Changelog
### 1.02
- v1.02
- - Recipes now have icons on the map.
- - Chests now have icons on the map.
- - Merchant is now closer to the village.
- - Added 1 animation to the Merchant.
- - Added a few positions to the cheat table
- - Added The ability to open the map using the M button.
- - Added new hint after talking to Rhea.
- - Added tag for Larysa.
- - Fixed incorrect display of the Larysa icon after loading the game.
- - Added a button to reset the black screen if it freezes during a h-scene.
- - Elpidia's ears have been changed.
- - Ateniada clothes may be torn.
- - Elpidia clothes may be torn.
- - Rhea clothes may be torn.
- - Minotaur clothes may be torn.
- - Added short lines after tearing clothes.
- - Added animations for Ateniada after tearing her clothes.
- - Added animations for Rhea after tearing her clothes.
- - Added several new sounds.
### 1.01
- v1.01
- - Fixed turning on/off head bobbing while walking and running, can turned off in settings.
- - Ateniada garden have now 'interact' text when her quest is available.
### 1.0
- v1.0
- - Added new level: Ending
- - Added new character: Minotaur
- - Added new enemy: Golem
- - Added new character: villager - girl
- - Added new character: villager - man
- - Added subtitle - Mazex: First Journey
- - Added area behind the boss gate
- - Ice status counter bug corrected
- - Gold sword 1 rebalance
- - Gold miecza 2 rebalance
- - Added game ending
- - Added more music
- - Teleport effect has sound now
- - Return to the old monologue system after exiting the maze due to dialogues not triggering sometimes
### 0.62
- v0.62
- - Added new note at the shore
- - Added new option in the menu, furry cheackbox.
- - Added chicken counter.
- - Added character model: Lydia.
- - Added new dialogue lines for Elpidia.
- - Added new dialogue lines for Rhea.
- - Added an alternative face for wolf girl.
- - Evaluation skill is now available to lern as first.
- - Fixed Rhea quest, after defeating the monsters, you can now claim reward.
- - Rhea quest is now properly displayed in quests tab.
- - Fixed mesh position bug while using tools.
- - Fixed bug incorrectly equipped bow after some time.
- - Removed clicking sound when none of the hotslot is selected.
- - Torches now can set mc on fire.
- - Improved memory cleaning, maybe after playing for a long time there will be no crashes when loading game.
- - Improved the display of main quests.
- - Bow is now hidden when talking.
- - Fixed a bug of hiding the hud after using the portable teleporter.
- - Increased hypersensitivity to fire for treeman from +100% to +400%
- - Wolf girl now have clothes sometimes ~70%
- - Changed the skin color a bit for Cowgirl.
- - Slightly improved fringe for Maya.
- - Walking animation speed changed for Merchant.
- - Waypoints now display 'interact' text when hovered.
- - Fixed bug, the possibility of accepting a reward for the Elpidia task more than once.
- - Elpidia now display 'Talk' text when hovered.
- - Temporarily disabled story skip
### 0.61
- v0.61
- Terrains:
- - New level endplace forest
- - New level endplace plains.
- - Location changed of first maze key.
- - New terrain added, forest extended.
- - Extended terrains.
- - Added Maze next to the forest.
- - Changed color of grass in forest.
- - Reduced the amount of shadows in the forest.
- - Added new last maze in the forest.
- - Mazes now have biomes.
- - Added a new environmental puzzle in the open world in the forest, levers.
- - Corrected a few places where the grass went through the floor.
- - Added more signposts.
- - The entrance to the mine was rebuilt.
- - Fixed bug unable to pickup the stone, plains, camp.
- - Now there are more blue crystals than teleporters it will be easier to find them.
- - Added the sound of the lake in the forest.
- - Added mazes on minimap.
- - Added Keys on minimap.
- MC:
- - Skill condition has a stronger impact related to stamina consumption.
- - Active waypoint heal 100% hp now.
- - After loading game, MC should no longer fall under the map.
- - The minimap has been brightened up a bit.
