Changelog
### 1.1.0.5 Beta
- v1.1.0.5 Beta
- N/A
### 1.0.5
- v1.0.5
- - Patch 5 (February 8th 2026)
- Character
- - Fixed correct reincarnation count not being displayed in notes
- - Added makeup customization; foundation, blush, highlighter, contour, lipstick, eyeshadow, eyeliner, mascara, eyebrows, nail polish
- - Added body paint customization
- - Added scents to hygiene appearance
- - Added placement of magic sigils
- - Added attractiveness traits and beauty improvement
- - Added specialization trees for skill progression
- - Added support for titles, given when completing a prerequisite
- - Removed herbalism skill, merged into botany
- Combat
- - Fixed robbery outcomes only taking copper coins
- - Fixed social actions not giving a skill bonus at the end
- - Fixed armor not having an effect on magic recoil damage
- - Fixed being able to disarm enemies with no weapons
- - Fixed encounters triggering in inappropriate scenes
- - Fixed combat encounter returning player to the wrong scene
- - Fixed encounter cooldowns not triggering at the starting scene
- - Fixed 'grapple' skill using incorrect base skill
- - Fixed grappling transferring to the next enemy upon target death
- - Fixed not being able to release after grappling an opponent
- - Fixed physique resetting during combat
- - Fixed stalker confrontation scenes generating random creatures instead of your stalker
- - Added racial synergy boosts
- - Added enemy level scaling based on zone and player power
- - Added material damage type resistances and weakness (e.g. silver)
- - Added support for unique, once-defeated enemies (e.g. four horsemen)
- - Tweaked scream to intimidate all enemies at once
- - Tweaked deceive to work on aggressive enemies
- - Tweaked plead to initiate 'let go' outcome, instead of decreasing hit chance
- - Changed fail capture scenes to be chance-based, not guaranteed on combat loss
- - Redesigned combat interface; container placement, button trees, item usage, quick keys
- Crafting
- - Fixed certain resources dying from hunger
- - Added recycling items into materials
- - Added dying and bleaching items; 10+ colors
- - Added enchantment runes
- - Added material traits
- - Rebalanced resource outputs
- Economy
- - Fixed vendors accepting all item types if sold from inventory
- - Added specialized & varied inventories for vendors
- - Added traveling merchants with various specialties
- - Added black market vendors for fencing; currency exchanges, selling 'hot items'
- - Added min-max buttons in quantity input, and hotkey support
- - Added 'holiday' stock, items that are temporarily for sale during certain dates
- - Changed vendors to not initialize with starting amount every time; it increases back to max gradually
- Items
- - Fixed players soft-locking themselves when trying to discard equpped items
- - Added special items; magic stones, makeup, perfume
- - Added search bar, favorites sorting, and ascending/descending filter to inventory
- - Added support for regenerative items (e.g. mana regen potions)
- Mods
- - Fixed various missing translation keys; particularly for UI
- - Fixed mod manager not detecting mods upon first add
- - Added ability to toggle content (e.g. fetishes) included in mods
- - Added various data extraction for customization; trait pools
- - Added support for modding resource systems; health, needs, etc.
