Type game name to begin searching...

↑↓ NavigateEnter Select
Press ESC to close
Background Cover
Free & Early Access

Corpse City

1.7(3 votes)

Game Insight

Corpse City: A Dark Playground for Post-Apocalyptic Survival

In the scorched remnants of humanity's past, Corpse City 2037 offers a gripping, immersive plunge into a world gone mad. The year is 2037; you've spent years surviving in your secure bunker, and now it's time to step out into the chaos that has become reality. Amidst crumbling ruins and scattered settlements of desperate women struggling for survival, you stand as one of the last men standing - a unique figure amidst this new society.

Delve deep into a 3DCG, animated world where role-playing and sandbox-style gameplay intertwine in a tale of survival like no other. As you venture through Corpse City, remember: every step counts; every choice matters.

The LewdLoad Verdict

In the grim landscape of post-apocalyptic anarchy, Corpse City 2037 carves out a dark playground for daring adventurers. This game is not just about surviving in a fallen world - it's about carving out a place within it. So if you're ready to explore the limits of survival and see how far you can push yourself, don't hesitate: plunge into Corpse City 2037 today!

Changelog

### 0.2.2 - v0.2.2 - Added: - Switching tracks in the settings. - New music (The old music is still in the folder, if you want to return it, just replace the new tracks with the old ones from the Music - old music folder) - New location Administration where you can get one recurring and one one-time task (for a one-time task you can get something very useful). - The new interactive location Mistral Estate is connected with a bunker - New enemies “Zombies” and “Scarbourg” - By popular demand, we have added the ability to buy and sell not 1 item at a time, but x10 and bye/sell all - Settings: - Bug Fixes: - I fixed all the bugs that players wrote about, but taking into account the new content, I think that new bugs have emerged somewhere, I ask everyone to report bugs and I will fix them. - Reworked: - Once again, I completely redesigned the Game Style and now I finally like it visually, I put a lot of effort and work into it, I hope you will appreciate it. - I reworked and rewrote some mechanics, nothing changed visually, but the code became at least a little cleaner. - I redesigned the dialog style, created it separately so that the dialog finally looked like a dialog and not a long, uninteresting text. - Finally, I fixed a bug that annoyed absolutely everyone, including me, when there was a lot of free space between buttons and other interface elements, now everything is super organized and doesn't look like a cat's poo. - The first images of the locations have been added, I'm working on the rest, in the next few updates I think I'll be able to bring all the locations to life, I also have plans to bring to life with images some situations that I have already tried in the opening scene with Luna, I think it looks good. - Known Issues: - There are still a lot of changes and it's hard for me to even remember everything, play and comment, development continues, I work to the best of my ability and most importantly 80% of my time is spent on my work, so sorry if the progress is very slow. - Author's Note: - The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything. ### 0.2.1 Alpha - Global Overhaul - v0.2.1 Alpha - Global Overhaul - Added: - Added a character name function. - Added some sex scenes for Dominica and added sex scenes for slaves. - Added or moved to the sidebar: Character name and Caps, health and energy bars, shelter population (Slaves do not yet consume food, only named characters). - Hunger system for named characters "Residents": each resident now consumes 1 food per day. If there isn’t enough food, the character enters an inactive mode, and you won’t be able to interact with them until you secure a food supply. - More locations. - Raider encounters in the City Center location with a 30% chance of occurring. After winning, you can either kill them for loot or take them as slaves. - Slave Market where you can buy/sell slaves (Non-named characters only!) - Forest location where you can hunt to obtain raw meat, or if it’s a mutant raider, get caps (Mutant Raider - a man who has lost almost all humanity but managed to survive). Added hunting mechanics (not the same as combat!). I separated them so players don’t grind but actually play the game. Hunting is an automated process: Hunt > Fight > Reward or Death. Also, to reduce damage taken, you’ll need better weapons—the better the weapon, the less damage you’ll take. - Added the Cook job for named characters: one cook produces 2 food from one raw meat. - A slave room (for non-named characters) has been added to your shelter. - Added music to the game and corresponding settings sections in "Settings". - Settings: - Reconfigured CSS variables. - Bug Fixes: - Fixed all bugs reported by players and resolved all inconsistencies I found. At least, I didn’t find any new ones during testing, but if you do, please let me know in the comments. - Fixed style errors that caused UI elements to display incorrectly. - Reworked: - The inventory system underwent another major overhaul. It took a lot of development time, but I think it now looks more or less like a stable, finished version and might make it to the release in this form—though that’s not guaranteed since I tend to rework everything. - Reworked many locations, from UI element placement to core mechanics. - Known Issues: - [None listed] - Author's Note: - The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything. ### 0.2 Alpha - v0.2 Alpha - Initial Release

Installation

1. Extract and run.

Images

Preview 1Preview 2Preview 3Preview 4Preview 5Preview 6Preview 7Preview 8Preview 9Preview 10

Downloads

Other Downloads (2)
Loading comments...

More Like This

Report Issue

Found a dead link or wrong content? Let us know so we can fix it.