- - The map discovery area has been increased.
- - Increased Max level.
- Items:
- - White key is now an item added to eq.
- - New item Sulfur.
- - New item Oil.
- - New item Feather.
- - Something new to mine Iron ore.
- - Something new to mine gold ore.
- - Something new to mine Sulfur ore.
- - New item Canola.
- - New Book Advanced tools.
- - New scroll Oil recipe.
- - New scroll Archery.
- - New Book enchanted archery.
- - New Book adcanced enchanted archery.
- - New Book Advanced blacksmith's handbook.
- - New Book Blacksmith's handbook.
- - New scroll Primitive weapons.
- - New item portable teleporter, can be found in docks and forest.
- - New recipe coal.
- - New recipe iron arrow.
- - New recipe gold arrow.
- - New recipe poison arrow.
- - New recipe precise poison arrow.
- - New recipe fire arrow.
- - New recipe precise fire arrow.
- - New recipe explosive arrow.
- - New recipe precise explosive arrow.
- - New recipe ice arrow.
- - New recipe precise ice arrow.
- - New recipe wooden bow.
- - New recipe Oil.
- - New recipe Pickaxe 2.
- - New recipe Pickaxe 3.
- - New recipe spiked club.
- - New recipe club 2.
- - New recipe wooden shield.
- - New recipe Iron sword.
- - New recipe Iron stylish sword.
- - New recipe Iron Shield.
- - New recipe Longsword.
- - New recipe Golden sword.
- - New recipe Golden stylish sword.
- - New recipe Golden Shield.
- - New recipe Golden Longsword.
- - Coal recipe available from the start.
- - Stamina potion extended effect duration.
- Systemy:
- - Rebalance of loot in mazes, loot is different depending on the biome.
- - Mobs spawn differently depending on the maze biome.
- - New puzzle levers.
- - Fixed bug of not turning off some ai during hscenes.
- - Fixed bug can no longer open the hud of an active waypoint twice.
- - Waypoints are now saved in the save game.
- - Fixed the bug of not being able to teleport to the village.
- - Added hint system.
- - Added the ability to disable hints in settings.
- - Added a hint about the mood system.
- - Added immediate exit from the maze in cheat table (advanced)
- - Added ability to add blue crystal to eq in cheat table.
- - Added ability to activate all waypoints in cheat table.
- - Added sound and effect after teleporting via waypoint.
- - Completed owl puzzles are now saved.
- - Fundamental changes in the functioning of variables on the storyline, older saves may not work properly.
- - Rework of opening the gates to the mazes.
- - Mob spawn rate increased.
- - Resource spawn rate increased.
- - Added spawns for rabbits and deers in open world.
- - Added chicken spawns in open world.
- - Added enemy spawns on the beach.
- - Fixed bug with the hand appearing during a conversation.
- - Fixed a bug of not locking movement during crafting.
- - Defeated Rabbits counting added to statistics.
- - Defeated Deers counting added to statistics.
- - Defeated Red goblins counting added to statistics.
- - Fixed bug while crafting rag hat 3.
- - Fixed bug reading a note does not make it disappear anymore (only new save)
- Characters:
- - Fixed a bug related to Ateniada visibility.
- - Maya's skin tones have been slightly changed.
- - Maya changed cloths color a bit.
- - Cowgirl skin tones have been slightly changed.
- - Metchant added eyebrows ^^.
- - Metchant height changed.
- - Fixed Elpidia flying hair bug.
- - The goblins are nerfed a bit, after a few hits they have a ~3 sec break.
- - Changed dialogue with Ateniada a bit.
- - New enemy(?) Rabbit.
- - New enemy(?) Deer.
- - New enemy(?) Chicken.
- - New character Lydia (unfinished placeholder)
- - Reworked Maze warrior fundamentals (needed for brast physics)
- - Maze warrior clothes are now getting destroyed.
- - Maze warrior added brast physics.
- - Goblins are now patrol instead of standing still.