- - Added mechanic modding support for extreme fetish mods
- Platform
- - Fixed duplicate save being created in certain sort modes
- - Added android (apk) port
- Settings
- - Added detailed difficulty settings
- - Added ability to enable or disable widgets
- - Added ability to choose how many columns per layout
- - Added layout settings for combat & sex panels
- - Added feature gates for systems that shouldn't be accessible in current version
- Sex
- - Fixed bladder capacity not initializing
- - Fixed inappropriate genitals and hair being added to characters
- - Fixed certain fetishes being processed when settings are off
- - Fixed wrongly referring to the participants body instead of the player, vice versa
- - Fixed contradictory satisfaction messages at the end of an encounter
- - Added asphyxiation; grabbing & choking
- - Added crossdressing
- - Added item application; lube, protection, contraceptives
- - Added toys; dildos, plugs, sleeves, beads
- - Added impact play; whips, paddles, crops, spanking
- - Added bondage; ropes, cuffs, chains, restraints, furniture
- - Added temperature play; wax, candle, ice
- - Added oil play; oil, massages
- - Added nipple play; nipple clamps
- - Added tickling
- - Added gags
- - Added collars & leashes
- - Added chastity devices
- - Added various dirty talk relating to several states & fetishes
- - Added dynamic reactions to certain states (e.g. sloppy seconds)
- - Added requests & follow-up dialogue, for state fulfillment or failur
- - Added support for receivers to initiate penetration
- - Added body part tracking visual badges
- - Added consequences to exhibitionism; stalking, confrontation
- - Added support for reactive actions
- - Added intelligence for characters to undress player before penetration
- - Added intelligence for characters to prioritize 'progressive' actions (e.g. tease pussy -> fuck pussy)
- - Added dynamic descriptions when mentioning character traits
- - Changed exposure threshold to be 0 at night, making it so you can grind exhibitionism
- - Tweaked certain protections to be single-use, and multi-use with risks
- - Rebalanced fetish action changes; characters are less likely to do them without the trait
- Social
- - Fixed relationships tab showing the same name for all characters
- - Fixed unrelated characters generating with the players last name
- State
- - Fixed certain properties persisting across save files
- - Fixed energy effects not being removed when energy is restored
- - Fixed return scene being set / looked for incorrectly
- - Fixed history being lost after stalking scenes
- - Fixed day-related feats not counting correctly
- - Fixed quest objective flags not persisting between scenes
- - Added severity and time remaining visuals on status cards
- - Rebalanced loot chances for legendary items
- Story
- - Fixed work variables not incrementing with choices
- - Fixed rewards not being given or displayed after completing a quest
- - Fixed not being able to back away when accepting quests
- - Fixed various missing daily resets and experience gains
- - Fixed renting rooms not allowing you to rent after the first time
- - Added more origin choices
- - Added debt collector
- - Added activities: digging
- - Added support for wish choices (e.g. wishing wells, magic lamps)
- - Added support for meditation choices (switch titles, specializations - costs mana)
- - Added brothel jobs; prostitution, dancing, gloryholes
- - Tweaked energy to not decrease while in travel scenes
- - Rebalanced all choice experience + time ratio
- - Rebalanced fail locations to roll skill checks instead of static requirements
### 1.0.4
- v1.0.4
- - Patch 4 (January 22nd 2025)
- Character
- - Fixed character entity generation preserving existing traits
- - Fixed scars and birthmarks generating incorrectly for players
- - Rebalanced birthmark and scar chance
- - Added weight gain from eating
- - Added equipment slot for quivers
- - Added beauty gain from certain activities
- Combat
- - Fixed final attack not granting experience
- - Fixed magic abilities not scaling with magic school level
- - Fixed transitioning to sex after seducing enemies in combat
- - Fixed stalking checks for safe locations
- - Fixed stalking checks triggering in inappropriate locations
- - Fixed social action frequency and outcome logic
- - Fixed reactions prioritizing highest valid skill (parry or dodge)
- - Fixed humanoid creatures using first names in combat descriptions
- - Fixed ammunition not being counted toward abilities
