Changelog
### 0.58.7 Bootleg Anime Edition
- v0.58.7 Bootleg Anime Edition
- The changelog is gonna look a bit different this time cause it ended up being a highly cinematic update.
- Since it moves the main story forward I'd say its a significant update!
- The
- main story
- continues as the gang attempts to deep dive into the Protagonists dreamscape.
- So it's got the usual 'significant story update' stuff including:
- - Main Plotline Progression
- - New Animations/Cutscenes
- - New Dialogue
- - New Sound FX
- To explain: The animations/cutscenes in this game are played through pre-rendered video files.
- For example all of Chapter 2 has 6 cutscenes like that, and Chapter 3 has 8 in total. (mainly short spicy loops).
- This update I ended up with a total of 14, and they also ended up being more elaborate and longer than average. I figured since we're doing a dream arc, its a good time to experiment a bit and try new things. I could probably have spent less time on this, but it was fun and my animation and and rendering skills improved a bunch in the process.
- Behind the scenes I've also made 5 or so "spicy" animations and added them to a library. As in they are raw animation data that I can apply to any model. Will save some time and come in handy in the future... I've also been studying stylized rendering.
### 0.58.6
- v0.58.6
- .......................
- Polished/Added:
- .......................
- Added a unique reward for defeating Greenbeard (Sewer Pirates, Watertown) /Enemies + Armor
- Added unique reward for defeating Gunnar the Lucky (Sea Raiders, North) /Enemies + Armor
- Added Rusty Throwing axes to loot lists
- Added some new animations (for FX & Combat)
- Added a Fountain of Rejuvenation to the Secret Room in the Sewers
- Added Scroll of Protection to loot lists
- Various enemies have gotten new skills, e.g. throwing spears & axes for Sea Raiders
- Extra lootables placed on some maps
- Debug: FadeIN item changed to Debug: Screen. Can clear pics/videos/blackscreen now.
- Improved Anvil's "arrow nerd" scene during Chapter 4
- Made some improvements to Hoblina's Arrival & aftermath scene during Chapter 5
- Improvements to the Paladin's intro scene (leading up to the 'main' scene)
- Various other scenes throughout the game have also recieved small tweaks and improvements, can be bothered list them all
- Some enemies might have new skills at higher levels
- Light effects should be more vivid now, and the ambient light indoors slightly brighter.
- Fade during map transfer should feel slightly smoother/faster now
- Various enemies stats rebalanced
- Silence state now also makes the affected enemy less likely to reflect magic.
- Replaced VE_tile priority plugin with an optimized version by Hudell/Sang. (Ported to MV from MZ though). Tested on old save and seems ok!
- Revamped some combat encounters/Troop Compositions
- Updated/Remade sprite art for some enemies.
- Adjusted enemy loot lists to make more sense and give more useful things, and thematically correct things, and give less junk.
- Various enemies combat AI (if you can call it that) adjusted
- Adjustments to music/sound effects etc that were either too loud or too silent /Ch2 CAVE
- Adjustments to music/sound effects in general, like switching some out, changing pitch, timing etc
- Better hitbox for the healing fountain in Grinder
- Better hitbox for the Goddess statue in Hubtown's Church
- The dungeon dive below Grinder will be inaccessible until you've met Anvil & Barrel. Things flow better that way. /BACKPORT IMPORTANT!!
- A number of tiny adjustments to the farm fence repair quests to make things flow better //animations, Farm
- Removed some unnecessary screen fade in/fade outs from various events & places
- Improved hit/triggerbox for the fast travel posts in Hubtown
- Priestess is more resistant against getting Blinded /Actors
- Anvil's Careful Aim skill lasts 3 turns instead of 2.
- Improved some map transfer down south
- Improved the process of pushing a guard out of a watchtower (Overrun Outpost)
- Improved the game over scene.
- Slightly slowed down the rate of levelling, to make things more balance.
- ... and many small adjustments to many things throughout the game.
- Added a check to see if the player is allowed to open the Quest Journal or not. Blocking access during some scenes/maps, some more esoteric bugs can probably be prevented.
- Adjusted stat allocation points (eggplant) cost of upgrading skills.
- Not sure if I'm repeating myself, but added some new skills to enemies.
- And a few new enemy types
- Bought a new computer (Rtx5080! Faster blender renders, letsgo!)
- Updated hall of fame
- Updated cheat room
- (!)Re-encoded most of the music and sound effects for better optimization.(!)
- Also attempted to normalize all audio to -23 LUFS.
- However, I feel things are still slightly off-balance, so adjust as you see fit in the options.
- I'm gonna give the re-encoding a try again, next update. Cause there's def some performance to be gained there, + I've used sounds from
- different sources, so it'll be good to give them all the same baseline.
- .......................
- Fixed
- .......................
- Fixed missing sound effects /Northport /all over
- Visual bugs on the map /(Northport
- Fixed some plugin issues that might've prevented lights from showing
- Fixed and optimized light effects /everywhere
- Fixed Goblin character bust stuck on screen during animation
- Fixed a Chapter 4 bug that might've prevented you from leaving the Cottage area /BACKPORT IMPORTANT!!!
- Fixed Chapter 8 being visible in the Quest Journal too early.
- Removed "test" message from Priestess Physical Encouragement skill
- Fixed an oversight that might've prevented you from getting a unique staff after dealing with Goblina /Enemies + Ch2 int
- Added animation to enemy 'Oily Eruption' skill (previously missing)
- Fixed a map transfer in the capital that sent you to the wrong spit
- Fixed a lockpick bug that prevented GG's intro scene from triggering properly. Also made some small dialogue adjustments + you get a discounted lockpick.
- Fixed Man-Eating Plants combat-ai not working as intended
- Fixed broken combat encounter during CH5 (Watertown, final sewer room) //Important backport!!! map 102 + troops + items + skills + animations
- Fixed broken or at the very least outdated combat encounter during CH6 (Norf, Dwarven fortress, entrance/courtyard) ////BACKPORT map 144 + Courtyard + Tower
- Fixed visual bug where the cathedral staircases changing sprites upon being used
- Fixed an 'out-of-order' type bug, that happened after the "resurrection" scene in the Cathedral. If you went back to the baths instead of the sewers the scene would replay.
- Fixed sleeping state not wearing off after a certain time
- Fixed shitty accuracy for Crossbow gobs
- Fixed splatter showing up too early after Priestess beats up a goblin during Ch6
- Fixed a bug that might've potentially reset some progress if you backtracked in the fort during ch6
- Fixed movement on various stairs
- Fixed various enemy magic skills not getting blocked by 'Silenced'.
- Fixed Broken Treasure chest in Overrun Outpost
- Fixed some incorrect collision on various tiles
- Fixed some wonky tiles in OCSE
- Fixed Missing sound FX crash in Gobapatra's tomb //Important!
- Fixed water bottle not behaving properly
- Fixed a bug that muted the victory music
- Fixed a bug that skipped a mini-puzzle and repeated some narration during the Grinder Dungeon dive.
- Fixed some missing sound FX during the dungeon dive
- Fixed missing animation crash in Solemn Swamp
- Removed a weird map transfer spot from Lonesome Lighthouse
- Fixed a bug that made the protag say "Let's meet Barrel inside" before it was actually time to do so, which may have led to some confusing
- Brigade is not spelled bridage
- Fixed wall-hacking snakes
- Fixed a bug (I hope!) that caused Gopatra's "sneak loop" to get stuck on screen when loading a save. It's was a bit complicated to figure out, because it involved 2 different plugins and on top of that the player would have to act in a certain way, at a certain time at a certain map. It is possible the bug might still happen on older saves, but you can just use the debug item (screen) in your inventory to clear it.
- Didn't fix some typos from the latest quest, I got distracted and forgot until after uploading. Next time.
### 0.58.5
- v0.58.5
- Scenes/"Art"
- New renders during a showdown at the Farm
- Game8
- Chapter 8, Part I, has started. Chapter 8 will be a turning point in the story, and a psuedo-psychophysicological exploration of the Protagonist's inner workings...
- In this episode:
- Hubtown comes under attack by a bunch unusual goblins out for revenge, and there's an epic(debatable) showdown at the Farm
- A conclusion to the 'Homoglobin' substory.
- A certain goblin brings a folding chair.
- The Mission Madame breaks the Geneva Convention.
- The townswomen hold an emergency meeting after witnessing something
- New dialogue
- New battles
- New location
- New 2d face portraits for Blondie to better suit her new 3d model.
- New enemies
- With new skills
- and new sprite battlers
- and new FX
- and new sound FX
- Tileset/map spriteart additions
- Some general map Improvements and Optimization
- I replaced the Light Effect plugin with a simplified one. I noticed when opening savefiles that people send me for bugfixes etc, that half you guys have the light FX turned off anyway, so I figured there's no point in running a heavy light plugin. I think the simplified version will still be good enough.
- Upgraded NW.js from versios .48 to .105. (!). 105 minus 48 is 57. Which is a big difference.
- RpgmakerMV (the game engine) is powered by something called NW.js, by default it's got an ancient 0.29. version, and it's basically not been updated since the Heian Era.