- - Goblins sound when taking damage has been changed
- - Zombie now poisons mc on attack.
- - Skeleton with sword now gives bleedeng.
- - Goblins now gives bleedeng.
- Others:
- - Slightly changed design of the gates.
- - Fixed gates, no longer pass through walls when opened.
- - Walls in the maze, increased bounds, when turning quickly, the wall pop should be less noticeable.
- - Several models have been changed.
- - Some sounds have been changed.
- - One-way teleports have mesh now.
### 0.60
- v0.60
- I decided to cut off a lot of planned featchers and give this project a
- second chance
- (prodably sunk costs effect) to atleast finish it.
- Main featchers that will be cuted off:
- Barn - barn would need at least ~8 girls and couple mechanics to function properly so this part willbe cuted off
- Sequel - no need to explain
- Open world map scale will be reducted. I planned to add more areas and bioms, Swamps, Moutains, Town, diffrent type of mazez, Sea etc.
- Main story will be shorter than planned.
- h-scenes between mobs.
- and some other mechanics and featchers that I didn't mention earlier
- Also development will be slow, i don't want to force myself to code when i'm tired after work. Thats leads to fast burnout.
- Patchnote:
- Most of main mechanics are done now so its
- no longer alpha.
- Changes for version
- 0.60
- :
- Terrain:
- - Added new level Docks.
- - Added new level Plains.
- - Added new areas next to the village.
- - Terrain in the old docks has been changed slightly.
- - Added virtual textures.
- - Grass now changes color smoothly.
- - Added noise to grass.
- MC:
- - Added smoother camera movement.
- - Added smooth character/weapon model motion when rotating.
- - Fixed attack animations, should no longer flicker.
- - Fixed incorrect stamina drain when attacking, related to animation bug
- - You can now hold attack.
- - After a moment of inactivity, stamina now regenerates faster (skill)
- - Added decals when hitting walls with weapon
- - Added shield system (skill)
- - MC can now cover up with a shield
- - MC can now shield bashing
- - MC can now choose the type of arrows affect damage and flight quality.
- - Arrow spread is now more horizontal than vertical
- - Now if there's no arrows (item), there's no arrow (model)
- - Fixed a bug allowing attacks when inventory open
- - Added head bobbing while walking, running, attacking etc.
- - EXP now only displays for a moment after it is earned.
- - Slightly changed hud.
- - Changed crosshair a little.
- - Added tab, character statistics.
- Items
- (Not all are available in the game):
- - Added wood chopping and digging system (only specified trees and rocks, not all).
- - Added new obiect - destructable ore
- - Added new obiect - destructable stump
- - Added new obiect - explosive barrels
- - Added new obiect - furnace
- - Added new obiect - blue, purple, red crystal
- - Added new item - Tool Axe
- - Added new item - Tool Axe 2
- - Added new item - Tool Axe 3
- - Added new item - Tool PickAxe
- - Added new item - Tool PickAxe 2
- - Added new item - Tool PickAxe 3
- - Added new item - Tool Hammer
- - Added new item - Bow
- - Added new item - Wooden bow 1
- - Added new item - Wooden bow 2
- - Added new item - Short sword
- - Added new item - Dagger
- - Added new item - Common sword
- - Added new item - Stylish Sword
- - Added new item - Rusted Stylish Sword
- - Added new item - Iron sword
- - Added new item - Unbalanced sword
- - Added new item - LongSword
- - Added new item - Rusted LongSword
- - Added new item - Gold LongSword
- - Added new item - Wooden Club
- - Added new item - Wooden Club 2
- - Added new item - Wooden Club 3 with spikes
- - Added new item - Wooden Shield
- - Added new item - Wooden Shield 2
- - Added new item - Warrior Shield
- - Added new item - Rusted Shield
- - Added new item - Shield
- - Added new item - Fancy Shield
- - Added new item - Iron Shield
- - Added new item - Golden Shield
- - Added new item - Flint arrows
- - Added new item - iron arrows
- - Added new item - gold arrows
- - Added new item - fire arrows
- - Added new item - precise fire arrows
- - Added new item - poison arrows
- - Added new item - precise poison arrows
- - Added new item - explosive arrows
- - Added new item - precise explosive arrows
- - Added new item - bronze coin
- - Added new item - silver coin
- - Added new item - gold coin
- - Added new item - gold ore
- - Added new item - gold bar
- - Added new item - iron ore
- - Added new item - iron bar
- - Added new item - coal
- - Added new item - Stone
- - Added new item - Red crystal
- - Added new item - Blue crystal
- - Added new item - Purple crystal
- - Added new recipe - basic smelting
- - Added smooth picking up of items
- - Color of equiped item is now different depending on type
- - Added doubleclick in eq, uses/equips item
- - Added the ability to stack the same items
- - The condition of picked up crates and items that do not respawn now saves
- - The state of the dumped items on the ground is also saved
- - Some simple items now respawn in specified areas (e.g. grass, herbs, sticks, pebbles, etc.).