- - Fixed items being unusable during encounters
- - Added enemy surrender and player let-go outcomes
- - Added stalking chance scaling with stealth skill
- - Added proper escape handling for non-stalking encounters
- - Added AOE magic abilities correctly hitting multiple targets
- - Added passive abilities that trigger automatically each turn
- - Added weapon abilities (scythe, whip)
- - Added projectile abilities (bombs, pots, throwing knives, darts)
- - Added disarm mechanics lasting for the remainder of combat
- - Added damage type resistances (bludgeoning, slashing, piercing)
- - Added armor resistance based on damage type and body part coverage
- - Added encounter scenes before combat begins
- - Added support for mixed-group encounters and hordes
- - Added enemy threat levels (normal, dangerous, boss)
- - Added chance of last-stand attacks on enemy death
- - Added agility gain from dodging, parrying, and countering
- - Added endurance gain from taking damage
- - Added intelligence gain from spellcasting and tactics
- - Added willpower gain from resisting status effects
- - Added charisma gain from successful social actions
- - Added perception and luck gain from landing critical hits
- - Added loot table item ranges
- - Added hunting encounters
- - Added dialogue for social combat abilities
- - Changed passive creatures to attempt escape sooner
- - Rebalanced stalking frequency
- - Rebalanced damage dealt and received
- - Rebalanced grappling
- Crafting
- - Added time-based effects for actions (planting, maintaining, harvesting, feeding, butchering)
- - Added output substitution and dynamic value calculation
- - Added support for authored works (art and books)
- Economy
- - Added rebuy tab for market vendors
- Environment
- - Added climate system (weather and temperature modifiers)
- - Added water-based temperature effects
- Items
- - Added damage type resistances
- - Added reduced weight impact for worn equipment
- - Added special items (magic bags, quivers)
- - Added arrow weight reduction when stored in quivers
- - Added loot table item ranges
- - Fixed currency display being limited to a single stack
- - Fixed coin deduction only checking one stack instead of all
- Platform
- - Added mod support and access to the mod manager
- Settings
- - Fixed save slot duplication
- - Added desktop scroll on menu open
- Sex
- - Fixed restraint removal properly cleaning equipment slots
- - Fixed clothing checks in “ask†mode
- - Fixed sex encounters persisting incorrectly after loading saves
- - Fixed incorrect pronouns when actor was on bottom
- - Fixed obsolete stalking encounters overriding sex encounter NPCs
- - Fixed brothel encounters not behaving like sex scenes
- - Added virginity checks for non-vaginal and non-anal actions
- - Added prostitution currency distribution
- State
- - Fixed quests being called with stale state data
- - Fixed fainting cooldown not resetting
- - Added passive stress gain in stressful locations
- - Added cooldown for history arrow key navigation
- - Added energy and status checks after save restoration
- - Added swim speed scaling from swim skill
- - Changed feat point allocation
- Story
- - Added “wait†choice handling
- - Added substitution group support for choices
- - Added activities (busking, stealing, scavenging, trapping, diving, woodcutting)
- - Added vendor availability messages to choice options
- - Fixed choices not appearing when partial requirements were met
- World
- - Added frozen tundra location: **Cursed Lands**
- - Added desert location: **Zaruun**
- - Added jungle island location: **Harpago**
- - Added lagoon reef location: **Kalune**
- - Added placeholder home property purchases
### 1.0.3
- v1.0.3
- - Patch 3 (January 8th 2025)
- Character
- - Changed weapon and magic abilities to max out at 100 (from 50)
- - Rebalanced learning traits to only affect their respective skill types
- Combat
- - Fixed magic incantations not completing or canceling correctly
- - Fixed magic spells not targeting or dealing damage properly
- - Fixed experience gain from using attacks and skills
- - Fixed weapon category detection and description mapping
- - Fixed enemies sometimes being invincible
- - Fixed enemies not being numbered correctly
- - Fixed humanoid enemy name detection using creature name instead of encounter name
- - Fixed encounters not triggering due to incorrect conditions
- - Added enemy scaling for stats and skills
- - Added magic hit and critical hit descriptions
