Changelog
### 0.4.0:
- v0.4.0:
- Major
- Three new VIP events.
- Free Roam: The Fairy Princess in Glintgrove is now accessible
- 4 New Sex Scenes and 7 New H-CG
- New Major System: Meal Research: Combine foods to unlock new foods. Includes 25 upgrades and 100+ foods. Each new unlocked food provides a permanent bonus.
- Work Overhaul: Added a summary of Today's earnings. Products sold, and gold earned.
- VIP Overhaul: New look + new upgrades system. Now includes replays and info pages.
- Velvet: Talking to Velvet at the tavern has a new look
- Basement: The basement has a new look
- Drink Machines: Now has a new UI, new machines and module upgrades.
- Velvet Quest 9: Replaced 'Sell 10 meals' with 'Research 20 Foods'
- Cursed Gold: Readded to the level cave with a new system. Allows you to withdraw gold based on your currently held gold.
- The following new additions are unlocked from Meal Research:
- > Mega Crits (Additively crit on your crits, stacks up to 100x),
- > Skeleton Chest in the Tavern: Unlocks the ability to upgrade Basement Machine modules at 14 keys.
- > Two new Portal locations (Eldar and Blood Desert),
- > A Tea and Ambrosia machine for the basement
- Minor:
- Gallery: Added Preview images, moved all models to their own 'Model Viewer' section
- Tavern: Added a Bessie you can talk to after her VIP
- Gin: Brewing now fully benefits from flat yield increases.
- "Mouse Wheel Advance": added an option to enable/disable
- Added an 'Arachnophobia' skip to the Spider VIP. For genuine arachnophobes only, because Nettie is a cutie.
- Discounts: Improved backend calculations. Now also has 50% diminishing returns per POW 10 discount, but only after the prices are below 1% of their original.
- Portal Chamber: Some active rebalances. This was a v0.1 system and had numbers that reflected that.
- UI: Product Demand and Value is now an accurate calculation based on all buffs and variables, instead of their 'base' amount.
- UI: Hovering over HP, MP, Exp, Gold and Reputation now show additional information: Overnight HP Gain, Overnight MP Gain, Current/Required Exp, Daily Income and Bonus Demand from Reputation.
- UI: Number notation has been expanded with suffixes from M, B, T, all the way to Oc, No and Dc.
- Reputation: No longer hard caps at +50% Bonus Demand at 10,000. Now each additional x10 Reputation earns another +50%. (+100% at 100,000, etc)
- Griffon Blessing: Critical Sales don't consume stock now -> Crit sales retain 25% stock.
- Dark Slime: Crit Sales don't consume stock -> Crit sales retain 25% stock.
- Critical Sales: Now literally only affects the additional stock as a result of the critical. With the addition of x100 Mega Crits, Crit Sale reduction is now incredibly strong.
- Experience requirement curve has been adjusted. Levels are faster from 1-10, slower from 50+
- Slime RPG Changes:
- Statuses no longer tick down on individual turns, but now the start of a new round.
- Virtues now start with 5 Barricade, and will reapply it once they hit 0, preventing infinite shield growth
- Spelunking:
- Info Blocks 'Info' has been improved. Clearer background, smaller, no longer covers the screen.
- The movement trail has a cute fade
- Level Editor: New and improved UI
- Level Editor: You can now change the level grid size
- Misc/Fixes:
- Percentage completion on save files now update
- Reputation now syncs/updates at the start of work, instead of only after a VIP
- Fixed infinite grapes for the third time. Maybe we got'em this time?
- Caught a few more instances of "Bat Velvet" acting like a humanoid
- Fixed Velvet's panties appearing over her clothes
- Fixed Handy Perk not always working and not refunding gold
- Fixed some shop purchases not allowing 'exact' gold purchases
- Fixed overnight HP and MP regen being more than intended
### 0.3.1:
- v0.3.1:
- Major:
- New VIP: Mirror Demon, includes 2 CG
- Major Feature: Tiny Treasure Trio (and Friends): Includes six treasure maps, six artifacts, a loot checklist at tier 2, and a H-Scene
- Level Cave: Finished The Revenant's content, featuring 2 H-Scenes and 2 CG
- Minor:
- New Menu Option: Immersive UI/Fading UI
- 'Demon Girls' favourite bonus: Donating HP and MP to Velvet is 20% more effective.