- - Changed small stones to flint
- - Changed glow intensifity
- - Added tooltip with item statistics
- - Weapons now deal random damage in a range (e.g. 7-10 dmg)
- Systems
- :
- - Rework weapon drawing system.
- - Added status system:
- - Added Fire status
- - Added Poison status
- - Added Freeze status
- - Added Bleedeng status
- - Added Explosion status
- - Added Rest status
- - Added Happy status
- - Added Healing status
- - Added Stunned status
- - Added NPC store, you can buy and sell items (after unlocking)
- - Added balloon dialogue system.
- - Added Skill system.
- - Added Skill Tree.
- - All skills are hooked up and work.
- Characters
- :
- - Added new character - Merchant
- - Added a new quest that unlocks Merchant
- - Larysa skeleton has been scaled
- - Added physics simulations for Larysa
- - Maya moves that fucking head towards the player finally.
- - Added Maya simulate boobs.
- - Added Maya simulate hairs.
- - Added Maya balloon dialog.
- - Maze warrior is now defending itself from the bow.
- - Maya added greet animation
- - Ateniada added shoes
- - Ateniada added greet animation
- - Rhea added shoes
- - Rhea added greet animation
- - Elpidia added hair physics
- - Elpidia changed a little first dialogue
- - Maze warrior added hair physics
- - Added quest descriptions
- - Added a new quest from Elpidia 1
- - Added a new quest from Elpidia 2
- - Added a new quest from Larysy
- - Bug causing girls heads to turn immediately fixed
- - Slightly improved h-scene with Maya
- - Slightly improved h-scenke z Wolfgirl
- - Added a new very aggressive enemy Goblin
- - Added a new very aggressive enemy Red Goblin
- - Ateniada face slightly changed and fixed normals.
- - Ateniada added hair physics.
- - Rhea face slightly changed and fixed normals.
- - Cow girl added hair physics.
- - Cow girl fixed bug with too big bra.
- - Wolf girl added hair physics.
- - Skeleton attack is now more aggressive.
- - Cowgirl eyebrows changed slightly.
- Others
- :
- - When you shoot an arrow at a crate it will move lol
- - When a player falls under the map he will return to the last place where he was standing
- - Added doors to some houses
- - Gates are now opening, not disappearing
- - Cheattable reduced
- - Reworked backround in main menu.
- - Added sway effect to camera in main menu
- - DOF is now enabled by default
- - Bloom is now enabled by default
- - Added motion blur
- - Added disabling option depth of field in settings
- - Added disabling option chromatic aborration in settings
- - Atmospheric fog is a bit more intense now
- - Equipped items are saved now.
- - Fixed bug causing flickering healthbars
- - Enemys is now reacting to mc running
- - Added fog of war to minimap
- - State of explored fog of war is now saved
- - Bug of H-HUD not hiding has been fixed
- - The bug of flying grass in the maze has been fixed
- - Added an alternative option to activate waypoints
- - Added animation for opening closing inventory
- - Some smaller changes
- Changes for version 0.52a:
- - The hud can be hidden during h-scene.