- - Added magic miss descriptions
- - Added additional abilities for magic schools
- - Added context-related speech verbs
- - Changed archery skill name to *
- Marksmanship
- - Rebalanced ability miss chances
- - Rebalanced enemy base stats and skills
- Crafting
- - Fixed batch crafting not scaling experience correctly
- Economy
- - Fixed vendors not restocking at correct times
- - Fixed restock tooltip displaying incorrect time
- Environment
- - Added feels-like temperature tooltip
- Items
- - Fixed render recalculation issues in storage
- - Fixed items with the same ID not appearing when multiple stacks exist in storage
- - Fixed equipping items when multiple copies exist in inventory
- - Fixed full-body equipment slot display
- - Added container weight (empty vs full)
- Platform
- - Fixed certain buttons not working while the app is in full-screen mode
- - Fixed improper mod load checks
- Settings
- - Added settings state persistence to saves
- Sex
- - Fixed sex encounter partner validation
- - Fixed chest reveal descriptions for non-vaginal characters
- - Fixed parsing issues in some descriptions
- - Removed undressing increasing arousal
- Social
- - Fixed relationships without recent memories disappearing from the relationships list
- State
- - Fixed energy being drained by time when an action already costs energy
- - Fixed various feat detection issues
- - Fixed scenes not detecting correct resource requirements
- - Added automatic stack consolidation for stackable items
- Story
- - Fixed some quests not progressing or completing correctly
- - Fixed cutscenes incorrectly interrupting each other
- - Fixed notice board quests refreshing on open instead of daily
- - Fixed stalking not being triggered
- - Fixed choice variable calculations in job scenes
- - Added cutscene cooldowns
- - Added carter and ferry cutscenes
- - Added unstuck option for scenes with bugged, missing, or looping choices
- World
- - Added presets for special character generation
- - Added support for quest rewards based on job success level
- - Changed the Swamplands biome to *
- Boglands
### 1.0.2
- v1.0.2
- - Patch 2 (January 4th 2025)
- ## Character
- - Fixed skill levels not displaying or updating correctly
- - Fixed missing initial values in character creation for some traits
- - Added gender-appropriate underwear generation for all origins
- - Added color preview in character customization
- - Added more manual inputs in character customization (hair, bust, etc.)
- - Added magic system (mana expansion, magic schools)
- - Added body and facial hair toggle
- - Added sibling group tracking for twin appearances
- - Added lifespan and death from old age
- - Changed sex and arousal max amounts to 100 (from 50)
- - Rebalanced body, pubic, and facial hair growth rates
- - Rebalanced trait properties (effect target)
- ## Combat
- - Fixed non-humanoid creatures talking
- - Fixed population improperly regenerating entities
- - Fixed encounters not loading properly when loading from other encounters
- - Fixed attacks hitting all enemies at once
- - Fixed grapple not checking for valid targets
- - Fixed history navigation not working in combat
- - Fixed only one enemy acting per turn; all enemies now act per round
- - Fixed divider not showing between combat rounds
- - Fixed invalid grapple actions
- - Fixed creature IDs being reused across instances
- - Fixed incorrect target naming in combat descriptions
- - Fixed render issue when navigating to the second page of enemies
- - Added weapon abilities and progression
- - Added magic abilities and progression
- - Added magic casting and incantations
- - Added damage type resistances and weaknesses
- - Added entity action tables (replacing default actions)
- - Added hunting activity to initiate combat encounters
- - Added equipment generation for enemies
- - Added dialogue to combat abilities and reactions
- - Added phrase highlighting to combat descriptions
- ## Crafting
- - Fixed invalid recipes
- - Fixed crop growth times displaying incorrect values
- - Fixed crop health not decaying or increasing properly
- - Fixed crafting energy not being consumed for items under 1 hour
- - Added crafting workspaces (brewing cellar)
- - Added time-based crafting workspaces
- - Added bulk crafting with time scaling by quantity
- - Added available recipe variant detection
- - Added recipe validation and console logging
- - Added season restrictions to crops
- - Added item quality system (affects market value, weapon accuracy, etc.)