- A long time ago, I updated it to 0.48. And then in 0.58.2 Patreon version I made an experimental upgrade version with NW.js 0.94.
- A couple patrons reported big performance improvements, so I decided to go even further and now I have tested to upgrade it to 0.105.
- In theory there should be a performance boost and potentially compatibility improvements.
- In practice... well you know. Won't know until it's been tested. It works on my machine (tm).
- If this upgrade turns out to be stable, I'm also gonna try upgrading PIXI, which is kinda like the rendering engine.
- If there are any issues, I will upload a version 0.48. But let's try 105 first. I'm gonna do a bughunt again, in the meanwhile.
- Bugfixes
- Thanks to some reports from the cummunity, I was made aware of the following bugs, which has now been fixed
- Map120 missing from the 2nd Xmas Special. I somehow deleted it. Yeah, the whole map. But its back now.
- Also fine tuned some sound fx while I were at it
- Fixed a bug that might've happened when opening the calendar(s) from the 2nd Xmas Special
- Set up some extra collision in the Grinder Treasure room, to prevent wall clipping.
- Changed the trigger for the exit in the Blue House, from action to touch (so you can just walk on it to exit, instead of having to click)
- Fixed double farm-girl
- Fixed a bug that might've gotten you stuck in the Weathered Watchtower
- Fixed missing collision in Ice Cave
- Fixed infinite crystal skull glitch
- Fixed a bug that showed the Ceremonial Circle dialogue, when trying to clear the watchtower
- Fixed missing troop (Fire, armoury map) in the Dwarven fortress
- Fixed path getting blocked up North by a barrel.
- Fixed some missing entries in the Quest Log
- Fixed some unkillable critters in the Pharaohs tomb
- v0.58.2
- v0.58
### 0.57.6 + 0.57.6.1
- v0.57.6 + 0.57.6.1
- Scenes
- - Lockpicking scene with Priestess (Uses new artstyle)
- (The new scene can be played before starting chapter 2,4 and 5 if I remember correctly. Talk to Priestess in church.)
- - New Year Special scenes are back on the menu. Starts in the Town Hall after you've met Anvil & Barrel.
- - Summer Special scenes are back on the menu. Starts in the Town Hall after you've met Anvil & Barrel.
- (If you haven't played New Year/Summer Special before, that's basically two new adventures along with new scenes.)
- Also, not directly related to the game, but I polished the look of my Itch page, and some parts of the Patreon.
- Hope you'll like the changes.
- .....................
- Gameplay
- .....................
- New Year Special is now fixed up and playable. Starts in the Town Hall after you've met Anvil & Barrel.
- Summer Special is now fixed up and playable. Starts in the Town Hall after you've met Anvil & Barrel.
- Improved behaviour/attack patterns of some enemies
- Added New Spriteart for some enemies
- Revamped some Encounters/Battles
- Optimized some renders so they load faster & take less space.
- Improved/Polished the lockpicking, both art/mechanics
- Added Animations for some skills which previously lacked.
- Increased speed of battlelog messages... maybe(?). Did it work? I'm not sure. Maybe its placebo? It does feel a bit faster, but...
- Made improvements to the Quest Journal
- Re-Balanced some skills
- Re-Balanced some Enemies, bandits mainly
- Re-Added Chapter select 5
- Updated hall of fame
- There's an actual end with dialogue (in the town hall) to the Southern Adventure now.
- .....................
- Bugfixes
- .....................
- Fixed/Improved the way party members are added/removed from the Party.
- The game should now be able to tell if they were just temporarily added (like for Frontier Conquest) OR Properly added (Like for a Main Quest). Currently this system should work for the Frontier Conquest areas. If there's no reports about weird things happening there, I will uss it for other stuff as well.
- Fixed some problems with Enemy selection control in battle which made certain attacks not behave as they should
- Removed 'check 0 damage' skill, it was a leftover from testing
- Fixed the lockpick minigame for chests which got messed up somehow
- Fixed a bug where you got stuck if you talked to the cat in Hubtown in a specific spot
- Fixed bug which Prevented Gobelyne's scene from triggering and some other Grind related bugs #35
- Fixed some bugged collision in Grinder
- Fixed a bug that made the Pants ON/OFF during combat not work properly and also not clean things up properly after battle
- Fixed invisible Goblina
- Fixed faulty item descriptions
- Fixed the color of the Name in the name boxes, when the box is dimmed (previously the text was too dark)
- Fixed the color of messages in the BattleLog, same as above
- Fixed some weird behavior with the Priestess-sitting-in-church render
- Fixed typos
- Fixed Bar Maiden's free drink dialogue triggering in a really weird place
- Fixed Barrel's Rockochet skill, previously if you hovered over multiple enemy targets the damage would get lower and lower...
- Fixed the Amazon's main base (Outside) being pitch dark
- Fixed the entrance to a cave there as well
- Fixed reinforcements showing up too early in the Amazon boss fight
- Fixed missing image for the control note
- Fixed debug items missing....
- Fixed Offspring-related bugs, e.g. scenes not triggering and such
- Fixed visual bugs, like with the tileset and such
- Fixed boat ride + lava on ground in Ceremonial Circle
- Fixed the Sea raider encounters up North, they somehow ended up being broken and other broken/empty encounters
- Fixed Goblin Layer not getting his "special" abilities during the Paladin fight
- Fixed some problems with the "Pose" skill
- Added an Exit to the Final Treasure room during Chapter 6
- Fixed Party members not getting removed after Chapter 6
- Fixed a Bug which prevented GG's new inventory scene from playing
- Barrel/Anvil/Priestess will not be in Town if they're in the party, previously you might have ended up with double Barrel's etc.
- Fixed party not being cleared after clearing Overrun Outpost
- Removed an endless source of simple boots in Gobapatra's chamber
- Fixed a number of pathing/getting stuck type of bugs during the Palace Infiltration
### 0.57.5
- v0.57.5
- Game
- - Chapter 6 is back in business
- - Chapter 7 is back in business
- - Balancing/mechanics adjustments for some consumables
- - Balancing adjustments for enemies
- - Balancing/mechanics adjustments for some skills
- - Added Throwable electric eel
- - Added Throwable water bottles
- - Added Throwable pocket sand
- - Added Staff reward after dealing with Goblina
- - Added Spear reward after dealing with Amazon
- - Added new tactical crossbows
- - Added other new Items/Weapons/Armor as well
- - Added New Battle backgrounds
- - Added more loot to the world
- - Added new Enemy skills
- - Made some animation improvements
- - Made some map improvements
- - Implemented line of sight/detection for some enemies on map
- - Made sprite art improvements
- - As the story progresses, there will be some visual improvements around Hubtown (Broken things getting repaired etc).
- - Anvils & Barrels rooms will similarily get more 'lived in'.
- - Wall Market will have slightly lower prices
- - Added short dialogue about hammers with Barrel in the Wall market
- - Made some additional dialogue additions and tweaks here and there
- - Church Maiden can heal you when you talk to her in the Capital
- - Church Maiden can allocate рџЌ†when you talk to her in the Capital
- - Can allocate рџЌ†in the house of Bazza (Norfwich)
- - Made Priest in house of Bazza sell supplies
- - Made some Lightning improvements
- - Added a new music track or two
- - E.g for the 'football scene' in Ch6
- - Improved the treasure popups a bit
- - Edited which weapons each class can equip a bit
- - Increased and more randomized encounters in Grinder
- - Grinder will use the 'classic' battle music
- - In some fights the enemy might put up a barricade.
- - Improved some cutscenes, timing/sound effects/etc
- - Added a new battle animation or two
- - Made QoL improvements for the Cheat Room, seriously the place was a a mess.
- Bugfixes and other fixes
- - Fixed Cheat Room
- - Fixed a spot where you could get stuck in OCSE
- - Fixed a lot of 'Loading Error' errors
- - Fixed Ch.6 and all related locations, in general
- - Fixed a bunch of 'unsafe' quest-triggers in Northwich, which may have caused bugs otherwise
- - Fixed selection control not working as intended for some skills/items
- - Updated a plugin which made the menu open/close faster. Previously it caused trouble when loading saves, an unforeseen side effect
- - // Fixed text color of dim 'name boxes'
- - Some items that didn't 'stack' in inventory, now stack
- - Fixed some items using up a turn in combat
- - Removed 'test 0' skill, it was a leftover from testing
- - Bottled lightning now properly applies 'shocked' to wet targets
- - Torch now properly ignites flammable targets
- - Fixed a missing animation for Goblina
- - Fixed 'protection' animation not playing during a cutscene
- - Apparently it's called hollow, not hallow.
- - Fixed Goblina mysteriously disappearing after a cutscene
- - Fixed some inconsistent sprites in the Journal
- - Fixed some journal entries not showing at certain quest stages
- - Fixed ladder trigger getting triggered the wrong way during CH4
- - Fixed incorrect sound FX in some places
- - Fixed Amazon's panties
- - Fixed 2nd Inn scene being broken
- - Fixed randomly getting 50 gold after talking to GG at a certain point
- - Fixed some inaccessible areas
- - Fixed some npc greets not triggering
- - Fixed player ending up in the wrong spot after moving from one map to another
- - Fixed some dialogue lines getting cut off
- - Removed a bit of code which caused the shop menu items to be greyed out the first time you opened it.