- - Fixed wooden crate space program bug.
- - Added low stamina notification.
- - Slightly improved stamina draining when attacking.
- (it still sometimes incorrectly takes stamina but not as often as before, maybe one day I will fix it, its correlated with animation bug)
- - Adjusted sword hitbox and mesh a little.
- - Minor changes in the village, mainly grass.
- Changes for version 0.51a:
- - Added road leading to Maya's house and white Key
- - Fixed bug of wrongly displaying name when talking to Maya
- - Changed the sounds to be a bit more fitting for the Leonid
- - Grass has been rebuilt, it should be more optimized,
- levels should load a bit faster and the frame rate should increase a bit
- - I f* something up with the grass and the interaction doesn't work.
- - New enemy Wolf girl
- - New H-scene with Wolf girl x2
- - New H-scene with Cow girl
- - Added a map and some markers
- - Added boobs simulation for wolf girl
- - Added boobs simulation for Cow girl
- - Added the ability to activate waypoints
- - Added ability to fast travel from active waypoints
- - New area: forest
- - New trees and a few other models
- Mazex 0.50a:
- - New character Maya.
- - New side quest for Maya.
- - New hscene with Maya.
- - New character - Cow girl.
- - Added armor system.
- - Added a new tab in the inventory menu.
- - Added new items:
- - leather
- - Rag
- - Rag hat
- - Rag tunic
- - Rag pants
- - Leather hat
- - Leather tunic
- - Leather pants
- - Thread Grass
- - Added crafting recipes for new items.
- - Added ability to upgrade newly added items to lvl 4 after learning recipes.
- - Rag and leather can now drop from crates.
- - Added item "Plants and Threads Recipe".
- - Added item "Basic sewing Recipe".
- - Added item "Intermediate sewing Book".
- - Added item "Advanced sewing Book".
- - Added crafting recipe - Thread.
- - Added crafting recipe - rag.
- - Improved animation smoothness for zombies.
- - Improved stone throwing animations for zombies.
- - Added 2 new attack animations for zombies.
- - Zombie now turns toward player when attacking.
- - Zombies now have a chance to drop rag 15%.
- - Changed sounds for zombies, in the old ones there was too much noise.
- - Added mini h scene.
- - Respawned zombie should no longer hold stone.
- - Active waypoint now heals up to 50% hp (e.g. the one in the village)
- - Elpidia's wing displacement bug has been fixed.
- - Elpidia moves her head a bit more smoothly now.
- - Added mini quest for Laryssa, She is no longer available from the beginning.
- - Laryssa is now looking at the player.
- - Textures in the forge no longer flicker.
- - Reworked stamina system.
- - Stamina is now displayed more smoothly.
- - Changed design of stamina bar.
- - Fixed bug causing stamina not to regenerate after exhaustion after a jump.
- - Added anemic jump while exhausting stamina.
- - Map area expanded: abandoned house under the forest.
- - Meadows expanded.
- - Added spot with mobs and key.
- - Changed terrain a bit in the village.
- - The arrangement of Elpidia's garden has been slightly changed.
- - Changed spot near village, removed ruins and skeletons.
- - Minor changes in the area past the lake.
- - Added Maya's house.
- - Fixed a bug causing multiple playbacks of the dying sound after death.
- - Bow now has its own progress bar when pulling the string.
- - Fixed bug of firing an arrow without pulling after changing weapons.
- - Added ability to crouch (ctrl) because why not.
- - Fixed Maze warrior left shoe.
- - Different boob size for Maze warrior (B-E) E cup is the largest that can be drawn and has a lower chance of being drawn,
- larger ones do not fit the character.
- - Levelup now gives +5hp.
- - The amount of hp for mobs depends on the difficulty level set in the options in order easy x0.8 base hp, normal x1 base hp,
- hard x1.2 base hp.
