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Free & Early AccessSuggested

Streets of No Shame

4.0(2 votes)

Game Insight

Streets of No Shame

In the dark, immersive world of Streets of No Shame, you've found yourself indebted to a nefarious lender. Desperate for a solution, you're offered an alternative: work for one of Aversol's gangs managing their streetwalking operations. The gang has had issues with previous employees abusing their authority over the sex workers, so they outsource the responsibilities to someone who can stay focused on the task at hand.

Your mission is simple yet high-stakes - earn enough money for the gang while simultaneously improving their operations to achieve a self-sustaining system. If you succeed in your endeavor, you're set free from your debt obligations. But if not, be prepared for dire consequences as they seek repayment through unconventional means.

The LewdLoad Verdict

A captivating and premium experience, Streets of No Shame offers an engaging simulation set against a fantasy backdrop where the stakes are high and every decision counts. This is no ordinary game - it's a test of your cunning, resourcefulness, and strategic prowess as you navigate the treacherous world of Aversol's gangs. With its immersive storytelling and sophisticated gameplay, Streets of No Shame will leave you on the edge of your seat from start to finish.

Changelog

### 0.2.0 - v0.2.0 - - Initial F95 Release - New Cards - -Stonewalling Splatter, a 1 star Unusual Troll Dom who will be recruitable on all streets after the first. Will arrive early each night. Other workers in the Tavern improve their earnings by +1. Will also kick the Tipsy Totty out before she gets too wasted keeping her earnings high. - -Two-Timing Thumper, a 1 star Unusual Troll Switch who will be recruitable on all twelve streets after the first. Will arrive early each night. Increases her earnings by x2.5 if she is working on the Street or is working in the Tavern with a Stonewalling Splatter. - -Languid Lover, a 2 star Unusual Lamia Sub who will be recruitable on all twelve streets. Will arrive late each night. Improves her earnings by +2 each time you Skip Recruiting. - Balance Changes - -Boot Licker has improved from +4 for each moving worker to +6. - -Restarting a street will now save the first shown choices to prevent it being used repeatedly to find the best combination of offered upgrade and complication. - -Your first three 2 star workers without a working time recruited on a street will replace your starting stable allowing those three 1 star workers to be removed if you want. - -You can now keep three of your upgrades on both Below Expectations and Acceptable ratings. I'll hold off on the more mean original implementation for when I do a Hard difficulty. - Achievements - -Added five achievements. Four of which are shown exactly what you need to by viewing them in Options, and one of which is a mystery in regard to what you need to do based on the name. - -All have a minor mechanical bonus as a reward, and should persist through playthroughs including when you close and open the Twine game file if you're using the same browser. - Gems - -Upgrading the Bedsit for the first time will reward you with some gems. Seemed appropriate as the game that inspired this was about mining gems out in the wilderness instead of earning gold on the streets. - -These give you options in being able to invest resources into your temp, coerced, gang, or owned workers that will get better the more gems you use, and will persist from street to street. - -Currently the only way to get gems is from upgrading the Bedsit on each street so there's not enough gems available yet to max out and get the best bonus for each of the options. More ways to earn gems will be added in future updates. This will give me new ways of doing workers who will trade off some earning power now in favour of getting you gems that will let you invest for success in later harder streets. - Miscellaneous Improvements - -Extended the length of time of notifications. - -Added a notification for the first time you get recruitment options to let the player know that recruitment is always free. - -Added a notification on finishing the first street to direct players to the Glossary if they have questions about how Patience works. - -Added an explanation of how Patience works to the Glossary. - -Added an explanation of the different locations, and coloured all mention of the Tavern, Street, Brothel, Club, and Glory Hole locations in blue to show they're locations. This also will better differentiate to the lowercase street used for the twelve places in the city of Aversol the game takes place in. - -Any improve effects now show the +number in light green rather than white to better show the difference at a glance between those and increase ones that will stay as they were. - -Improve in light green and increase numbers in white are now shown in the top right of each card as they occur each night. This can be turned off in the Options if you prefer how it was before. - -Nights remaining are now shown in violet. The time remaining until the next collection is also shown in violet, and I've added a number countdown in violet to the picture of the next gang member who will be doing the collection. - -Selecting the collection message to find out about how much the next collection will be will also now mention how much any following collections will be for. - -The art of the gang member will now become clearer as the day approaches for the next collection. - -There is now dialogue with variation for each one when the collections are made to give you a heads up to tell you who you will be dealing with next. - -There's also some new gang members for you to get acquainted with, and hopefully not disappoint. - -Now after recruitment or after going to options or stable and then coming back everything should look the same rather than things changing like losing the coloured borders for higher earning workers. - -Changed the wording on Everybody's Darling to make it clear she's got a working time effect. - -Added some Attributions to the Options. - -Added some additional checks to ensure any inadvertent duplications of workers get removed. - -Added notifications to show when Alley Informant, Jealous Harridan, and Sceptical Evaluator improves their earnings. - -Your recruited worker will now show in the big image after being added to the stable rather than the gang collector who will now only be shown in the big image if you skip. - Fixes - -Fix for many of the click on worker previews being broken when the street choices are shown. - -Fix for street choices previews with working times being listed as undefined. - -Fix for some of the Harem Trainee and Former Activist copying Well-Adjusted Receptacle's homework. - -Fix for the 4th recruited Gold Ho on a street not correctly applying their earnings. - -Fix for the boots upgrades not having the checks to prevent it from being worn by the incorrect races, and also a lizardman who wasn't correctly identifying as a man lizard. - -Also fixed the lizardman occasionally identifying as a horned one by showing the art for Brazen Bull incorrectly for the bottom image on the UI. - -Some text fixes. ### 0.1.0 - v0.1.0 - Initial Release

Installation

1. Extract and run.

Images

Preview 1Preview 2Preview 3Preview 4
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