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Free & Early AccessSuggested

Beguiled

4.7(27 votes)

Game Insight

Beguiled: A Dark Journey Through a Succubus's Castle

In this captivating and immersive game, you play as Moira, a cunning swindler on a daring quest to reclaim your town from the clutches of an insidious Succubus. Packed with countless synergies, upgrades, and toys, Beguiled is a battlefuck deckbuilder roguelike that offers a dozen enemies and events, all woven into a complex web of unique mechanics and challenges.

Your journey through the Succubus's castle is fraught with peril and temptation as you fight to save your town from her wicked ways. With every step, succumb to the allure of this dark world where seduction and strategy intertwine in an endless cycle of pleasure and pain.

The LewdLoad Verdict

Beguiled offers a thrilling, premium gaming experience like no other. This roguelike adventure will keep you on your toes as you navigate the treacherous castle, seeking out not only to save your town but possibly uncovering Moira's hidden motives along the way. Don't miss out on this tantalizing journey - embark on your quest with LewdLoad today!

Changelog

### 0.2.1 - v0.2.1 - N/A ### 0.1.14 - v0.1.14 - bug fix to resolve 2 issues which I'd rather not wait a week to release: - Combat Orgasm Cum rewards were sometimes not correctly updating/decrementing after each orgasm - Losing a run to a multi-hit attack would not save your Cum Gained that run correctly - First update: v0.1.13 - This update is mostly tweaking the balance and where different builds sit. Some of you may have noticed that in previous versions, playing very defensively and building up Lucky stacks over time was a very optimal playstyle, the main downside being it was time-consuming. - My goal is to keep build variety enjoyable and viable, so in this update I've tried to address some of the issues that caused these symptoms. - Cum currency gains heavily rewarded dragging fights out and milking enemies; effectively punishing offensive focused decks which won within 1-2 burst windows. - The starter deck had 3 defensive cards with Lucky Chance procs on them, and 1 offensive card; pushing defensive playstyles as the focus. - Hot Hand has been broken since launch and trivialised the game. - The recent changes to Sex Type, introducing Panties/Neutral control were hard for the player to take advantage of due to the starting deck only having 1 Sex Type card. - To resolve this I've front-loaded Cum distribution from enemies. Retooled the starter deck to 10 total cards, removing 1 Deep Breath, and adding 2 new cards. Changed Hot Hand to have a trade-off. Also there's a handful of bug fixes and minor balancing tweaks to try to bring things up a better level of balance. - I've been focusing on building the next enemy, voted on within the Discord poll as the Corrupted Bunny Maid for Floor 2. In next week's patch I'll share some stills! - Full notes below: - New Starter Cards - Push (2x) - 1 Energy. 1 Panties. -7 Arousal - Feeler - 1 Energy. 1 Brown Donut. Deal 7 Arousal, 28% to deal 9 instead. - Balance - Cards - Hot Hand - Old: - 1 Energy Cost. Gain 1 Energy for each Lucky stack. - New: - 0 Energy Cost. Lose half your Lucky stacks. Gain 1 Energy for each Lucky remaining. - Dry Spell - Old: - Reduce Arousal by 5. Reduce by another 15 if no Lucky Procs this turn. - New: - Reduce Arousal by 5. Reduce by another 15 if not engaged in Sex. - Delusions of Grandeur - Gain 1 Lucky per turn > Gain 2 Lucky per turn - Golden Touch - Gain 1 Lucky on enemy orgasm > Gain 3 Lucky on enemy orgasm - Red Joker - Old: - Reduce Enemy Lust by 1. Cost 2. - New: - Reduce all enemies Lust by 5. SOAK. Cost 0. - No Pulling Out - Cost 2 > 1. Removed Soak. - 3 Brown Donuts > 2 Brown Donuts. - 10 Arousal > 3 Arousal. 2 Pinned > 1 Pinned. - Balance - Card Upgrades - New Upgrade: - Charm. Gain 1 Lucky. - Slick (Draw 1 Card): rarity increased from Uncommon > Rare - Flow (Draw 2 Card): rarity increased from Rare > Epic - Loaded (Reduce Energy Cost by 1, Draw 1 Card): Removed. - Balance - Enemies - Cum Gains Rebalanced. - Enemy currency gains are spread out among 3 tiers, and the 3rd repeats. This led to offensive decks being punished for winning in 1-2 sensitive bursts. The 3rd tier always rewards 1 cum each time now. - Now currency is frontloaded into the 1st orgasm. Rough distributions below: - OLD - : 50%/35%/15% - NEW - : 70%/28%/2% - Corrupted Hero - Willpower 180 > 175 - Minotaur. - BASE Damage down around 10%. 20% on final Sex attacks. - Cat Girl Maid. - General damage increased. Gains 1 Lust on 4th attack in sex attack pattern. - Living Armor - Added missing Sex Match Bonus, 3 arousal Vaginal. - Default attacks deal less direct Willpower damage, final default attack deals 12 Arousal instead of Willpower. - Toys - Towel. Gain 5/10/15 cum on Health Restore. Now 8/16/24 - Incense. Gain 1/2/3 map meter bars. Now 2/4/6 - Tuning Fork. Apply 1/2/3 Pressure if matching enemy arousal at player turn end. Now 2/4/6. - Paddle. Rarity Rare > Uncommon. - Nipple Clamps. Deal 1/2/3 Willpower for each Energy at turn end, consume energy. Now 2/4/6. - Bugfixes - 'Rare Card Selection' in Run Start Bonuses wasn't forced Rare. - 'Red Joker' didn't reduce Lust - 'Run Start Bonus' mobile users couldn't see Toy tooltip before selection. - 'Perfect' Toy Blessing broke toys - 'Money Shot' & 'Cash Out' didn't show damage calculation - Scrolling the Card Grid on Android devices was difficult - Map Generation - Improved map generation to prevent bottlenecks at Elite room. Previously players could be forced into fighting the Elite early.

Installation

1. Download and run.

Images

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