- - Mobs (zombies, small goblin) have a small chance to respawn with higher level, 6% level 2, 1% level 3, higher level mobs have almost 2 times more hp and hit about half as hard
- drop more loot and exp.
- - Added random quantity to dropped loot.
- - Rebalancing mobs.
- - Added compliantly new bugs!
- - The hoe is now a bit bigger.
- - Fixed bug causing arrows to stop on dropped items.
- - River now is slowing the player down and has a sound of stepping on water.
- - Fixed a bug that prevented a player from dying after eating poisoned food.
- - Rhea no longer activates conversation automatically, you have to use interaction.
- - Added ability to remove nearby grass in h scene.
- - Fixed a bug that caused attacking with open inventory.
- - Attack with insufficient stamina no longer drain stamina.
- - Celshading intensity has been slightly changed.
- - Added tooltip "disabled in maze" for save game button.
- - Added floating damage for enemies and player.
- - Bug with esc fixed, you can now close inventory with it.
- - Added notification of picked up item.
- - No longer need to drag arrows on the hotslot to see the amount, added a counter of arrows in the upper left corner.
- - Cheatmenu can now be closed using 'o' or 'esc' keys.
- - Added puzzles in the open world.
- - Water in the lake has been changed.
- - Added lake sound.
- - Changed ocean water.
- - New mechanics: added notes, can be read, can not be picked up, added some to the game.
- - Girls only look at player now when he approaches max 5m.
- - Recipes and notes shine for moments when you approach.
- - The sound of picking up items has been changed.
- - Added sound of crate hitting the ground.
- - Added footsteps sounds for skeletons, treeman, small goblin, zombies, Mazewarrior.
- - Added sound of sword hitting the ground.
- - Added sound when hitting zombies, skeletons, treeman, small goblin, zombies, Mazewarrior.
- - Player footsteps sounds changed.
- - Added the sound of an arrow being knocked in.
- - Added sparks after hitting the shields.
- - Added wall of fame.
- - Rebalance of mob spawn in maze, less chance of maze warrior, now small goblin and skeleton can spawn.
- - Hotslots are saved between levels.
- - If there is a difference in save versions there will now be an alert.
- - Fixed a bug of lifting objects after a dialogue.
- - Added tooltips for items in crafting.
- - Added text color of recipes that can be crafted.
- - Autosave fixed, now there is a pop up message.
- - A bug causing the attack to stutter has been fixed.
- - Fixed bug causing zombie stone to stop on sword.
- - Fixed a bug causing music to stutter during combat.
- - Some minor changes mostly visual.
- Mazex 0.49a:
- - Added demo version (separately)
- - Fixed bug that caused a fired arrow to disappear near birds.
- - Fixed bug that caused enemies not to move in some parts of the map.
- - Looking at the player by girls is now smoother.
- - Map area extended.
- - Hidden treeman hitboxes.
- - Added 3 attack animations for treeman.
- - Improved animation smoothness for treeman.
- - Treeman is now turning towards player when attacking.
- Mazex 0.48a:
- - Added cel-shading
- - Maze warrior skin color has been slightly changed
- - Added birds
- - New item added: Mint
- - New item added: Ginger
- - New item added: Stamina potion
- - New recipe added: Stamina potion
- - Added new areas:
- -Dry field
- -Road to town
- -Waypoint
- - Added F5 - show cursor
- - Updated f1
- - Eating sounds added
- - Waypoint no more buzzing when it's off
- - Sky color has been changed
- - Changed flowers in level 1
- - Fixed Elpidia in level 1
- - Fixed the bug of too dark shadows in the maze
- - Added some loose items
- Mazex 0.47a:
- - Added a new character: Larysa (draft model).
- - New enemy: treeman, can be found in new regions.
- - New enemy: mały goblin, can be found in new regions.
- - New enemy: skeleton, can be found in new regions.
- - New enemy: skeleton archer, has a ranged attack, can be found in new regions.
- - New enemy: skeleton warrior, more damage, longer range than normal skeleton, can be found in new regions.