- - Corrected various typos etc
- - Can use red stimulant outside of battle
- - Fixed Northport
- - Added shadows to some npcs missing them
- - Fixed up the descriptions and such for some items
- - Fixed the functionality of a whole bunch of Augments
- - Overhauled some additional encounters
- - Fixed some whack errors with the frontier conquest fights/areas
- - Fixed the Dungeon dive below grindr
- - Chapter 6 is back in business
- - Chapter 7 is back in business
- - Balancing/mechanics adjustments for some consumables
- - Balancing adjustments for enemies
- - Balancing/mechanics adjustments for some skills
- - Added Throwable electric eel
- - Added Throwable water bottles
- - Added Throwable pocket sand
- - Added Staff reward after dealing with Goblina
- - Added Spear reward after dealing with Amazon
- - Added new tactical crossbows
- - Added other new Items/Weapons/Armor as well
- - Added New Battle backgrounds
- - Added more loot to the world
- - Added new Enemy skills
- - Made some animation improvements
- - Made some map improvements
- - Implemented line of sight/detection for some enemies on map
- - Made sprite art improvements
- - As the story progresses, there will be some visual improvements around Hubtown (Broken things getting repaired etc).
- - Anvils & Barrels rooms will similarily get more 'lived in'.
- - Wall Market will have slightly lower prices
- - Added short dialogue about hammers with Barrel in the Wall market
- - Made some additional dialogue additions and tweaks here and there
- - Church Maiden can heal you when you talk to her in the Capital
- - Church Maiden can allocate рџЌ†when you talk to her in the Capital
- - Can allocate рџЌ†in the house of Bazza (Norfwich)
- - Made Priest in house of Bazza sell supplies
- - Made some Lightning improvements
- - Added a new music track or two
- - E.g for the 'football scene' in Ch6
- - Improved the treasure popups a bit
- - Edited which weapons each class can equip a bit
- - Increased and more randomized encounters in Grinder
- - Grinder will use the 'classic' battle music
- - In some fights the enemy might put up a barricade.
- - Improved some cutscenes, timing/sound effects/etc
- - Added a new battle animation or two
- - Made QoL improvements for the Cheat Room, seriously the place was a a mess.
### 0.57.3
- v0.57.3
- Changelog
### 0.57.2
- v0.57.2
- Highlights:
- New Scene(s) with Town Hall Girl/Mission Madame
- - Gameplay Additions
- - A Dungeon Dive below Grinder
- Full Log
### 0.57.1.1
- v0.57.1.1
- Highlights:
- - Improved writing in places
- - Overall map and gameplay improvements
- - Shitload of bugfixes
- If you are a Public/Free member, this another one of those combined updates.
- So 0.57.1 + 0.57.1.1
- Normally I don't do this,
- but yet again...
- there were to many important bugfixes that needed releasing.
- 0.57.1.1 "New Beginnings-s" - Edition
- (Title screen will still say 57.1.)
- .............
- Scenes
- .............
- Improved the writing/dialogue for various scenes
- Added a dialogue reaction from Gobrielle (Paladin), during Anvil's Potion quest. If you've finished up Ch6 before doing it.
- Some extra dialogue with Farm Girl during the scene where you "fix" Anvil after her potion quest. You'll have to have read two specific books for it to trigger though.
- .............
- Gameplay
- .............
- New Walk + Combat Sprites for Priestess
- New Combat Sprites for Goblin Layer. [You can find the old ones in img/sv_actors/old]
- Adjustments to the Textbox position
- Grinder Lvl 1 is a bit easier now, got some more things planned in the future
- Gobelyne's scene is now unlocked after doing Grinder once.
- Added a Variable that tracks how many times you've Grinded, might come in handy in the future
- Previous version added some small secret events here and there. You might now get a random stat boost if you find some of them.
- Removed some events from the Hubtown main, as the map has become a bit 'heavy'. (they only affected visuals)
- A new room with a little loot in the Watertown/Sewer Dungeon. Well, to be honest it's been there all the time, but I accidentally made it inaccessible. But now it's accessible.
- General map touch-ups
- Updated cursor behavior for some events
- Added shadows to some events that lacked them
- Added a small secret room in the Biz district
- Remove TP requirement from Barrel's Moonshine skill, in exchange for a higher MP cost.
- The quick-time defense/parry during combat is still kinda janky, but I'm working on it.
- Different music in the Ch4 areas
- .............
- Bugfixes
- .............
- I've done a full playthrough from a New Game, every main quest, every sidequest, every frontier conquest clearing.
- So the game should be fully playable with a fresh save, but I'm sure you people will figure out a way to break things anyway. Please report the bugs when you do.
- I experimented a bit with dialogue window width in a previous version, which lead to text getting cut off in some cases. Should be mostly fixed now.
- Fixed many bugs that could mess up the game when using Chapter Select.
- Fixed a bug that could prevent the game from progressing after Chapter 4
- Fixed party members going invisible during a cutscene in ch7
- Fixed a missing reaction when asking Town Hall for a quest after the prologue
- Fixed typos
- Fixed some duplicate dialogue lines
- Cleared out a bunch of junk files that had been accumulating, unused image files, plugin code and such.
- Fixed Lonesome Lighthouse being visible on the world map too early.
- Fixed flickering map icon for the Burnt Elven fort
- Fixed a whole bunch of bugs with the farm, that got you stuck in walls and shit, side effect of changing things on a map where a lot of quests take place...
- Fixed bugs with the bath that did the same
- General map fixes, in particular during CH6
- Fixed a bug that broke the flame trap in CH3
- Fixed the wrong background music kicking after listening to the Bard in Watertown/Capital
- Adjusted the location of message boxes & choices to prevent them 'cutting into' each other
- Removed a superflous teleport trigger in Watertown/Capital
- Fixed a sewer goblin with the wrong type of trigger
- Fixed a sewer goblin ending up in the water instead of on the walkway
- Fixed Anvil's sprite not behaving properly during the potion quest, movement/visibility
- Fixed the Potion shop reverting to an old empty version during a cutscene
- Music fades out properly after Anvil's 'flattening' scene
- Fixed some minor issues with the Quest Log
- Removed some duplicate dialogue
- Fixed the text not displaying for some signs, apparently if you put a sound effect between the 'display' box command, and the command defining the text in the box, the text disappears.
- ---- from 0.57.1
- .............
- Scenes
- .............
- A fabulous intro animation on New Game start. Though, it's not exactly Pixar-level yet.
- A couple renders when you first meet Priestess in the cave
- .............
- Gameplay
- .............
- Improved the code for the Active Defense plugin. Preventing some bugs & spamminess. Still need to visually remake it so the "jump" becomes a dodge or block though.
- Some new rare loot added to random loot lists
- Some Item Balance adjustments
- Some Combat balance adjustments
- Map improvments
- Hall of fame updated
- .............
- Bug
- .............
- Fixed bug that made combat way too easy
- Fixed a bug that made your character jump up and down constantly in Combat
- Fixed some bugs when entering the Farm
- Fixed a bug that got you stuck in Coastal Cavern
### 0.57P
- v0.57P
- This update is a combination of 0.57 and 0.57P. These two have been out on the Patreon for quite some time already, and normally the free/public updates just gets released one by one. But there were some important bugfixes in 0.57p so this time I combined them. The changelog is quite long, but try to at least check out the important info at the bottom of 0.57 list of gameplay changes.
- 0.57P "-olished" Edition
- ............
- Scenes
- ............
- Additional "stealth" animation during the Palace infiltration quest (in 3d)
- Improved some animations
- Added some new renders
- The banter during the 'ritual' is more interesting now
- Additional sound effects added
- ............
- Gameplay
- ............
- Spiced up Sorceress shop with new sprite art.
- Ogre's Diary added to the Swamp hut
- Some UI improvements
- Some dialogue adjustments
- Adjusted the Amazon training fight slightly
- New sprite art for the 'dummies'
- All combat scenes should now have battlebackgrounds set-up, with some exceptions, where I felt no battleback was better. Will hopefully add in some custom ones in the future
- ............
- Bugfixes
- ............
- Fixed a problematic combat bug
- Fixed some missing labels
- Fixed some direction fixes for lootable food items (prevents flickering when you click them)
- 0.57 No More Pyramid Schemes - Edition
- Scene Additions
- New Animation for Gobapatra!
- Better writing for her scene!
- Gameplay Changes
- The finale of Ch.7!
- - New Enemies!
- - New Locations!
- - New Dialogue!
- - New Cutscenes!
- In terms of gameplay there's really been a lot of changes. I've playtested the new stuff, but I'm just one person, so please report any issues if you find them.
- New Skills for the Party & new skill Icons
- New UI skin! The windows got wooden frames and I made the UI in the morning, so I named it "Morning Wood". Don't get too upset if you don't like it, I'm planning to test a few different ones.
