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Free & Early Access

The Simulation

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Game Insight

The Simulation: A Journey into Animated Perfection

In this captivating animated adventure, you awaken within a near-flawless world, piquing your curiosity about how you arrived here. As you embark on an enigmatic quest to uncover hidden truths and unravel the lives of other characters, will you unveil what truly lies beneath the idyllic facade? The stakes are high, but with each step forward, you're closer to revealing secrets that could change everything.

A World Worth Exploring

Immerse yourself in this meticulously crafted universe where every detail is a potential clue. Uncover the intricacies of your surroundings and gain insight into the lives of those around you. As you delve deeper into the mysteries surrounding your presence, remember that nothing is as it seems, and even the most perfect-looking facade may be hiding secrets.

The LewdLoad Verdict

The Simulation offers a darkly captivating journey through an animated world where every detail could hold a clue to uncovering the truth. It's a testament to the premium quality of LewdLoad's curated selection of indie games that will leave you on the edge of your seat, eager for more.

Changelog

### 0.0.2 - The Weather Update - v0.0.2 - The Weather Update - Features: - Introduction of a dynamic weather system, which currently allows the following conditions: - Cloudless - Sunny - Overcast - Rain - Storm - Rainfall has a slider in the cheat menu so that players can adjust it themselves for better performance. - Scenery: - The boat jetty has already been integrated into the beach scenario. - NPC interaction: - New Interaction for Christy (Doggy) - Major bugfix causing the camera to turn in the wrong direction when talking to NPCs who were not face-to-face. In connection with this bug, many other issues affecting first- and third-person view have also been fixed (including when using objects such as chairs or interacting with Emily). - Major bug fix, that preserved the camera angle, when starting interacting with NPCs when switching to a sex interaction. (e.g. Speaking from behind to Emily would result in not looking at her, while BJ) - When you talk to NPCs, they now turn towards the player, which somehow seems friendlier (when they are not interacting with stuff like chairs, etc.). - Jenna (The free roam lady) can now be asked to follow you. In conjunction with the possibilities of the new dialogue system, she can also be asked to wait at a certain point or to stop following you completely, - If you leave an NPC waiting somewhere, it will also turn towards the player. It seemed weird when it didn't do that... - Some bugs in the sex interaction with Emily have been removed, so that player and NPC animations were out of sync or completely off. - Addition to the weather/time system: - No new commands can be entered while the weather or time is changing. This is also intended to prevent the system from crashing in any way due to massive inputs. - However, to let the player know that a change is still in progress, corresponding icons are now displayed in the HUD. - Design changes: - Implementation of the new design in many other areas, such as the pause menu, settings, etc.. - The “Pleasure” overlay now only appears during corresponding interactions and not permanently in the dialogue interface. - AI System: - The AI system now allows NPCs to be interrupted by the player and then resume their tasks completely independently once the interaction is over. This is a very important feature that forms the basis for the entire game and a big improvement, even it's barely noticeable in this version. - Code stuff: - Worked a lot on scalability of new interactions, dialogue and NPC AI to make future integrations very easy and speed up development - Known bugs: - The settings menu does not display the correct values for the sliders until they are changed. (However, the correct values for the settings are active in the game.) - In rare cases, the game may crash on the boat dock if the footstep system cannot determine a value. (Very rare) - Using the beach mat rotates the camera. This can be reset through sexual interaction - Hiding the HUD can lead to various problems: - During sexual interaction, the pleasure meter is permanently hidden for this interaction. It reappears when a new interaction begins. - Turning off the HUD during weather or time changes causes the corresponding HUD icon to behave in the opposite manner (e.g., hidden HUD -> weather icon displayed). - If you let Jenna follow you and then wait, she may run away. (The previous FreeRoam destination has not been deleted and is still being processed.) - When waiting, Jenna currently turns instantly toward the player at fixed intervals. This is currently intentional in order to conserve performance - If you use the pause function during Emily's BJ and then click “Faster” or “Slower” more than once, the animations will be out of sync. However, clicking once works - In very rare cases, Christy turns toward the player when spoken to. The following interaction is aligned with this and does not take place on the beach mat. The error cannot be fixed within the current session. The game must be restarted - At low settings, the ocean foam may appear everywhere and not just on the beach - At high settings, there may be some hard edges in the ocean foam. This is due to problems within the engine. Already looking for a solution ### 0.0.1 - Initial Release - v0.0.1 - Initial Release - - Beach scenario added - - Oral sex scene with Emily - - Rudimentary dialogue with Jenna and Christy as base for their purpose in the future - - Sound-design for ambience - - Interactive Footstep system on land & water - - Day-Night-Cycle - - Cheat Menu allows choosing day of time

Installation

1. Extract and run.

Images

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Downloads

Windows (1)
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