when fishing - Increase dirtiness when fishing - Skip Main Story Introduction - Added Overdose mechanics - Food Boredom mechanics - Move money/stats in Inventory - Fishing rod now lasts 15 uses - Stats move in inventory - New - Continue of Main Story - Continue of Ep2 Airi - Ep1 Hana - Ep1 Ava - 1 H scene – Scarlet if you catch more than 16 fish - Check fish option at the fishing spot - Mc status in inventory - Custom mode difficulty with food stock option - Fridge mechanics ### 0.3.7a - v0.3.7a - Fixes - Rent Bug that can skip - Fix issue skipping day on hospital - Changes - Add limit when rest in hospital once a day - Increase base money in difficulty choice by 40 - Remove Penalty issue in corruption of heroin ### 0.3.7 - v0.3.7 - Fixes - Airi event trigger - Main story trigger - Recover sleep that max always 100 stats - Task don’t appear properly - Bug on kitchen when leave - Fix bug on pay rent that works only on week1 - UI Overlaps - Changes - Hospital Room - Don’t force flirt Airi - Interactable Tv where Cg & Achievements can be seen ### 0.3.1 - v0.3.1 - Fixes - -Accuracy deduction bug in File Sorting minigame - -Improve transition animations - -Rent pay did not show properly - -Fix bug on check exp - Changes - -Reduced random job EXP by 10 - -Remove skip bug issue - -UI Changes - -Expand 2 more save slot - -Now Stats and Inventory show while at work - New - -Added CG and 2 cg Character - -Main Story Progress Chapter 1 ep2 - -Ported PC - -New Character Coworker - -New Character Landlord - -Added Outline adjustment to dialogues in preference - -Added Apartment system - -Added Interaction to landlord during the day - -Added Pay rent upfront to landlord outside apartment - -Added Bathroom in park can be use only at night - -Added Airi idle animation - -Public Cr in Park Interactable during night ### 0.3.0b - v0.3.0b - -Some Changes and Bug fixed ### 0.3.0a - v0.3.0a - Map / Game Cycle: - -Changed 5-cycle system into full 24-hour day - Home: - -Bathroom stats capped at 100 instead of bonus 2 - -Smoother animation transitions - -3 new chores (stat bonuses) - -Rest/nap/sleep scenes completed - Work: - -Overtime bonus in click minigame - -Typing minigame time adjusted by difficulty - -Added new minigame - Shop / Events: - -First shop event added - -First Ariri event added - Alley: - -First encounter added - -Alley girl shows when collapsed - Game Improvements: - -Save slots increased (3x2) - -First main story sequence started (unfinished) - Visual & UI: - -Game icon, banner, cover, splash screen added - -Map shows time-of-day icons - -Inventory and task UI fully redesigned - -Status UI tweaks and new SFX - Bug Fixes: - -Rent button fix after sleep - -Bathroom multi-click bug fixed - -Trash spawning corrected - -Time cycle issues fixed for park visits ### 0.2.9b - v0.2.9b - Game & Visuals - -Added official game icon, banner, cover, and splash screen - -Map now shows time-of-day icons - Home - -Fixed rent button appearing after payment during sleep - -Fixed bathroom multi-click bugs - -Added dev help on home computer - -Smoother animation transitions - -3 new chores (cleaning tasks with stat bonuses) - -Bath scene + SFX - -Rest/nap/sleep scenes (sofa & bed scenes completed) - -Rebalanced bathroom attribute costs - -Entering/exiting home now costs energy but doesn’t advance time cycle - -Fixed trash spawning in wrong areas - Inventory - -Completed full item UI designs - -Revamped backgrounds and item boxes - Tasks - -Separate pages for “To Do” and “Finished” tasks - -Larger font size - -Adjusted animation speed - -Full design revamp - Shop - -Finished food item UI designs - Work - -XP gain tweaks and fixes - -+$2 base pay increase - -Random XP range increased (20–30) from (10-20) - -When peacefull job level+3$ bonus - Status System - -UI fixes and tweaks - -Added Yumi & Chloe status trackers - -New status SFX ### 0.2.9a - v0.2.9a - Game-Wide - -Difficulty settings - -Improved, more personal game over endings - -Voice lines fixed + new voiced dialogues - -Dev advice pop-ups (I’m judging you) - Home - -Full interior visuals: bedroom, living room, kitchen, bathroom - -Nap/sleep recovery rebalanced - -Bathroom limits, wardrobe navigation fixed - -Rent payment via home computer fixed - -Day/date progression bugs crushed - UI / Map / Inventory - -Completely new icons (inventory, status, tasks, map) - -Revamped status UI, fixed overlapping & alignment - -Smoother inventory animations - -3 new items - Store - -Food display shelves/still mising some item - -Basket icon & system - -Updated icons - Hospital - -Adjusted stat recovery & collapse costs - -Visuals (SFX added next update) - Pharmacy - -Now fully interactable - -New voiced girl behind the counter - -Hidden secret interaction (find it if you dare) - Bug Fixes & Polish - -Rent payable after day 6 - -Voice playback in dialogues - -Countless crashes, overlaps, and broken flows ### 0.2.0 - v0.2.0 - -Mandatory rent – miss it once and it’s game over - -Hospital location – collapse from zero stats and wake up with new problems - -Overtime clicking minigame unlocks at Job Level 5 - -Shop now has full (not yet) sfx + shopkeeper will call you out if you try to steal - -Unique eating sounds for every food item - -Completely redesigned Inventory UI (will improve later on) - -Tasks, Stats, and Inventory always visible while at Home - -Stats change color when critically low or high - -Build size reduced by ~60% - -First working achievement - -Numerous bug fixes (sleep crash, map animation, text overflow, post-work progression, etc.) - -Move the dialogue to center same as characters name ### 0.1.0 - v0.1.0 - Added - - Complete core survival loop (day cycle, hunger/energy/mental health) - - Three fully functional locations: Home, Work, Shop - - Basic job system with multiple part-time jobs - - Shop with categorized food and inventory management - - Five placeholder map backgrounds (Park, Beach, Forest, Mall, Alley) - - Stat decay and game over states when stats hit zero

Installation

1. Extract and run.

Images

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