- There's a new shop menu as, though it's a work in progress.
- New cursors as well, cost me a whole dollar.
- Overhauled the 'Solemn Swamp' map with a fresh tileset from WinLu. This mans art has singlehandedly saved the 2d visuals of this game (and ruined my budget).
- Overhauled 'Northport', visually. Larger map (but walking distances stay the same).
- Overhauled the 'Overrun Outpost' with new tileset additions. Both Cleared/Destroyed version. Plus increased size. Same walking distance.
- Overhauled the 'Ceremonial Circle' (including the Summer Special maps) & increased size. Same walking distance.
- Streamlined and improved the Summer Special. Also added more sound effects and improved the cutsenes, sprites and animation. Option to bury the gnome should he perish during the story.
- Further map, tileset & sprite edits and improvements for a better visual experience
- Adjusted the hitboxes/triggerboxes for some events via a new plugin. Things like the Midsummer Pole and the Pyramid Elevators should be more inituitive now.
- Added a small 2d cutscene in the 'Overrun Outpost', just before you fight the bandits there.
- Added a small 2d cutscene before the Ogre fight & extra FX. + Updated his face art.
- Added a small 2d cutscene outside the Tavern, after you sleep in the tavern in Nyalexandria, for the first time.
- Added a small 2d cutscene when you visit the market Nyalexandria, for the first time. (look at the table with the fishes). Might be worth following it.
- Small improvements to the Cutscene after CH II
- Custom Slime enemy during Barrel's Crystal quest, suits the cave better
- A few new greetings for the Swamp Witch + 4 new items in her inventory
- Better (and with a simple animation!) Battle Intros, still a bit jank though, but it's a step in the right direction
- Much, much, muuuch smoother movement between pages in the Quest Guide. If you've noticed any non-smooth teleports or moves (on the same "map") pls inform me so I can update those using the same method.
- Lowered the level requirements for some skills, so you access them a bit earlier, which might make the early combat a bit more interesting
- Randomized greetings for the random people in Hubtown.
- Increased the amount of Random Greetings in Nyalexandria, //The greetings will change after Ch.7 is finished to reflect the changes in town
- Some sprite updates for the townsfolk
- Randomized greetings for the random people in the Capital as well.
- New 2d Sprite for ex-Goblinette, Overhauled her dialogue as well.
- De-cringed some dialogue lines & some general dialogue adjustments and polishing during various parts of the game. Rewrote some dialogue during the Cheese dungeon quest (Ch. 3).
- Updated the control hints
- Improved the 'flow' of various scenes. Less waiting.
- Set up 'wait' functions for some background 'parallel events' (it's good practice, for performance, so they don't refresh all the time)
- Bunch of other sprite updates for random characters
- New Animation for Holy Shield + Slightly different sound effects for both Holy Shield & Protection. (these are skills used by Priestess)
- Additional Tweaks to various combat animations
- Added a bunch of secret mini events. It's nothing big or important, but I thought they were fun. And they're easy to add. Remember, if the cursor changes there might be something going on...
- Bought a new voice pack, slowly implementing it into the game. (Not so much talking... but other sounds).
- Likewise, added and tinkering with some new Sound Effects.
- In the Cheese Factory there's now an extra trap room (non-sexual), with some extra treasure. Also some overall improvements to the maps there & Events.
- Removed multiple screen flashing effects for combat skills. Because some people have issues with that and I am a magnamious dev? Yes. But mostly cause I think flashers are annoying.
- New Rest sound.
- New music tracks!
- - Mostly McLeods CC0 stuff. Even if you don't recognize that name, you've probably heard his music at least once in your life. But also a custom track or two.
- - RpgmakerMV default music isn't all that bad tbh, but I'm trying to move away from the 'basic bitch' RPGM experience.
- - I guess CC0 music isn't all that unique either, but I enjoy the tracks. Maybe I'll order a full soundtrack to be made at some point.
- Barrel had a slightly different hair color in some portraits (the ones during dialogue), they've been made consistent now
- Changed a trigger from click to touch in the Pyramid. A bit more inituitive that way.
- The Cheat Skill work faster now, hit all enemies simultanously. Likewise, Anvils arrow barrage & Barrel's shrapnel hit.
- Goblinette has changed name. The name had to be changed due to lore reasons. A bit strange, I know, but it'll make more sense when her backstory is added. Pls report any instances of the old name being used.
- (According to the Poll we had the new name will be "Gobihime". If you see any cases of the old name being used, please report it as a bug.)
- Town Hall Girl is now Mission Madame. We actually also had a poll on her name-change a really long time ago. But I forgot to change it. Anyway, the people have spoken and I will obey.
- Edited the 'emote ballons' slightly. Y'know the ones that pop up above a characters head. Like "!, ?, ..."
- Compressed all parallax images, might or might not help boost performance or loading times a little.
- Option to turn off animated tiles, might be useful for perfomance if you're using joiplay to play on mobile. Or if you got a potato-computer. By default you should keep them on though.
- Some new plugins to improve game functionality, like the Equipment screen.
- Goblin Layer can now dual wield. Dunno if this is gonna make him OP, let's just test it for now.
- Also testing a battle info pop-up, that gives you an estimate of how effective an attack will be & likelyhood to land a hit.
- Updated some of the in-game books you can find.
- Active Defense Core: New animation & sound upon successful parry/block. (It's still a work in progress)
- (If you missed the last changelog, you can now parry/block enemy attacks if you time it right. Click Mouse/Z/Spacebar when they attack.)
- (It's a work in progress functionally as well, at the moment it might be a bit too easy to time the blocks).
- !Observe!
- Your 'locked' equipment (Muscles of Iron, Goblin Layer's helm, etc) might get un-equipped as a side-effect of the Equip menu getting upgraded.
- Talk to Grandma (Hubtown), or Dhakir Qayn (Nyalexandria), or Barry (Norfwich) and they'll re-equip it for you.
- Spiced up Sorceress shop with new sprite art.
- Ogre's Diary added to the Swamp hut
- Some UI improvements
- Some dialogue adjustments
- Adjusted the Amazon training fight slightly
- New sprite art for the 'dummies'
- All combat scenes should now have battlebackgrounds set-up, with some exceptions, where I felt no battleback was better. Will hopefully add in some custom ones in the future
- Bugfixes
- Fixed the greetings of the people in Hubtown, I started working on the randomized greetings last update, but got distracted & forgot to finish them, so they ended up broken. But properly set-up now.
- Fixed map bug in the south, involved walking on water
- Fixed map bug in the south, involved clouds blocking your way
- Fixed a bug that made 'open door' sounds not play 50% of the time, on certain doors
- Fixed tyupos
- Fixed some passability issues on the world map
- Fixed Grindr fast travel sending you to Goblinette's cave instead
- Fixed weird robotic movement for the chickens at the Farm
- Sorted out various visual bugs for maps and tileset
- Fixed a bug with the plugin that handles the "buttons" on screen (quest log etc), though I don't think anyone ever noticed that particular bug existed in the first place.
- Fixed a bug where you could die after a Frontier Conquest battle, despite winning
- Previously when clicking the quest journal, the player would move a little before it opened, cause the game registered a movement click. But that's fixed now.
- Fixed a bug from the Summer special that transported you out of the map if you stood on a specific spot, left over from testing
- Resolved some navigational issues in Nyalexandria
- Fixed duplicate sprites and other weirdness during the Gobapatra resurrection scene
- Fixed a problematic combat bug
- Fixed some missing labels
- Fixed some direction fixes for lootable food items (prevents flickering when you click them)
### 0.56.5
- v0.56.5
- Scenes
- ..........................................
- New: Two Spicy animated Scenes,
- 4 animation loops, or 5 depending on how you count.
- More story renders as well...
- Fixed sound issue for one animation
- A few new renders during the first Gobapatra scene
- A new render during the Nekoharan-backstory
- ..........................................
- Gameplay
- ..........................................
- Ch7 Continues! The Plot progresses...
- New Dungeon
- New Dialogue
- New Enemies
- New Critters
- New Items
- New location on the Southern Map, gonna develop it a bit more later
- Some rebalancing
- Lowered the prices of some items you can buy
- Improved some loot-trees
- Town Hall of Fame + Cheat Room updated.
- Various improvements to Ch7, like marking some clickable things more clearly, or temporarily blocking off some areas
- A few more interactions in the Snake Dungeon
- Some overall polish to the story from Pt.1, and some extra lines here and there
- Made it more obvious where to stand when descending in the Pyramids. Due to the way the sprites are handled it's not exactly obvious.
- Quick explanation of the gameplay loop after finishing the intro, right after the "welcome to goblin layer..." loop.
- Named/Labeled some characters & places
- The Important places in Hubtown are Labelled in the Early game. It looks kinda ugly to slap labels on everything though, so they'll dissappear later. But new players should have an easier time at least.
- Added Chapter 7 to the Quest Log.
- Changed timing of some sound cues/music
- Tileset Behavior/Collision improvements
- The Tomb Khufuse fight is now optional, don't ask him about his job
- Added XP reward if you "stay and listen" (to the undead in the the big Pyramid Dungeon).