- Donating HP to Velvet now gives much more gold depending on your current reputation.
- Improvements to the Portal Chamber
- Day Shards now only accumulate after the Moon Shrine has been unlocked.
- Stonks: Added daily dividends preview. Fixed stock prices soaring the day after unlocking.
- Added new Bedroom cheats for Spelunking and Slime RPG
- The 'Cursed Gold' Bank in the Level Cave has temporarily been removed with the intention of putting something more interesting there. The option to withdraw is still available for now
- Misc:
- World elements in Outside Tavern, Dragon Stones and Slime Cave areas remain consistent during transitions.
- Increased font for Maeve's Magic Upgrades and SlimeRPG
- Slime RPG UI Improvements
- Updated discount logic, may affect prices in your game
- Fixed the Sun Medals found in the Slime Cave from disappearing
- Fixed Daily Income adding to current or total gold values
- Bloodwine now works retroactively
- Fixed Wind Slime's "Research -1 Day" not working
- Over 100 Typos/Mistakes fixed
- Spelunking Changes (feels much better to play):
- Added a new endless Moon Medals upgrade for Ale Demand
- Click-Movement is now near-instant, with a trail as visual feedback. It's seriously so much better lol, sorry for not adding this sooner.
- Auto is now crazy-fast
- Added proper colors to Tier 6-10 enemies
- Added a 1.5x stat multipler to enemies in the Advanced Caves
- The Robot now has a yellow highlight for visibility
- Fixed Arrow blocks not pushing the player if there's an item 'blocking' the way
- (Level design improvements and changes coming in v0.4)
- Slime RPG Changes (we got Slime RPG v2 before GTA 6):
- # Run Progression & Rewards:
- Instead of losing 50% of your Rubies and Baby Slimes when dying, you now gain a +25% Ruby bonus when extracting
- .
- Limit testing should feel much less punishing.
- Party and equipment setup no longer resets between runs.
- Ruby drops have been rebalanced: higher early-game rewards, lower late-game scaling.
- Upgrade costs have been rescaled to be more generous early and less generous late.
- The Daily Income Upgrade now has a 100-level cap.
- The “Push Another Loop” option is now locked until the player has reached at least Mastery 1.
- At Mastery 1 and beyond, Acts 1 and 2 now use harder remixed enemy encounters.
- # Combat & Battle Flow:
- Skills are now greyed out when the player has insufficient MP.
- If the player does not have enough MP to use any skill, a “Skip Turn” button now appears.
- Combat Speed now affects Auto-Battle, with Fast speed significantly increasing Auto-Battle speed.
- Added a “Stay On” checkbox for Auto-Battle.
- Multi-hit moves now feature a multi-hit preview.
- Enemies can now use AoE attacks and AoE debuffs.
- Battles can now support up to four enemies at a time, with enemy positions adjusted to better fit the UI.
- Groups of identical enemies now use the same art.
- Equipped relics no longer appear in combat, reducing UI clutter.
- # Slimes & Skills:
- Conditional skills such as “if allies have X buffs/debuffs” or “if enemies have X buffs/debuffs” have largely been replaced with clearer, more reliable effects.
- Water and Wind Slimes received major skill changes as part of the conditional-skill overhaul.
- Many redundant, powercrept, or identity-lacking skills have been reworked.
- Skill tooltips have been cleaned up and made more consistent.
- Wind Slimes now use a new debuff:
- Off-Balance
- : Off-Balance causes the target to deal less damage and take extra damage equal to its stacks. All Off-Balance stacks are removed at the end of that unit’s turn.