- - Life bars over enemies now appear more smoothly.
- - The bow now shoots more straight (it still has a spread so it won't be very accurate).
- - The system of item drop by mobs after their death has been changed.
- - New sounds for zombies has been added.
- - Added different colored flowers.
- - Added butterflies.
- - New item added: Stick.
- - New item added: Small stone
- - New item added: Branch
- - New item added: Raw monster meat
- - New item added: Monster meat steak
- - New item added: Raw meat
- - New item added: Steak
- - New item added: Herbs
- - New item added: Brown mushroom
- - New item added: White mushroom
- - New item added: Violet mushroom
- - New item added: Bone
- - New item added: Water
- - New item added: Purified water
- - New item added: Big health potion
- - Added loose items to pick up inside and outside the village (new regions).
- - Larysa can craft items.
- - Added campfire.
- - You can craft items in the campfire after add 1 branch.
- - Added recipe: Arrow.
- - Added recipe: Stick.
- - Added recipe: Health potion.
- - Added recipe: Big health potion.
- - Added recipe: Purified water.
- - Added recipe: Steak.
- - Added recipe: Monster meat steak.
- - Ateniada is now looking at the player.
- - Rhea is now looking at the player.
- - Elpidia is now looking at the player.
- - Added falling leaves under some trees.
- - Bug has been fixed, after dropping the spool it was gigantic.
- - Slightly changed the background in the main menu.
- - Added ambient sound.
- - Added noise for active waypoint.
- - New part of the map:
- - Second part of the village.
- - Fields.
- - Lake
- - Mine.
- - Small ruins.
- - Added possibility to skip the storyline when starting the game. (free mode)
- - The visual bug of floating beads in the village has been fixed.
- - Minor changes I didn't mention.
- Mazex 0.46a:
- - Fixing a bug that caused equipment not to load properly after meeting Ateniada.
- - Elpidia now has bigger boobs.
- - Elpidia's face has been changed a bit.
- - Added beads for Elpidia
- - Default fpsmax changed to 60.
- Mazex 0.45a:
- - Removed old and added new inventory system.
- - Under the 'i' or 'caps lock' key you can open the inventory ('tab' only works when opening eq).
- - Added quick slots under keys 3, 4, 5.
- - A bug causing a continuous decrease of stamina after a hit has been fixed.
- - Information about healthpotions, arrows and threads has been removed from hud.
- - Now when you hover over an interactive item, information appears under the cursor.
- - The background in the mainmenu has been changed a bit.
- - Added fps limit of 120 frames.
- - Added the ability to enter a custom limit or disable it in the options.
- - The player's camera position has been slightly changed.
- - Using potions now has a cooldown.
- - Added descriptions to some items.
- - Default cursor in the game has been changed.
- - The volume of levelup sound has been reduced.
- - The volume of Elpidia sound has been reduced.
- Mazex 0.44a:
- - Corrected grass in the maze at the spawn points of the key and gate.
- - Added source of magic as a model.
- - Model of source of magic have been added in locations: village, endplace_1.
- - Renamed the source of magic and the general concept to waypoints.
- - Dialogue with Areniada has been changed a bit.
- - Dialogue with Rhea has been changed a bit.
- - Dialogue with Elpidia has been changed a bit.
- - HP's system has been changed, is no longer a percentage.
- - HP bar has been changed.
- - Experience system has been added.
- - Added experience bar to hud.
- - Added camera drop during player death.
- - Added a slowdown during attacks, when using up stamina completely you now have to take a short rest.
- - The bar above the head for the warrior has been corrected.
- - The bar above the head for the zombie has been corrected.
- - Added stars overhead during warrior stun.
- - Warrior during stun now slowly regenerates hp and comes out of stun after some time.
- Mazex 0.43a:
- - removed old assets so that the game will not weigh more than it should.
- - shadows have been improved, they are now slightly brighter
- Mazex 0.42a:
- - Added a chest that can be opened and random items are dropped out of it.