- Added Cheat Defense skill (defends against Damage), useful for fights when all enemies to do not appear at the same time
- Grandma in Hubtown, "Dhakir Qayn" in Nyalexandria, or "Barry, 63" in Norfwich, can add/remove the Cheat Skills.
- Some additional rewards for exploring
- Some Sprite touch-ups
- More loot during Ch6/Norf
- A few more lootable items
- Revamped Bananas
- Added Oranges
- More/Bigger Arrows
- More Melons (the fruit)
- Big Melons (Also, the fruit)
- More Milk, the Innkeep in Nyalexandria can explain why
- More Shadows for NPCs
- Edited some of Barrels Dialogue, made it a bit clearer
- FEDs are a bit more talkative during the fight
- Edited/Improved some dialogue in general
- Varius improvements to some Norfwich scenes
- New song for the Ch7 Palace scene
- Added in some missing Sound Cues/Effects
- Minor edits to the Opt-Out Office adventure with Barrel
- Changed Music for the OCSE Office
- Changed Music for Norfwich
- Options to skip the 'milking' scenes, in case you're not into that
- The Duck will give you a gift after you deal with the Geese
- Combat music will switch back to standard when leaving the South & vice versa
- Added 'Fade In' debug item. Fades in the screen from a blackscreen. If you get a blackscreen, but can access the menu, you can use this item. Would be good if you still reported where it happened though.
- Some adjustments to the Quest Journal
- Some combat/skill rebalancing
- ..........................................
- Bugfixes
- ..........................................
- Fixed a bug which could make a Northtown NPC block your path
- Fixed a bug that got you stuck in the Small Pyramid
- Fixed some lootables which where set up wrong (changed color or moved when opened)
- Fixed some Typos, fixed a lot actually
- Fixed typos in the Quest notes, the image ones.
- Fixed a bug that made 'labels'/map text invisible
- Fixed a bug where you got stuck in the Ch7 'Campsite'
- Fixed a potential bug where you potentially got stuck in the 'Abandoned Campsite'
- Fixed a small weird bug, which displayed the old title screen for a second, when starting a new game
- Fixed Gobapatra's sprite dissappearing from the Sarcophagus, didn't affect gameplay, but looked weird
- Fixed a crate blocking access to a small area in Norfwich
- Fixed the cat in Norfwich, it was just frozen in place.
- Fixed a misbehaving poster in OCSE
- Fixed spelling error on the "welcome to goblin layer..." image you see right after the intro. It's been there since like version 0.1.
- Fixed a bug that led to blackscreen if you 1. started a new game, 2. Went back to title screen, 3. Started a new game again
- Fixed a bug with the Nyalexandria entrance door
- Fixed bug that prevented you from returning South, if you went back to the main map/Hubtown
- Fixed Quest Journal showing the wrong name for Ch7 & doing other wrong things
- Fixed some typos
- Foolproofed a bunch of events. Not calling anyone a fool. Just making things less likely to break when someone does something out of the ordinary. Preemptive bugfixing.
- If you went Pantless during the Ch6 Paladin fight, you'll put 'em back on once the 'spicy' Scene is over.
- (If you're already done with the fight and are currently without Pants, you can talk to Grandma in Hubtown.)
### 0.55
- v0.55
- Art/Scenes
- The Main Story continues with Ch 7...
- The gang goes south, and things go south.
- Talk to the Town Hall Girl/Mission Madame to Start.
- (Ch.6 must be finished. If you're using Chapter Select, select Ch.6 and then go directly to Town Hall)
- Gameplay
- Hubtown shops will have more stuff after the Amazon Quest
- New Places
- New Items
- New Enemies
- New Friends
- New Tilesets
- New Sprites
- New Music
- New Password
- Updated hall of fame
- Bugfixes
- I forgot to write down what I did
- Also in the Snake's Armory, make sure to click the Iron Maiden before exiting (Metal statue thing, with spikes, you'll know when you see it). I'll fool-proof it next update.
- Dev Notes
- This update is mainly story/gameplay and kinda ends on a cliffhanger, the 'other stuff' comes in Pt.2 along with a more polished experience. I'll try to get it done asap! (Sorry, I need to work a bit more on the jiggle physics)
- Rigging clothes is kinda difficult. Luckily, in this type of game, the characters also spend a lot of time without clothes
- Let me know what you think about the graphics!
- I got some saves sent to me with various issues, which I'm currently looking into.
- Remains be added:
- At the very least two new 'spicy' scenes with animations for Ch7
- The resolution of our Desert Conflict & Prophecy
- More cutscene art
- Goblin Cave scene before the quest starts
- Optional Locations for the Southern map
### 0.54
- v0.54
- Game Changes
- -Restructured Town Hall Girl's "coding". Probably not very noticable in-game, but I reduced like 11 event pages to 3. Which makes my life easier. I played through the main quests and it seems to work as it should, but let me know if there's any town hall related weirdness.
- -Gneral map improvements and fixes
- -Some dialogue touch ups
- -Farm Girl gets out of the way a bit quicker after the intro, so you can enter the house
- -Rebalance Goblina fight a bit (a bit lower health and MP).
- -New skill for Priestesss - gives a little TP for the whole party
- -Some map and a few UI touch ups
- -You should move in/out of the quest log a bit faster now. I had a delay in place to prevent some scripting issues. I've lowered it now, and things seem to work ok anyway, on my end.
- -Faster page switch in the Quest log/no fade
- -Improvements to the quest log
- -Adjustments to the Chapter Select, e.g. you get more items in some cases
- -Some loot adjustments, removed lockpick requirement for a chest in the watertown dungeon
- -Updated town Silver-Rank hall of fame, Patreon did something to the rank filters, so drop me a message if you're missing
- Bugfixes
- -Fixed some typos
- -Fixed bug that could freeze you in the Amazon's lair/house/home/whatever
- -Removed frontier map from battle screen, shouldn't be there
- -Fixed a potential black screen bug for Gobelyne
- -Fixed a Gobelyne related bug
- -Fixed Bath Girl being called Smith Girl in the quest log
- -Fixed a weird quest log related bug that sent you back to the game's starting room
- -If you lose menu access (can't open the menu) at some point in the story, pls report. Going to the main town will fix it atm, but I'm trying to track down the exact trigger.
### 0.53
- v0.53
- Art/Scenes
- ..................................
- New scene with Paladin in the Cave! (animated)
- ..................................
- Game
- ..................................
- Fixed the pose skill (used during CH6) not working as intended + minor buff, this means you have an alternate method of 'defeating' the Paladin
- Goblin Layers 'pose' (used during CH6) can now bypass enemys using 'taunt'
- Rebalanced some Enemies and Enemy skills (especially from CH6).
- Slight buff to Holy Light
- Added some additional text for the 'posters' in OCSE.
- After you clear the "Weathered Watchtower", it changes it's name to "Catgirl Caravan", which have lead to a bit of confusion. So edited the naming to make things a bit clearer.
- ..................................
- Bugfixes
- ..................................
- Missing label for Gobrielle in the tavern fixes
- Fixed offspring trigger for Goblinette
- Fixed wall posters/scrolls bug in OCSA.
- Set up some safeguards to prevent bugs during CH6.
- Some more map behaviour improvements
- Fixed bed healing issue in farm girls farm (the lower part of the bed wasn't updated)
- ..................................
- Other // Current Status // Notes
- ..................................
- There's still some other unresolved bugfixes I'm working on, hopefully another version before the end of the month with those!
- Currently working on the next Main Quest, which will take a bit more time than normal updates. But there will still be smaller updates leading up to the big one
- Learning blender, and I'm also in the progress of recreating the main cast of the game in Blender. Will take a bit of time as well, but I believe it's gonna pay off in the end. (I've actually already used blender for some scenes in the current Patreon version
- :)
- )
- 0.52
- Paladin Cave scenes!
- Paladin proportions adjustment!
- New music!
- Some bugfixes
- 0.51
- Goblin Layer 0.51 New Me, Newer Year - Edition
- .................................
- Art - Cultured
- .................................
- Bath Girl's 'jiggle' animation will play after Watertown as well. Previously it reverted back to the still image scene from earlier in the game.
- .................................
- Art - General
- .................................
- Priestess 'protection' sprite art updated. Visible e.g. during CH2/Goblina
- Weapons&Armor shop: new sprite art/tiles (might need some more fixes later lol)
- New sleeping sprites for Anvil and Barrel
- A better (looking) reward chest in Grindr.
- .................................
- Game
- .................................
- Edited a few Lootlists, you'll find useful combat items a bit more often
- Small edit to Anvil's intro scene in the city.
- Small edit to dialogue before taking the cart to the goblin cheese factory.
- Small edits to dialogue here and there.
- Added Light effects to OCSA Office
- Small dialogue tweak if you lose to Amazon in hubtown (she leaves after ch2)
- Updated some item descriptions & effects.