- # Enemies & Bosses:
- Almost every enemy has undergone major changes, including new skills, new names, and balance updates.
- Several overtuned enemies have been nerfed, especially that Vengeful Spirit.
- Bosses now usually have a unique gimmick.
- Act 1 bosses no longer have weaker regular enemy versions.
- # Relics & Equipment:
- Replaced “Equip All” with “Optimize Relics,” which attempts to equip slimes with relics that best match their playstyle.
- Relics are now generally more unique, with fewer reused icons.
- Many boring common relics have been made more flexible and interesting.
- Rare relics now tend to have fewer effects, but each effect is individually stronger.
- Added new Doom- and Off-Balance-focused relics.
- Added a “Skip Relic” button to treasure chests.
- # Slime Management:
- Added a brand-new Combine grid to make combining slimes easier.
- The Combine grid includes a “Combine All” option.
- Added an “Automatically Retire New Slimes” option, unlocked after gaining three slimes of the highest currently available evolution tier.
- Automatically retired slimes still grant their retirement Rubies.
- # UI & Quality of Life:
- Added a Glossary for all status effects.
- Enemies now show intent more clearly with new intent-driven icons.
- Improved the Slime Prep UI: Favourite and Lock have been combined. Slime entries have been slimmed down. Details are now accessed by clicking directly on a slime.
- The Training screen is now properly aligned and includes a confirmation step.
- Campfire “Loot” has been buffed from a flat 25 Rubies to `max(25, current battle win reward)`, including Ruby Gain scaling.
- # Testing & Simulation:
- Added an Encounter Tester and Combat Simulator, unlockable with an upgrade.
- The Combat Simulator allows you to run auto-battle simulations using your current team against any encounter at any Mastery level.
- Simulation results include performance stats such as win rate and turns to win.
### 0.3.0:
- v0.3.0:
- Major
- 9 new H-CG
- : Maeve, Tessa, and 3 VIP events.
- 3 new VIPs
- : Elf, Spider, and Magpie.
- Ambrosia Tier 2
- : new Maeve H-scene, experimental upgrade UI, new upgrades, plus the ability to
- grow plants
- and
- fly over short gaps
- .
- Spelunking Tier 2
- : new Tessa H-scene and
- 5 new caves
- .
- Dragon Stones
- : new area, accessed north of the hut once you unlock
- Fly
- .
- Slime Caves
- : new Dragon Stones area where you can hire Slime Girls as staff and toggle them on/off using daily income as upkeep.
- Slime RPG
- : large new minigame inspired by
- Mewgenics
- and
- Slay the Spire
- , featuring slime breeding and turn-based combat. Includes
- 9 slime types
- 3 evolutions each
- 3/5/7 skills
- 50+ relics
- 20+ upgrades
- auto-battle
- skill upgrades
- heat levels
- , and
- mastery progression
- .
- Spelunking
- : added a
- Moon Medals Shop
- with
- 6 upgrades
- .
- Progress no longer persists between save files.
- Minor
- Spelunking
- : added new items —
- Rare Candy
- (+1 Level),
- Double Heart
- (x2 HP), and
- Yellow Key Bundle
- .
- Spelunking Level Editor
- : improved performance, optimization, and added new features.
- Added the
- Tiny Treasure Trio
- to Dragon Stones as a teaser for
- 0.4
- .
- Rewrites have been made throughout the script.
- Misc
- Ambrosia
- : Velvet now acknowledges if you get Ambrosia before meeting Maeve, and Maeve no longer has the key in that case.
- Restrictions on
- Velvet 5
- and virginity loss have been softened, though
- Clover 2
- Snow Leopard
- , and
- Griffon
- still require you either complete Velvet 5, or lose your virginity somewhere else to nudge players in Velvet's direction
- Updated
- Skeleton Chest 3: Mammories of Magnitude
- to give
- +10 Daily Milk
- and
- +3 Tea Value
- .
- Blessings
- : Slime Blessing bonus HP no longer blocks Ghost Blessing overhealing.