- - Added resource quality affecting harvested quantity
- - Added livestock breeding and pregnancy
- - Removed quality labels from harvested items
- - Rebalanced crop growth times
- ## Economy
- - Fixed merchant coin conversion adding converted amount to payment
- - Fixed merchant markup applying to both buy and sell prices
- - Separated fish and seafood categories from meat
- - Added vendor buy categories (vendors can buy by category even if not stocked)
- ## Environment
- - Fixed temperature logic to be more lenient and realistic
- - Light/breathable clothing no longer causes overheating in moderate temperatures
- - Fixed moon phase and starting season changing when toggling calendar type
- - Fixed day-of-week changes when loading saves with different calendar types
- ## Items
- - Fixed storage items persisting when restarting saves
- - Fixed item duplication when moving items in storage
- - Fixed container items showing empty when not fillable
- - Fixed currency not detecting multiple stacks
- - Fixed clothing equipment slots
- - Fixed missing exposure recalculation when retrieving stored items
- - Added special items (books, potions)
- - Added heat-resistant clothing
- - Added ingredient substitutions
- - Added backpack capacity scaling
- - Added more livestock types (bees, frogs, goats, rabbits, ducks, pigs, turkeys, geese)
- - Changed inventory and equipment interface to a modal
- - Rebalanced item pricing (increased values)
- - Rebalanced item properties (variants, material, categories, processing method)
- - Rebalanced gathering loot tables based on time spent
- ## Platform
- - Fixed storage quota management
- - Fixed inconsistent text box input detection
- - Fixed multiple saves overlapping when saving rapidly
- - Fixed exported saves not appearing in save list
- - Fixed history mutating between 4–6 length
- - Optimized network polling, service workers, re-renders, and listeners
- - Added mod support and loading
- ## Settings
- - Added genital distribution to non-binary characters
- ## Social
- - Added view of NPC traits and fetishes
- - Added relationship category sections in relationship panel
- - Added NPC intelligence framework for decision-making
- - Added memory-driven learning for NPCs
- - Added goal-oriented behavior (dominate, please, survive, escape)
- - Added state machines (aggressive, defensive, pleasing, experimental)
- - Added personality-based strategies
- - Added adaptive combat behavior (threat assessment, weakness exploitation, ally coordination)
- - Added adaptive sex encounter behavior (arousal management, consent awareness, relationship consideration)
- - Added player response learning
- - Added context-aware decision-making
- ## Sex
- - Fixed certain positions switching penetration receiver incorrectly
- - Fixed exposure checks to use coverage instead of equipment slot
- - Fixed selecting partners who have left
- - Fixed previous encounter sex partners being reused
- - Fixed arousal not resetting after satisfying encounters
- - Added sex-related traits (penis thickness, scrotum size, scrotum hang)
- - Added semen volume calculation based on scrotum size
- - Added semen draining during ejaculation
- - Added semen and bladder display settings
- - Added precum and low-volume semen descriptions
- - Added orgasm and ejaculation descriptions for all genitalia types
- - Added squirt and watersports abilities tied to bladder display
- - Added appearance notes for semen, milk, bladder, and wetness
- - Added more subject–verbs to reduce repetition
- - Added consolidation for clothing undress logs
- - Added phrase highlighting to sex descriptions
- ## State
- - Fixed desperation triggering during NPC interactions
- - Fixed exposure state not recalculating when navigating history
- - Fixed daily task resets failing after first month
- - Added luck effects (dodge chance, loot yield, critical success chance)
- ## Story
- - Fixed cutscenes not triggering or progressing
- - Fixed quests not progressing or completing
- - Fixed job scene soft-locks when lacking money for consequences
- - Fixed invalid scene references in choices
- - Fixed incorrect pronouns in choices
- - Fixed loot descriptions not matching roll output
- - Fixed invalid option flags
- - Added fail-forward scene consequences
- - Added location cutscenes (inn, church, village center, market square, central plaza, swamp, cave, forest, mountains, abandoned castle)
- - Added “wake up†time display to sleep choices
- - Added error handling for invalid scene references
- - Added error handling for invalid option flags
- - Added more origin quests