- - added a system for lifting items, some items can now be dragged using the interaction key 'F'.
- - Work on the second part of the map has been started. It will be open world part. (not yet added)
- - The arrangement of the village's buildings has been changed slightly.
- - Improved the wood material, it is no longer so dark. (was almost black)
- - Visually changed the first level, added more details, stones, houses, etc.
- - Changed the design to a stylized one in the first level.
- - Visually changed the village, more details as above.
- - The design was changed to a stylized one in the village.
- - Visual change in the main menu.
- - Change the link in the mainmenu from patron to subscribestar.
- - Fixed a bug of no item spawn in the maze.
- - The grass in the maze has been changed to stylized one.
- - Changed design to stylized one in endplace_1.
- - Auto exposure has been turned off and set manually at all maps.
- Mazex 0.41a:
- - Characters are now blinking.
- - New H scene with Mazewarrior, 50:50 chances after interact.
- - Bug when Mazewarrior run after player when she is stunned shouln not appear anymore.
- - Fixed bug where mazewarrior attack animation was interrupted.
- - Improved spear hitbox a bit, at close range it should be more accurate.
- - Improved hand model, now looks less ugly.
- - Hitboxes of sword have been improved a bit,
- they still need some work but skiping shields or enemy should happens less often.
- - Corrected a little dummy zombie, it inflicts less damage.
- - There is no longer a health potion in the inventory from the beginning, it is now available to pick up after defeating a zombie dummy.
- Mazex 0.40a:
- - Fixed a bug that caused the music volume reset when changing locations
- - Mazes should no longer be repeated in a row.
- - Mazewarrior now has a bit more hp.
- - Hscene with Mazewarrior heals some hp.
- - Fixed a bug where the music state did not change during interaction with maze warrior
- - Bow is available from the beginning of the game (but this will be changed later)
- - The basic volume of a killed zombie sound has been decreased.
- Mazex 0.39a:
- - Added a new type of attack for zombies, stone throwing, zombies can throw stones from further distances.
- - New enemy, maze warrior.
- - New h scene with maze warrior, available after stunning her and using the interaction button 'f'.
- - A new enemy (maze warrior) has been added to respawn mobs in the maze.
- - New side quest available from Atheniada.
- - New 3 quest items
- - New h scene with Ateniada
- - Atheniada is now visible in the village after being rescued
- - Elpidia is now visible in the village after rescuing Atheniada
- - Added some dialogue for Atheniada and Elpidia
- - Improved saving and loading settings
- - Added difficulty level settings, the available levels are: easy, normal, hard
- the difficulty level changes the damage inflicted by enemies and their attack speed a bit.
- - Improved display of the death screen
- - Improved interactions, items dropped from opponents are no longer automatically picked up.
- - Added options to reset key bindings.
- - The scenery in the main menu has been changed slightly, shields and spears has been added
- - Added some new low level mazes.
- - Removed 1 low level maze that was a bit too difficult
- - Plus a few minor changes that I didn't list here.
- Mazex 0.38a:
- - Added new item, "spool of thread", if you have it in your inventory you can use it by pressing
- "Q" key, it is used to mark places in the maze where you' ve already been.
- - Rhea gives us 6 pieces of thread after we complete first talk.
- - Added the possibility for dead enemies to drop a new item.
- - Added music in the menu and in the game, volume can be changed in the options or completely turned off by moving the slider to the left.
- - More graphic options have been added (cannot be saved yet)
- - Added key configuration settings (cannot be saved yet)
- - Added some additional audio options, subtitles display speed, ability to turn off voice acting simulation,
- volume of voice acting simulation.
- - Changed hard writing for keys 1 and 2 to dynamic (maybe this will eliminate the bug related to not drawing a sword)
- - Tthe options window has been extended and 2 new tabs 'game', 'other' have been added.
- - Disabled options for directx 12, they were not used anyway so the game should now run normally on Windows 7 x64
- - Plus a few minor changes that I didn't list here.
- Mazex 0.37a
- - First public release.