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Free & Early Access

Flight of the Swallow

3.3(22 votes)

Game Insight

Flight of the Swallow: A Captivating Spacebound Bondage Adventure

The Game:

Immerse yourself in "Flight of the Swallow," a story-driven, bondage-themed erotic 3D adventure that takes you on an exhilarating journey through the Diomeda spaceship. You step into the shoes of Sandra "Sandy" Curnow, a resourceful flight engineer navigating low- and zero-gravity environments with a physically simulated active ragdoll system. The game offers tantalizing challenges as you traverse the ship's various sections in daring sequences, struggling out of restraints during bondage escape scenarios.

The Story:

As you explore each section of the vast vessel, you'll encounter intriguing characters aboard the Diomeda. Engaging cutscenes and dialogue will weave their unique stories into your own, helping to unravel the enigma behind your unexpected awakening -stripped and in handcuffs. The unfolding narrative is as captivating as it is mysterious, drawing players deeper into this seductive space saga.

The LewdLoad Verdict:

This premium gaming experience offers a darkly enticing blend of bondage-themed intrigue and daring escapades set aboard the Diomeda spaceship. "Flight of the Swallow" will captivate gamers with its cinematic storytelling, physically simulated active ragdoll system, and immersive low- and zero-gravity environments. Don't miss out on this tantalizing adventure brought to you by LewdLoad.

Changelog

### 0.21 - v0.21 - N/a - No More changelogs provided ### 0.18.0.1 - v0.18.0.1 - Hotfix time! As always after the release of a big version change (like from 0.17.2 to 0.18), there was one deep change introduced in 0.18 that broke nearly all the - tethers. And it was one of those ideas that sounded - good on the paper but proved to be worth ending up into the "stupid ideas" box. - Here is the change log: - 0.18.0.1 - - Fix: Tethers weren't working anymore for cuffs and shackles. This was a game-breaking bug and it warrants this release so shortly after the release of 0.18, which was where this bug was introduced. - Fix: Characters would sometimes vanish when instructed to go to a precise position that's outside the navmesh. In practice, it happened only when an NPC was instructed to walk behind (or in front of) another NPC at a set distance, while that other NPC was standing too close to a wall, making the destination out of bounds. - - Fix: Robots should stop grinding Sandy against a door handle when carrying her on their shoulder and crossing a door (in particular an elevator door). - — - - Fix: Rick was mistakenly thinking Sandy removed her gag during Don't Give Up even if she didn't, but only when the player was fast-forwarding. - Have fun! ### 0.9.11.3 - v0.9.11.3 - - Fix: When starting a new game, Sandy would collide with stuff inside the ship, stuff she isn't meant to collide with. This bug appeared in 0.9.11.1 and wasn't a game-breaker, but was definitely annoying and confusing for a new player. - - Fix: When repairing the ragdoll or changing outfit while in FPV, the FPV voice channel would change to the TPV voice channel and that bug would survive a reload (we had to restart the game to fix it). This was because FPV uses the player agent's audio source rather than Sandy's, and repairing the ragdoll while in FPV modified said audio source. And the player agent remains active in the main menu, it's never unloaded. - - Fix: Going to the main menu did not stop the delayed actions from some specific triggers in the Space scene, which never unloads (it contains the space, the planet, the ship subsystems, and a few general triggers for power, engines and lights). As a result, loading a game with Sandy in Virginia's room for the second time, with DAL preparing to fire up the engines to 1 G one minute later, but immediately going to the main menu, would unload all the scenes except the Root and Space ones, making that trigger still count down. And if we loaded a save before the countdown reaches zero, DAL would fire up the engines in any other save we would be loading at the time, since the countdown was still active. Yes, that's a very specific bug and it's like 2 years-old. No wonder nobody found it until now. - - Fix: The star should be less pixelized now. It's also bigger, but it might not stay that big in the future. - - Fix: Automatically self-refreshing reflection probes (such as the one in Sandy's room) would make the environment flash for a split second every period. In Sandy's room that would happen every 10 seconds. The flash in itself isn't a bug but a workaround for a much more annoying bug that isn't even from my code, but self-refreshing probes should not require that workaround in the first place.

Installation

1. Extract and run.

Images

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