- - Added more origin choices
- - Changed various special character dialogue
- - Consolidated and expanded social scenes
- ## World
- - Added special locations (tax office, post office, guilds)
- - Added guard location expansion (jail, scaffold)
- - Added location quest boards (church, guard, guilds)
### 1.0.1
- v1.0.1
- - Patch 1 (December 14th 2025)
- Gameplay
- - Fixed experience and levels not gaining or displaying properly
- - Fixed time cheat to advance game state
- - Fixed max health not being affected by difficulty settings
- - Fixed max energy not being affected by difficulty settings
- - Fixed daily flags not resetting
- - Fixed fainting when energy reaches zero
- - Fixed desperation when arousal becomes full
- - Fixed breakdown when stress becomes full
- - Fixed insanity softlock when forced into purchase menus without money
- - Fixed sleep options exceeding max energy without capping
- - Fixed eating effects unclear or not applied
- - Fixed weather and temperature status effects permanence
- - Fixed stat reset after changing difficulty and ending combat
- - Fixed history not restoring vendor funds, vendor stock, and resource states
- - Tweaked sweat accumulation and made it so it only occurs with hot status
- - Added more varied and cohesive character generation
- - Added passive energy draining over time
- - Added passive health healing over time
- - Added choice condition types for multi-flag requirements
- - Added multi-conditions for scene content
- - Added exhibitionism check when trying to unequip clothing in public
- - Added carry capacity scaling
- - Added special vendors: banks, pawnbrokers, barber, tattoos/piercings, bathhouse
- - Added delivery vendors: livestock traders
- - Added special locations: city hall
- - Added social locations: inn, brothel, market
- - Added resource capping for all health resources
- - Added combat equipment checks
- - Added fail-forward scene consequences
- - Added scene validation and console logging
- - Added save hashing and validation
- Story
- - Fixed awakening quest softlock when returning to room before asking about missing night
- - Fixed desperation ending not returning to previous scene
- Combat
- - Fixed not being able to loot after comba
- - Fixed NPCs not wanting to end combat after running out of stamina
- - Fixed enemies disappearing from combat list after taking hits
- - Fixed combatant removal logic treating enemies as defeated too early
- - Fixed defeated enemy display and loot preview missing
- - Fixed player always being outnumbered; added 1v1 encounter chances
- - Fixed actions with enemies causing instant defeat
- - Fixed not being able to select enemy cards
- - Fixed stuck in combat state even after ending combat
- - Added history tracking to combat
- - Rebalanced enemy drops
- Sex
- - Fixed sex skill gain and display
- - Fixed being able to orgasm multiple times in one round
- - Fixed not being allowed to perform penetration actions
- - Fixed clothing state not restoring after restarting sex
- - Fixed NPCs not caring about sexual content preferences
- - Fixed NPCs not wanting to end sex after stamina depletion or orgasm
- - Fixed NPCs not respecting position/surface change cooldowns
- - Fixed verb conjugation in dialogue
- - Fixed duplicate pronouns in dialogue
- - Fixed pronoun + name duplication
- - Fixed incorrect actor references
- - Fixed wrong genitalia references
- - Fixed missing NPC pronouns in dirty talk dialogue
- - Fixed verb stems in actions
- - Fixed multiple consecutive spaces in sex scene descriptions
- - Fixed pubic hair not removing after toggling it off
- - Fixed certain actions blocked when using an irrelevant body part
- - Fixed mutual actions not reflecting current state when switching you act/you ask
- - Fixed continuous actions not ending when moving to a invalid position
- - Fixed not being able to select different targets during gangbangs
- - Fixed virginity not being detected for certain genital combinations
- - Fixed virgin trait not being removed
- - Fixed "go again" not adding all entities to sex except for one
- - Fixed arousal rounding
- - Fixed actions not refreshing properly when toggling you act/you ask or between participants
- - Fixed applied restraints not removing after sex
- - Tweaked "go again" chances
- - Tweaked divider placement
- - Tweaked sex UI for smooth scrolling
- - Tweaked descriptions to use names instead of pronouns when having sex with multiple participants
- - Tweaked participants to not switch roles independently unless they have the versatile trait
- - Added pending action to 'how do you respond?'