- Added some lights to the Goblins in Grindr, so it's easier to find them
- Door opening anim added to Grindr entry and exit
- Changed combat transistion effect to fade in, instead of the previous epilepsy-inducing white screen flash
- Random greeting lines to guards in the big city. No arrow in the knee jokes though, I promise.
- Improved inventory of shady night-merchant in Capital City
- Catgirl cocine restores 75tp instead of 50.
- Anvil walks away faster after the goblin cave scene during potion quest
- Added shadows to events which was missing them
- An extra reward for clearing Ceremonial Circle
- Opened a path from Northtown to Coastal Cave on the world map
- During the summer special, the townspeople will walk up to the pole faster
- Better lights for the summer special forest
- Cursor will change to a hand on more interactable events than before
- Labeled a few things
- .................................
- Bugfixes
- .................................
- I have playtested the whole game, every main quest, every sidequest, every whatever quest. This does not mean there's any more bugs, but it should be slightly less buggy than your average AAA-game on release day. If you're still on an old save, there might be some leftover issues.
- Tileset/passibility fixes (literally all maps, everywhere)
- Visual touch ups/fixes (not literally all maps, but many)
- Fixed Grandma's dialogue tree, like the way the dialogue works
- General Goods & Potions: Fixed cat bugging out if approached from the side
- General Goods & Potions: Fixed some inconsistent faces (2d) for GG.
- Fixed some doors teleporting you a bit off location
- Fixed the loot chest at the end grindr being open already when you arrive
- Fixed some flickering bugs with the sleepy sprites for Barrel and Anvil
- Fixed a nametag being wrong
- Fixed some messed up dialogue (as in the text got cutoff etc, not referring to the content)
- Fixed an alleyway which was blocked off in Capital City
- Fixed double priestess in Church, after watertown
- Fixed Barrel showing up to early after overrun outpost had been cleared.
- Fixeded soem tyops
- 'Fixed' a bug caused by battling a goblin in Norftown, instead of dropping a barrel on him
- Fixed invisible block in Northport, e.g. you can't walk to the port during xmas quest. I feel like this is like the third time I fix this.
- Fixed invisible block in front of Town Hall Girl
- *Will need to do another playtest 'out-of-order' e.g. only doing sidequests after finishing all the main quests, and also go over all the chapter selects etc.
- 0.50 New Year, New Me - Edition
- .................................
- Art - Spicy
- .................................
- A dark goblin? Or something else? The crew investigates. (Animated)
- Priestess blesses the New Year. (Animated)
- .................................
- Art - General
- .................................
- New 'walk' Sprite for Guild Girl
- New 'walk' Sprite for Cow Girl
- New-ish 2d face for Church Maiden
- Added a graveyard tileset to the game
- .................................
- Gameplay
- .................................
- New Year Special - Mini Adventure
- Two new Enemy types for the New Year Special
- New weapon (get it from playing the special)
- A very brief temporary new party member
- Faster camera movements in some cases
- The Special Adventures are now Unlocked after CH2 has been finished, it will lessen the risk of party-related bugs. (Using Chapter Select 2 or higher works)
- Grandma in Hubtown can now give you your party members back, if they're missing due to a bug. (Along with other things). It's the "You gotta help me out" option.
- Updated hall of fame
- Updated cheat room with new scene
- Cleaned up and organized the Cheat Room a bit (the events)
- .................................
- Bugfixes
- .................................
- An assortment of minor bugs and tileset fixes
- I will work on a lot of bugfixes for 0.51. Normally I'd 'backport' them to public, but this time it'll affect too much stuff.
- v0.44.9
- Goblin Layer 0.44.7 "Proclimactic-Edition" Release!
- Spicy Art/Scenes
- ..........................................
- Added in 'climactic' renders for all characters in the summer special (see 0.44.6. Changelog below)
- Added in option to repeat the scene directly before the climax
- Added additional sound/voice fx for all scenes in the summer special
- Added in option to replay all scenes directly in Cheat Room, bypassing the quest. Lower left of the room.
- Game
- ..........................................
- Re-upgraded the 'engine', aka nw.js to 0.49.2, which the highest stable version confirmed working/compatible so for.
- Apparently the company making rpgmaker decided it was time for a random update, which caused nw.js to get reverted back to the ancient original version. But it's fixed now. Still testing some newer versions as well, that in theory should improve performance, but in practice... well you know how it is.
- Did some map touch ups.
- Made Cottage exit more obvious during certain stage
- Updated Town Hall
- Updated Cheat Room
- Bugs
- ..........................................
- Fixed gnome gore disappearing
- Got rid off shora lightning plugin, seemed to cause errors for certain people due to reasons unknown, haven't been able to recreate since it works on my machine.
- --> If you ever encounter a light related error, there's a workaround. Got to js/plugins, in the game folder.
- Find "Community_Lighting.js", then open it in a text editor, delete all code, save. It will kill the plugin, and all light effects.
- Next episode, planned and actively working on:
- ..........................................
- Our protagonist and Barrel attempts to avoid getting tracked by the government.
- Also looking into the stuff mentioned in the bug reports!
- Future Episodes, Idea stage:
- ..........................................
- Barrel got a plan involving green crystals
- Priestess worries about GL's increasing debt, time for an intervention?
- Gains goblins and black metal up in the Northern Frontier
- Cow Girl's farm gets attacked
- A Dark Elf?
- 0.44.6 "Summertime Saga-Edition"
- ...........................
- Art/Scenes
- New animation with Town Hall Girl/Guild Girl
- New animation with Church Maiden
- New animation with Farm Girl
- New animation with Anvil
- New animation with Priestess
- New animation with Barrel
- New animation with Bath Girl
- New animation with Barmaiden
- New animation with G.G.
- New animation with Sorceress
- New animation with Smith Girl
- New animation with Blondie
- That's 12 in total if I counted it right.
- ...........................
- Other Art/Scenes
- Some texture and tile improvements.
- ...........................
- Gameplay
- Added in the Summer Special - start it in the Town Hall, same place as the Xmas Specials.
- Updated Cheat Room
- Updated Hall of Fame
- ...........................
- Bugfixes
- A lot, big thanks to qwertz7654321
- area restrictions
- cleanup
- event tweaks
- Collision
- much more
- 0.44.4 New Adventures - Edition!
- ................................
- Spicy Art/Story/Scene
- ................................
- New Big Main Quest update! - VI: Northcrown
- Starts after Main Quest V: Watertown.
- 'Interaction' with a holy* Goblin Paladin
- Introduction to Dwarven lubrication.
- How to: Talk to the Town Hall Girl aka Mission Madame after finishing Watertown
- ................................
- Mild Art/Story/Scene
- ................................
- What has NTR Goblin been up to?
- A brief boat ride.
- Small pixel art scene during the intro replaces the first Goblin Fight
- Map upgrades, improvements and tileset tweaks
- Updates/Improvements/Additions for some Sprites and Portraits
- ................................
- Gameplay
- ................................
- New Maps: in the Frozen North
- New Skills: such as Slap, Mighty Boot, Divine Retribution, and so on
- New Enemies: such as Goblin Smiths, GKUltra Victims, Crossbow Goblins, Barbecue Sauce and so on
- New Items: such as Potato Soup and Crystal Skulls, and so on
- New Gameplay Mechanics: such as Ice-sliding and environmental kills instead of combat, and so on
- New Lore, and so on
- Added an item called "unfuck me". In case you manage to get stuck in the tileset somewhere, this item can toggle collision on/off.
- Multiple adjustments to, and balancing of, combat.
- If you die in Grindr, you get kicked out instead of Killed. Thus retaining your XP.
- EnviroKill
- ................................
- Bugfixes
- ................................
- Movement lag fixed, or minimized on larger maps. I forgot how I did it though.
- ................................
- Other Info
- ................................
- It's still a bit rough around the edges, but I have played through the whole thing in one go, with no game-breaking bugs. Used chapter select to chapter 5.
- 0.44.3 Short Changelog Edition
- I accidently deleted the original changelog, but this is the tldr version based on what I remember:
- Spicy Art/Scenes
- Added Gobelle to the preg system (xmas special goblin) + 'art' for the finale
- Added Gobelyne to the preg system (grinder goblin)
- Added preg art for Gobelle, in book of offspring
- Added preg art for Gobelyne, in book of offspring
- For these "side-gobs", aka not part of the main quest-gobs, I added an option during the 'finish' for pregnancy, rather than making a separate scene like with the others. So basically start a scene and then there's optional cream at the end.
- That's all of the current goblins in the system! Now it's time to add new ones...
- Other Art/Scenes
- Added offspring dialogue for Gobelle
- Added offspring dialogue for Gobelyne
- Game
- New Frontier Conquest mission - Ceremonial Circle!
- World map visual upgrade, there's moving clouds and shit now
- Town hall of fame updated
- Cheat room updatd
- Tileset polish
- Edited the rewards for frontier conquest to work with the new loot lists.
- Bugs
- Fixed a bug which broke the pregnancy trackers if you saved & reloaded, or quit the game. Made them persistent.
