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Free & Early AccessSuggested

Operation: Establish Dominance

4.6(37 votes)

Game Insight

Operation: Establish Dominance

In the dystopian, post-apocalyptic world of Operation: Establish Dominance, two genetically enhanced "super-cops" find themselves at the helm of a high-stakes mission to reclaim the desolate city of RapeCide from the clutches of corruption and chaos.

The immersive, 3dcg-animated adventure weaves in themes of mind control, dating sims, and explicit adult content with a captivating edge. As players navigate through this twisted urban landscape, they'll encounter group sex, BDSM, and even more taboo elements that challenge societal norms.

The LewdLoad Verdict

A bold and darkly enticing entry into the world of mature gaming, Operation: Establish Dominance offers an engrossing, cinematic experience not for the faint of heart. If you're ready to dive deep into a realm where boundaries are pushed and consequences aren't always what they seem, this is one game that's sure to leave you wanting more.

Changelog

### 0.3.5 4/17/2026 - v0.3.5 4/17/2026 - * re-worked the "world-tick" logic to make moving around in exploration mode - much faster (like *WAY* faster) - * Fixed a bug where bringing up the main menu in combat and saving during combat would hide the combat hud and end turn button - * Fixed a panic caused by a typo in the new clownbiddy branching code - * Fixed a panic caused by an edge-case when you go down during the chaingirl reversal attack - * Fixed a ton of weird behavior related to the down and lewd handlers and reversal attacks ### 0.3.4 4/14/2026 - v0.3.4 4/14/2026 - * refactored the action map to account for several bugs - * fixed a bug in the fight system where 'attacker' got set incorrectly during grapples - * extended the action_map with "must_include" searches to be more predictable about forwards to lewd aftermaths and etc.. - * refactored the attack, grappling, down, and lewd handlers to support "must_include" searces ### 0.3.3 4/14/2026 - v0.3.3 4/14/2026 - * New Mob: JudoGirl - * Introduced new "edging attack" mechanic - * Wired up a new status-effect HUD element to display eg.. "restrained" "asphyxiation" etc.. effects - * Fixed a bug where you got a victory screen after losing a fight ### 0.3.2 3/20/2026 - v0.3.2 3/20/2026 - * Refactored the fight system to remove ALL instant death paths. All fight-loss is now a factor of power or composure. - * Added a new thugv1 grapple-attack (beatdown) - * Changed the pathfinding algorithm to increase the weight of diagonal moves (minimize zig-zagging) - * Added sfx for all menu mouse-over and selection - * Sourced edited and normalized lewd sfx - * Wired up lewd sfx for most lewd scenes - * Wired up fighting sound fx to all thug attacks and grapples - * Wired up fighting sound fx to all chaingirl attacks and grapples - * Reworked the top down icons for thugv1 in explore/combat mode - * Reworked the top down icons for aj in explore/combat mode - * Reworked the top down icons for chaingirlv1 in explore/combat mode - * Implemented unit rotation in the map modes for these polish motherfuckers - * Created some sound-effect and music management objects to control and - combine sfx and bg music - * Sourced better music. - * wired up aj vocalizations to all spanking/titslap scenes - * wired up aj vocalizations combat moves ### 0.3.1 3/3/2026 - v0.3.1 3/3/2026 - Added music - to the explore and combat ui (first pass on - Added foot-print SFX - Added spanking SFX - * Added - difficulty settings easy/normal/hard/custom - * Fixed a bug which sometimes caused mobs to take two moves in explore mode - * Fixed a bug where playing the map tutorial borked ensuing story-mode fights - * pre-compressed artifact distribution cut the game size by an order of magnitude - * Upgraded enemy mob pathfinding algorithm from BFS to A* to speed up the explore map - * Reduced the render time on enemy mob movement to speed up the explore map - * Centralized the combat_cleanup handling in anticipation of music - * Fixed a bug where saving in explore or combat mode would regress the map state upon restore. - * Remapped the map zoom keys to 'z' and 'x' for the pervs in Germany who don't have [] support. - * Updated the map tutorial to reflect new zoom keys - * un-corrected some intentionally misspelled Erock dialog that got auto-corrected ### 0.3.0 2/26/2026 - v0.3.0 2/26/2026 - * Completed the Brinn perspective prologue (femdom ftw!) - * Created brinn POV class and wired up stats - * Created and wired up the mechanics of the prostitution minigame - * Added sex stats for AJ along with a "stats" dossier screen accessable via the main menu - * Wired "sex stats" into the current scenes, giving aj xp for oral/anal/vaginal/handjobs - * Added a new chaingirl and thugv1 tug-o-war grapple attack. - * Wired the combat system to allow players to "run away" from battle (10 squares away from the nearest aggro-enemy and break line-of-site) - * Fixed a bug where the "in the lap" anal scene could not be selected from the chaingirl & thug post-fight lewds (so another "new" lewd scene) - * Fixed a bug where the player can respawn to the map in a "blocked off" area - * Began work on judogirl (not yet fightable though) - * Reworked lewds-hud for these polish motherfuckers - * Reworked exploration-hud for these polish motherfuckers - * Reworked combat-hud for these polish motherfuckers - * Reworked fonts and menus for these polish motherfuckers - * Created a particle overlay with heart effects, wired it up to things - * Created an async vocalization screen and wired it up to things (ah! ah! *plap* *plap*) - * Added a "you can walk here" overlay to the map - * Added a map tutorial accessable via main the menu or the natasha intro - * Added a proper title screen ### 0.2.0 1/15/2026 - v0.2.0 1/15/2026 - - Deleted the maze navigation system and replaced it with an "explore" mode implemented in the top-down turn-based system. - - Added a great big city-map of the center-street area. - - Implemented mob behaviors for the new exploration system. Mobs now patrol way-points on the map, hang out in areas etc.. - - Implemented a stealth system, AJ can level up here stealth stat to reduce the number of tiles she can be spotted from (upgrades system has not been implemented yet tho) - - rewired both quests, harry, steve, and jenny to work with the new top-down exploration system and "event" tiles - - lots of enemy actions refactoring to support fluid transitions from explore mode to combat mode and back again. - - Colorized the speech window to differentiate character speech a bit better - - Spellchecked the living shit out of everything ### 0.1.1 1/5/2026 - v0.1.1 1/5/2026 - - Based on feedback from initial release, rip out the async combat system and replace it with a top-down turn-based synchronous system - - fix a bug where Harry would screw up the maze if you paid him in credits (rude). - - fix a bug where knuckling through to the camera crashes the game. ### 0.1.0 1/1/2026 - v0.1.0 1/1/2026 - Game released motherfuckers!

Installation

1. Extract and run.

Images

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