Type game name to begin searching...

↑↓ NavigateEnter Select
Press ESC to close
Background Cover
Free & Early Access

Donuts for Deer Teeth

3.0(4 votes)

Game Insight

Donuts for Deer Teeth: A Captivating Blend of Action and Intrigue

In the decaying Burbs - a desolate stretch of land where the drive to your job takes twice as long, and the pay doesn't even cover half of that - lies an enigmatic world waiting to be explored. Donuts for Deer Teeth is more than just a game; it's a cinematic, immersive experience drenched in darkness and premium appeal.

Originally inspired by the horror classic Darkwood, DFDT has evolved into its own unique beast. This top-down steal-’em-up fused with a light dating sim will leave you captivated from start to finish. The gameplay is fast-paced, combining elements of Hotline Miami with stealth and RPG features woven seamlessly into flowing paragraphs.

As you venture through the kudzu-infested outskirts of the looming whale-falls of decrepit big box stores, the security gets tighter and tighter. But the thrill of the unknown keeps you coming back for more.

The LewdLoad Verdict: A Must-Play Experience

In a nutshell, Donuts for Deer Teeth is not just a game; it's an immersive, dark, and captivating journey through the decaying Burbs. With its unique blend of action, stealth, and RPG elements, this intriguing title will keep you engaged in the world that unfolds before your eyes. Don't miss out on the excitement - play Donuts for Deer Teeth today!

Changelog

### 1.1.0.3 Beta - v1.1.0.3 Beta - But why [beta] ? - I realized that while Endless Mode is fully functional, it's rather content light & unpolished. - You're only getting: - 1 new game mode - 5 new levels - 6 new weapons - 4 new enemies - 6 new music tracks - 1 new playable character - For this reason, I'm choosing to release it as a [beta]. This means that people who want to play the game NOW can go ahead and dive in, while those who would rather wait until the game is feature complete can opt out & avoid spoiling it for themselves. - Please report any bugs you find here: - beta-bug-thread ### 1.0.2 - v1.0.2 - Fixes : - Controller support is installed & functional! - Control remapping & sprite updates next :V - Other additions & changes: - the game should now auto-detect which device has recently sent an input and swap to it - while using a controller, items are detected exclusively via proximity & ignore cursor position entirely - the player should face an input direction while moving even if not aiming - fixed some cameo dialogue typos - moved audio & light colliders to the player to prevent "missed" detections - properly locked out secondary functions when speaking with / trying to speak with NPCs - properly locked out secondary functions when in cutscenes - added a missing cameo - moved the 7th pinup from Sunday to another location - added in an exit timer as a way for players to confirm they're done w/ a level before being forced to exit - fixed hint PC not cycling through all dialogue properly - fixed a dialogue offset on the hint PC - fixed hint PC using incorrect dialogue for some days - removed a debug visual from Mari's dialogue handler - added the same "interact charge bar" mechanic to ALL interactable items. this will help buffer interactions when using a controller - added "press X to interact" text to a few items that were missing it - reduced interact range slightly to cause fewer weird overlaps - tweaked the "ruins" level to be a bit less of a straight shot from start to finish - removed the gate from the "ruins" level - +1 cameo sprite - started initializing achievements; I might rush these for the weekend, we'll see - fixed a crash w/ new keycard examine script - replaced 1 pinup - added 7th pinup that unlocks if you find all 6 previous pinups - removed some missed debug text - double checked "new game" resets when starting a new run; old stats should no longer carry over - added a second check to make sure cops deaths aren't being double-dipped ### 1.0.1 - v1.0.1 - Fixes : - tweaked the Perfect Stick trinket and it's interactions with certain entities - Perfect Stick now fires a modified projectile - Fixed Tanuki Log's "revenge" behavior - Fixed a bug with being unable to eat while in combat - Fixed a controller / mouse & keyboard check not working properly; you should no longer need to unplug your controller to play the game w/ mouse & keyboard ### 1.0.0 - v1.0.0 - Fixes: - fixed a softlock caused by the Painted Candle trinket - properly capped overheal & tweaked some healing values - trinket pool now properly resets upon starting a new game - adjusted some cameo audio volume - Hoodie's room now uses the most up to date audio track

Installation

1. Extract and run.

Images

Preview 1Preview 2Preview 3Preview 4Preview 5Preview 6
Loading comments...

More Like This

Report Issue

Found a dead link or wrong content? Let us know so we can fix it.