- Fixed an assortment of bugs related to the preg system like:
- The wrong characters face showing
- Two offspring dialogues for one kid
- Wrong dialogue for wrong offspring
- etc
- Other Plans & Progress
- In June I wanna finish up the next main quest for real. May was way too busy, but things will be chill in June I hope. Even if things have been busy, I've still managed to get in a decent bit of work in May though.
- In addition to that, I'm also thinking of making a midsummer special, we already got two wintery specials, so it's time for one with better weather.
- This might be a bit too ambitious, but I was thinking of having a scene with each and every one of the townswomen + party members (not at the same time though, sorry). It'll be a bit of a magical scenario, to make it work despite the protagonist's goblin disorder. If I can I'll go for a June release as well, but we'll see how it goes. Main Quest got priority.
- Busts, as in the the upper body, being visisble during dialogue, is also something I wanna implement. It's pretty much industry standard for visual novels. Also well as different outfits for characters, which will affect the look of the 'bust'. It'll be a lot of work, but I think it would be a significant improvement. Busts can also have a lot of different body language & expressions, which would add to the scenes. Plus the bust can be re-used for scenes, so it'll save space in the long run, compared to separate full-screen scenes (obviously the spicy scenes would still be normal full-screen). I am open to suggestions though.
- Saving should be a bit safer from now on. A lot of the restructuring is done. Not completely finished, but the worst offenders are out of the way.
- 0.44.2.B Extreme Home Makeover // Spring Cleaning Edition
- ..............................
- Spicy Art/Story
- ..............................
- Small scene in which Goblin Layer has a drink in the tavern and things escalate, can start after Amazon quest.
- Added pinup(s) of of a secret character, can be found in a secret place during one of Anvil's quests (when looking for the leaves).
- ..............................
- Normal Art/Story
- ..............................
- Bunch of sprite art updates
- A tiny (it's not tiny) edit to the tileset, you probably won't notice (You will notice)
- Added lore books spread out around the world, might be used in a future Town Hall quest.
- Edits/Additions/removals to/from the game icons
- Better fitting door for the cottage
- Gneral sprite/icon/tileset clean up/touch ups
- ..............................
- Gameplay
- ..............................
- Continuing to restructure things beyond the scenes...
- There's been a shitload of edits to items, changing slots/categories/prices/bonuses/status boosts/adding new items etc...
- Revamped all loot chests, using a new system for randomized loot lists. The basics are in place, but will polish it in future updates.
- Some new sound effects
- Clicking a key item will open it directly, instead of click->use->click, which saves you one click per item.
- Clicking a weapon or armor in the inventory will take you to the equip menu
- Cursor will change to a hand when hovering over an "event" (doors that go somewhere, npcs with dialogue etc, lootable objects)
- The inn in Capital City will be open earlier during the watertown quest
- Minor performance improvements on a few scripts
- The Hubtown shops will now have less items at the start of the game, but as the story goes on, more stuff will be added
- Updated hall of fame
- Update cheat room
- Edited the "rest at farm" to make 100% sure the whole part gets healed
- Remade the final leftover maps with the new tileset
- Chapter select will work slightly better with the new quest structure, still needs more polish though
- Improved tileset behavior, it's still a bit janky, but I've played through the whole game for this update, so all the important places should be accessible
- Many items, like potions etc, are stacking again. This means potion x3 instead of potion, potion, potion...
- New loot is starting to make it's way back into the world...
- Better sounds effects for a bunch of events
- ..............................
- Bugs - Fixed
- ..............................
- Fixed a potential bug where Anvil gets blocked during the titty enlargement scene and freezes the game
- Fixed an infinite potion loot bug in the Watertown Dungeon
- Fixed some unequippable accessories
- Fixed a bug that cancelled amazon's practice fight if you were about to win
- Fixed a bug that caused the cheat skill to return even though the player disabled it at the start
- Fixed (probably) a bug during Smith Girls's hammering event
- Fixed a shop bug that didn't let you specify quantity
- Fixed a tree that was glitching out in hubtown
- Fixed a pretty big bug that involved all of map 110 going missing lol (that's the place you get the leaves with Anvil)
- Fixed Amazon's Abode (cleared) being cluttered by random stuff
- Fixed lots of map/tileset bugs
- ..............................
- Bugs - Added (due to construction work)
- ..............................
- The Quest Journal/Chapter Select sidequest option needs to be updated to use new variables
- Some maps might be (will be) kinda wonky at the moment. There's a 87.6% chance of you clipping through an object or something at least once. I'll appreciate any bug reports! If screenshotting/describing takes too much time, just mention which map had the problem.
- This will all be sorted out in due time of course.
- ..............................
- In other news
- ..............................
- Upscaling textures for 3d models
- Updated light shader
- I've had a lot of low quality assets for the models, which I am now in the process of either upscaling or replacing
- Did a complete playthrough, incl sidequests, of the game to hunt for bugs.
### 0.44.1b
- v0.44.1b
- N/A
- 0.43.9 "Baking Edition" aka it's another fucking wall of text changelog
- ### Art/Scenes ###
- New Animations/Scene! Gobsicca inaugerates her office. (this happens after you renovate the office in this Cottage)
- New Scene - kind of! Amazon combat training (this happens in town, directly after the intro cave & Goblinette). (Uses already existing art in a new context)
- ### Gameplay ###
- (finally) Added the first iteration of the official child suppport debt increasal system framework, it not fully complete yet, kinda "tech demo-tier" at the moment. You can go knock up Gobsicca in the cottage office to try it. It should work something like: Bun in oven ----> player walks x amount of steps (time passes) ----> finished baking. You can give the kid some life advice before they set off on their own path (they grow up fast). I'm gonna add some more special art for the impregnation & different stages, better dialogue and interactions etc in the future updates, just wanna let you people get a chance to break the system first.
- Added a new plugin that puts the Quest Journal displayed directly on screen, so you can just click it directly for quick access. It might be disabled during certain scenes and the intro. The code for the plugin was actually written by chatgpt (after a lot of trial and error, I don't think programmers have to be worried about losing their job for quite some time), please let me know if there are any bugs. At the moment the icon is always visible, but I'm planning to have it auto-hide during scenes.
- Added "Book of Offspring" to the same menu as the quest journal. It will show how many kids Goblin Layer has made, and with whom, as well as a way to track the pregnancy status etc.
- Skeletons on the ground should now be interactive/lootable - for the most part, if they're are not covered by something. Want to make the environment a bit more interactive.
- Added YEP Synch FPS plugin. It syncs the game fps to your screen fps or something? Fuck if I know. If your computer is shit, and you cant get 60fps, turning this off might be helpful. If your computer is good turning this off might instead turn the game into an adhd-friendly adventure. Basically if things are already running smoothly, dont touch it. If things are slow, try turning off. It might help, it might not.
- Added sound effects here and there, and adjusted sound levels here and there. Report sounds that are too loud or silent! Relative to the other sounds in the game.
- Goblin Layer no longer has the combat cheat skill by default, you can choose if you want it or not at the beginning of the game. Or talk to the old lady in Hubtown.
- Switched out SRD_NameInputUpgrade for YEP_KeyNameEntry, this means you can switch between keyboard input or on-screen keyboard input in-game. For example when entering a password or something like that. If you're not able to use a keyboard, you could just switch to the on-screen one.
- After the intro, Amazon will offer a small optional combat tutorial (She'll be gone after Chapter 2, aka Goblina's quest)
- Added Olivia's anti-stress plugin (always dash, start with low volume to avoid broken eardrums, better error msgs)
- Added YEP battle AI core plugin, should make enemies a little smarter and improve their decision making
- Plugins might get removed later on, depending on feedback. Wanna see if they work or not for everyone first.
- Various tileset touch ups.
- Improvements to the intro.
- Adjustments to the quest journal.
- Started improving some loot lists
- Tiny tiny improvement to Farm girl's 2nd floor scene.
- Made the plants during Anvil's quest slightly more visible
- Made the buy/sell buttons a bit more consistent
- Increased casting speed of holy light by 15
- There are 3 autosave slots now.
- Removed casting animation for skill-type(non-magic) special skills
- Better animations for various skills
- Some rebalancing of equipment, it's a work in progress.
- New password for Cheat rooms + slightly quicker straightforward password entering process
- //Updated hall of fame (I actually forgot, realized it just after uploading), but will fix next update!
- Adjusted the tentacle encounter with Anvil, so the dialogue triggers during the first round of combat
- Off-Screen I've also worked quite a bit on upscaling & optimizing textures used for rooms, items, skin, clothes etc
- ### Bugs ###
- Blocked of the Gentle Glade area after the quest, probably gonna make the kuká leaves regrow in some future update, so they can be harvested & sold. Can actually use the pregnancy tracking system to grow plants and shit as well lol. Might accidently end up making Stardew Valley at this rate. Is a garden something you'd want for the Cottage?
- Fixed walkable places that should've been non-walkable, but still was. And the opposite of that.
- Fixed player ending up in the wrong spot when entering cheat/patreon room
- Fixed an error with the gold icon
- Disable the cinematic in Amazons basement for now, keep getting messages from who had it freeze.
