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Free & Early Access

Vampire's Knight

3.1(30 votes)

Game Insight

Vampire's Knight

Vampire's Knight is a gripping, adult-only action platformer that immerses players into a world of 2DCG fantasy, animation, and horror. The game boasts meticulously crafted pixel animations, offering an unparalleled gaming experience.

Intrigue & Combat Mechanics

Each step in your journey as the titular knight will be met with thrilling live movement and combat mechanics, ensuring that the stakes are always high. Engage in intense, strategic battles that demand quick reflexes and cunning tactics to outsmart your foes.

The LewdLoad Verdict

Vampire's Knight sets a new standard for dark, captivating gaming experiences. Don't miss this opportunity to dive into an immersive world of pixel art and peril.

Changelog

### 0.17.8 - v0.17.8 - Fixed Gallery : BanditGB Hanim and audio issues - Fixed Goblins failing to spawn during the boss fight if the player entered HAnim while they were spawning - (Android Only) - Fixed HAnim submission not triggering correctly resulting in auto-defeat ### 0.17.7.2 - v0.17.7.2 - Fixed Bandit Hideout save issue - Main Menu: improved input handling - Fixed Bandit trap animation still triggering after the player wasn’t caught - Fixed player getting stuck after Wall Slide (Hanim) - Other fixes ### 0.17.7 Fix - v0.17.7 Fix - Switched the scripting backend from Mono to IL2CPP so the Android build can target 64-bit only CPU phone - Added a submission defeat option when lust reaches max - Rebalanced the Goblin Boss: changed the 2nd phase goblins, and goblins now drop slightly later during the ground fight - Alt-tabbing out of the game now pauses the game and opens the status screen - Fixed getting stuck in the Area 3 bandit trap - Healing is no longer possible when health is already full - Fixed platform drop controls during HAnim - Fixed controls getting stuck if HAnim is triggered during a wall slide - Plus a few more bug fixes ### 0.17.7 - v0.17.7 - Switched the scripting backend from Mono to IL2CPP so the Android build can target 64-bit only CPU phone - Added a submission defeat option when lust reaches max - Rebalanced the Goblin Boss: changed the 2nd phase goblins, and goblins now drop slightly later during the ground fight - Alt-tabbing out of the game now pauses the game and opens the status screen - Fixed getting stuck in the Area 3 bandit trap - Healing is no longer possible when health is already full - Fixed platform drop controls during HAnim - Fixed controls getting stuck if HAnim is triggered during a wall slide - Plus a few more bug fixes ### 0.17 - v0.17 - Added Goblin Boss - Ported to android - 3 More H-Anim - Add wall jump - Reworked the stage gameplay flow - and some more polishing! ### 0.16 - v0.16 - Upgraded HAnim experience (visual, mechanic & dynamic voice) : - New smoother and better Audio/Moan, I've been working to make it sound natural and avoid repetition, while keeping it relatively easy to modify and adjust. It's in a good place now, though I still plan to improve it further. - When lust bar is maxed out, the player receives a climax debuff, taking 20% more damage and dealing 30% less attack damage (I think). - You can either wait for the lust bar to deplete back to 0, or perform Sex Dominance on the enemy to remove the debuff. - 4 New H-Animations - Smaller Goblin Gangbang (3 different goblin can combine) - Smaller Goblin Sex Dominance - Normal Bandit Gangbang (3 different bandits can combine) - Brute Bandit Sex Dominance - Added more area to the bandit hideout - Various minor adjustments and tweaks ### 0.15 - v0.15 - Seduction and Dominance mechanic - Seduction skill unlocked after completing the Goblin Cave - The Dominance sex mechanic currently works on certain Bandits (others will be added on a future update) - New Enemy: Small Slime - Big slime will split into smaller slimes when killed - Slime Trap - Disguised as flower/mushroom on the ground - Added bandit 3rd stage - A few visual guide ### 0.14 - v0.14 - New Enemy: Goblin Mage - Player animations - Design reworked (includes 10 redrawn H-Anim) ### 0.13 - v0.13 - 2 new enemies (Slime and Goblin Mace) - 2 new H-Animation (Slime, Goblin Mace) - New physics system (Movement, Slope, Jump Through Platform) - Post-Processed Lighting - Region system - Savegame system - Changed tile pixel per unit from 64px to 32px - Minor Sprites, UI, VFX, Timing, and other adjustment - Public Demo v0.1 - Initial Release

Installation

1. Extract and run.

Images

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