- - Added button disabling when there is a pending action
- - Added verb conversion / conjugation
- - Added history tracking to sex
- - Added clearer clothing removal indication
- - Added a Skip ability to repeat previous actions
- - Added feedback for unavailable actions
- - Added support for one-handed and two-handed actions
- - Added position-specific descriptions
- - Added continuous action descriptions
- - Added purity decrease during sex
- - Added body hair toggle
- - Added participant satisfaction increases upon climax
- - Added click a continuous action to skip rounds
- Social
- - Fixed various pronoun and relationship display issues
- - Fixed duplicate relationship bars appearing simultaneously
- - Fixed relationship bars not updating when relationship values change
- - Added appearance preview to relationships
- - Added more interactions with origin starting relationships in the world
- Items
- - Fixed inventory item flag errors
- - Fixed stackable items not selling more than once
- - Fixed buy items not adding currency to the vendor
- - Fixed equipment slot issues across all equippable items
- - Fixed currency change and conversion
- - Added support for offhand equipment combinations
- - Added support for ammunition types
- - Added support for more weapon types and skills
- - Added item durability and status
- - Added special tools: towel
- - Added document items: baptism certificate, property deeds, identification card, and more
- World
- - Fixed navigation to missing scenes
- - Fixed incorrect location transitions
- - Fixed main and deep market navigation
- - Fixed navigation from market jobs
- - Fixed swimming in the ocean sending the player to shallow instead of moderate waters
- - Fixed buying groceries quest feedback and flag resetting
- - Fixed leaving inn work teleporting the player to the wrong location
- - Fixed gate choices; added proper night access for soldiers and guards
- - Fixed being able to perform guard duties without being a guard
- - Fixed being able to fish in the swamp without a fishing rod
- - Fixed NPCs being regenerated for each new scene
- - Fixed unable to get loot from choices
- - Tweaked loot chances and gather descriptions
- - Added more purchasable items to vendors
- - Added choices to gain health and health regen
- - Added missing crowd event descriptions
- - Added exhibitionism shyness and related consequences
- - Added a way to dry off sweat in the washroom
- - Added a way to get loot from succeeding certain actions
- - Added special scenes for fainting while swimming in water
- - Added population in key locations
- - Enable 2 origins in questionnaire
- State
- - Fixed going back/forwards in time/history resets status effects
- - Fixed going back/forwards in time/history messes up quest flags
- - Fixed can't go forwards into an encounter
- - Fixed energy status effects not removing
- - Fixed crafting consumes items but doesn't output
- UI
- - Fixed screen not auto-scrolling to latest output
- - Fixed number-key quick bindings blocking numeric input
- - Fixed numpad keys not functioning as numeric input
- - Fixed NPC name appearing as the player name or "The"
- - Fixed plants showing up in resources dropdown instead of seeds
- - Fixed resource feedback to be more clear of status/completion
- - Fixed items in crafting cards showing at ids instead of names
- - Fixed old dialogue overriding scene descriptions
- - Fixed dialogue not properly restoring when going forward in history
- - Fixed calendar toggle not preserving current weather and moon phase
- - Fixed calendar style changes causing incorrect "days since cursed" calculation
- - Fixed calendar style changes causing info panel to re-animate
- - Fixed imperial system not updating inventory weight displays
- - Fixed neighboring market item not displaying details when expanded
- - Fixed clipboard copy failing with "Document is not focused" error
- - Fixed infinite loading when navigating back in history
- - Fixed inventory display showing all items value instead of total currency value
- - Fixed health/energy applied status effects not displaying in description
- - Fixed main screen scrollbar shown when nothing to scroll to
- - Tweaked 'that can't be right' to go to the previous question instead of the start
- - Tweaked fatigue status icon to be a bolt instead of a triangle
- - Tweaked the scrollbar in the storage UI to be visible
- - Tweaked the fetish checkboxes to be next to/under the toggleable setting
- - Tweaked background and appearance to be under journal notes
- - Tweaked history buttons to always be visible, but blurred when unavailable
- - Tweaked the combat/sex tabs to be a smaller size
- - Added appearance preview to relationships
- - Added purchase notification feedback
- - Added collapse buttons to status effects, background, and appearance
- - Added equipped item card appearance
- - Added weekday to the date display
- - Added birthday, character customization, and difficulty setting in the origin questionnaire
- - Added more notification types
- - Added save file sorting and 'do not ask again'
- - Added receive change from vendors
- - Added quest notice board overhaul
- - Added save sorting by slot, newest, and oldest
- - Removed mana expand button
- - Disabled Liar's Dice until a future update
- Platform
- - Fixed Windows executable black screen
### 1.0.0
- v1.0.0
- - The Awakening (November 30, 2025)
- - Initial release of Borrowed Lives
- - All main systems implemented: combat, crafting, relationships, survival mechanics