- There's a bunch of other bugfixes as well, from 0.44. This time they should fix more than they break, Hopefully.
- 0.43.8 Negative/Positive A-Cup edition
- This 0.43.7 + 0.43.8 Negative/Positive A-Cup edition.
- So I guess it's technically just 0.43.8. I skipped 0.43.7 as .8 had some extra bugfixes.
- But now you know why the changelog is a fucking novel.
- .......................
- ï¸ Art/Scenesï¸
- .......................
- New Scene(s) - Anvil finally gets the potion she's wanting, things quickly gets out of hand. Some of the townspeople and Goblins get involved as well.
- Required: Finished Watertown MQ. Finished Anvil's previous quest (added an option for this in Chapter Select). Either Finished Hoblina's Shortstack Quest, or didn't start it yet.
- A small 2d cutscene outside the OCSA-office in Capital City (worldbuilding/not very spicy)
- A small 2d cutscene with Farm Girl outside the Cottage (not spicy)
- Brief Scene where Farm Girl and GL renovates a room in the cottage. Required: Repaired the fence at Cow Girls farm.
- Two Romance cards for Anvil (blow/boob)
- Romance card for Hoblina in Shortstack mode.
- (Can get the cards from the Catgirl/Cheat Room if you already played these quests.)
- .......................
- ï¸ Gameplayï¸
- .......................
- Snazzier, slightly faster, intro for the game
- Some edits to TP cost/gain of skills
- Better/more visible buy/sell buttons
- Map touch ups
- Dialogue edits
- Multiple updates to the quest journal
- Updated Hall of Fame
- Updated cheat room
- Dialogue additions
- and Dialogue Portrait touch ups/additions
- A herald/newsreader now stands in the Market, in Capital City. As the story progresses and you finish more quests, he'll have more to say.
- Fixed some sound effects for Gobelyne's scene
- Adjusted the Day/Night cycle in Capital City and its effects
- Adjusted/Added more rewards in Grindr dungeon
- Polished/Adjusted some 2d cutscenes
- Polished/Adjusted/Added sound effects here and there
- Some adjustments to Smith girls fantasy scene, to make it run a bit faster
- General Light effect/Performance optimization in multiple areas
- New small Quest - Can arrange an office for Gobsicca now, it'll cost quite a bit though (Anvil's money making scheme might come in useful)
- More light optimization - I think the main reason some ppl had anims freezing is because too many light sources combined with animations just didn't work on their machines. So I'm cutting down on the amount in areas where's there's animations or a lot of other stuff going on.
- Adjusted Anvil's dialogue a bit during the BbJ
- Cleaned up some sprite art
- Updated name display during dialogue (their are connected to the 2d face art, so when I add new facial expressions, I gotta update the 'connection' as well, otherwise the name won't be displayed) (there's your quota of unnecessary knowledge for today)
- - If you see any dialogue (for the Townspeople/Party Members) without names, feel free to tell me, I probably missed some.
- Option to finish all of Farm Girls quests (up until the cottage) when picking CH5 in chapter select.
- Added message about turning off light effects if you experience lag
- Updated Cheat room: Added in Anvil's new scenes, new romance cards, new look/layout, etc
- Testing Randomized World map weather. Experimenting. It will probably rain inside at some point.
- Edited chapter select light
- Edited Cottage light
- Updated Catgirl Merchants inventory (cards)
- Working on new sprites, enemies, skills, lands etc for the next adventure
- .......................
- ï¸Bug fixesï¸
- .......................
- Removed some lightsources from Amazon HQ basement, should make that area less prone to freezing for some ppl
- "quest journal updated" message spam removed
- Fixed hint note you get at the beginning of the game doing something completely different
- Fixed typos/wierd/weird grammar
- Fixed Farm girls face showing up in the wrong scene
- Fixed a bug where you got stuck on main world map - outside the coastal cave
- Fixed abandoned fort area being accessible before the related quest was even started
- Fixed some issues with the quest journal
- Removed a leftover event in the smith shop
- Removed a leftover Hoblina that was used for testing
- Removed Hoblina lying on the ground, leftover from testing
- Adjusted Hoblina's watertown cheat room scene
- Adjusted Hoblina's stuck in wall cheat room scene
- Please report bugs and such in the Discord bug report channel, it is really helpful! Even if there's not always a reply, I read everything that gets posted there.
- Infinite rewards for Frontier Conquest, fixed. Maybe. We'll see. Worst case scenario, you still get free money. So it could be worse.
- There was some other stuff as well, but I forgot exactly what.
- .......................
- ï¸Sound!ï¸
- .......................
- If you feel like any animation sound, or sound effect/music in general, is too loud/silent (compared to the other game sounds), please drop a comment in the discord Bug Report channel. I made a special channel for audio.
- I believe that when my editing program for anims got an update, it fucked up my sound settings. Its either that or the latest piece of shit NVIDIA drivers being involved somehow. I am currently investigating.
- Just make sure you check that the game's sound level settings aren't muted or set too low first
- .......................
- ï¸Upcoming Updatesï¸
- .......................
- I'm gonna upload Mac version from 0.43.9 and on. I can't test them cause no mac, but they seem to work for at least one person, so that's good enough for me.
- We had a poll recently: What to do you want first: Barrel quests or a new Adventure quest (with a new Goblin)? (You're getting both eventually)
- A quite large group wanted more Barrel content first, but in the end the majority chose new adventure/new goblin first! So the new adventure is what I'll be working on. (I've already started working on it tbh) .
- However! Since so many wanted more Barrel stuff, I'll try to include at least a few spicy events with her during the adventure, so you don't feel too sad.
- Also, 0.44 is gonna have some additional big bugfixes as well. Normally I would add these bugfixes from the patreon version to the public versions whenever it's possible, because there's not point in releasing broken stuff. But sometimes retroactive bugfixes might actually cause even more problems due the new content relying on stuff that doesn't exist in the previous version and so on. This is one of those times. I added what I could tho.
- ........................
- 0.43.6: "Back from my vacation-edition"
- aka
- "
- This was released around Xmas originally, which is also when I went on vacation, I haven't actually been on vacation in march - edition
- "
- Art/Scenes
- The Xmas-mini-special from 0.43.5, plus:
- Added: in 3D (like without the painting effect) art for all the pinups from the Xmas Mini special
- Added: interactive calendars for Goblins/Townspeople*
- Added: Some new art for Amazon
- Gameplay
- Added a bit of extra gameplay/dialogue for Xmas mini special
- Made the Xmas-Mini Special replayable
- Added 2 New enemy types
- Added two new potions
- Added 'Coastal Cave' - New Frontier Conquest mission! (Barrel is gonna have some content there in the future)
- Added 'Amazon's Encampment' - New Frontier Conquest mission!
- The grandma in Hubtown can reset weird weather conditions
- Updated cheat room
- Updated Hall of Fame
- *You get them after finishing the Xmas-Mini special, if you have already finished it, you can click the green thing in the Town Hall to get them. The same one you use to start the Xmas specials.
- In the near future:
- Finishing up Anvil's potion quest!
- New quest & content for Barrel! (Delayed until after the new main quest is done, the poll has spoken)
- In the general future:
- New adventure in the north!
- Child support debt finally increases!
- Office space!
- 0.43.4 Hammer & Anvil - Edition
- Another update in the same day? What?
- The intro for 0.43.3 was apparently broken! A fairly serious bug and I am too lazy to bugfix an old version (rather make new content), so you get a new version instead! two public updates in one day! Well this update is more content rich, so enjoy.
- Art/Scenes/Story/etc etc
- New Scene(s)/Mini-Quest! Part 1. Anvil wants try out a potion, but some ingredients are missing. Go to Sorceress shop to trigger. Required: Finished Watertown.
- Bunch of small adjustments to various scenes
- Adjusted/Corrected Anvil/Barrel sleeping art
- Gameplay
- Restored/re-added font options
- Made it so many Townspeople introduction scenes will still be available later if you miss them the first time before doing a main quest
- Some adjustments to the quest guide
- Turned on word wrapping, let me know if anything looks weird
- Actually something ended up looking weird, turned off word wrapping
- Option to skip the Anvil/Priestess/Church Maiden bath scene, useful when replaying
- Spruced up a few 2d cutcsenes (the ones without 3D CG)
- Adjusted some battle scenes
- Cheat room updated catnipples
- Added replayable Hoblina/Sorc scene to cheat room
- Bugs/Fixes
- Fixed a dumb bug that stopped Goblinette's intro scene from playing
- New game loads approximately 1 second faster now
- Fixed some small typos and stuff like that
- Various tileset fixes
- Fixed an inaccessible merchant in the Capital
- Optimized a few areas (performance wise).
- Added a "fail-safe" for the Hoblina encounter, it worked but when I tested it, but in case you manage to get stuck somehow, the movement part should now be skipped and the scene will keep progressing
- Did the same as above for the shortstack potion scene.
- Fixed a bug that triggered the Anvil/Catgirl scene prematurely
- Other notes
- Did a complete playthrough start-to-finish, all the main quests progressed as intended. ... (truncated due to D1 size limit)