- Added an arrow pointing to the
- Level Cave
- and
- Shop
- for accessibility.
- Skeleton Chest
- rejection message now tells you how many keys you have and how many you need.
- Improved the
- shares
- purchase menu for Android; pressing Enter now confirms.
- Updated the
- Blessing Menu
- with sorting, better phone functionality, flavor text, and improved info layout.
- Made small UI/info improvements to
- Alchemy
- and
- Cocktail Brewing
- .
- Updated
- Velvet’s Reputation
- description.
- Jessie Milk Delivery
- : fixed issues; Jessie now only appears if you can afford the batch.
### 0.2.0:
- v0.2.0:
- Major:
- 10 New H-CG: Alraune, Glorp-Chan, Jessie, and Three VIP Characters
- 3 New Characters: Snow Leopard, Griffon, and Ant
- Ale and Grapes Tier 2: H-Scene with Clover, 'Grand Crop' system and new upgrades
- Tea Tier 2: H-Scene with Jessie, 'Milk Overload' system and new upgrades
- Gin Tier 2: H-Scene with Glorp-chan, 'Stocks' system and new upgrades
- New Map: 'Gate', featuring Tessa the ant girl and some new puzzles. Can be accessed from the Farm by clearing some rubble at Level 10.
- Major Feature: Spelunking, an RPG-Puzzle minigame that lets you earn bonuses for the main game. Currently, five caves are available. There's also a level editor where you can make your own levels, export/import, share with others and levels by others. Personally, I'd love to try some of your levels.
- Minor:
- Skeleton Chest 4: You can now hover over item portraits to see your Demand and Value from anywhere. Additionally, you can click on the item portraits to disable selling.
- Added overworld pixel art for Xion, Bubbles, and Maeve. Additional pixel art also appears at the bar after Snow Leopard and Griffon VIP events.
- Spirit and Berries: now have a stock limit of 300 x 10^Shop Tier. (300 -> 3,000 -> 30,000)
- Meals: can now be bought in bulk, once you can afford over 10.
- Portals: Now unlock automatically once enough MP is invested
- Velvet: Now has unique dialogue for each unlocked portal
- Spelunking Unlockable: Taven Teleport Button: Teleport to the Tavern at the touch of a button from anywhere on the map
- Spelunking Unlockable: Quick-Buy Gin Ingredients while brewing from the basement.
- Stats are now always available from the Bedroom (no longer an upgrade from Skeleton Chest 4)
- Added a Cocktail upgrade
- Minor Feature: 'Random VIP', when you've seen all VIP content in the game, you can now choose a random VIP.
### 0.1.0:
- v0.1.0:
- v0.1.2 Changes (13th Feb):
- Velvet 4 and 5 now work in the Gallery
- Recoded gin brewing, some parts were looping per mix causing extreme lag.
- Fixed a softlock when trying to select Velvet 5 before completing Kitsune 2
- v0.1.1 Changes (13th Feb):
- Major Android UI fixes and improverments
- The Hut shortcut now works both ways, but only if you have the ladder
- Added a limit of /5 for the previously unlimited Tea and Farm upgrades
- Vampire Blessing from -50% HP Regen to -20%. It no longer incorrectly effects MP Regen.
- Collecting Wood now costs 3 HP, only 9 is requried to build the bridge.
- Fixed bugs related to Skeleton Chests 2, 7a, 7b, and 8
- Fixed a crash when spending Day Shards to improve the Gin Machine
- v0.1 – Content Overview:
- Characters: 17
- CGs: 33
- Words: ~60,000
- Gallery: Full Gallery + CG Viewer
- Cheats: Yes (includes Gallery unlock toggle)
- Gameplay Systems:
- Daytime activities (farming, buying ingredients, mixing, brewing/magic)
- Exploration (puzzles, chests, upgrades, unlocking new areas, meeting monster girls)
- Nightly tavern sales (turn your production into profit)
- Evening VIP selection (choose who you spend time with)
- Blessings system: (equippable buffs earned through intimacy)