Changelog
### 0.13.1
- v0.13.1
- 1.Fixing a location error for a rental apartment in the Northern District
### 0.13.0
- v0.13.0
- 1. A new background, "Bandit Prison," has been added to events
- 2. A new location has been created: Bandit's Cage
- 3. Added 14 new backgrounds for events related to hypnosis and brainwashing
- 4. Now, when losing a fight against a slum gang, a player's character with a negative slum reputation above 200 will be placed in a gang cage location.
- 5. Added 5 events for the bandit cage location.
- 6. Added an option for 5 gangster cage events where a porn film is being filmed (participation in this event will have consequences in future game updates)
- 7. A bonus event has been added for brainwashing the player's character in a bandit cage. This event can result in the appearance of ram horns or a change in hair or eye color.
- 8. (Patreons) Added two bonus events with monsters and their variation with filming in a porn movie for the location of the bandits' cage.
- 9. After three days in the bandits' cage, the player is rescued by the police.
- 10. Added the ability to escape by destroying the door in the bandit cage location. Dexterity plays a key role. Intelligence affects the stealth of the escape.
- 11. An escape option has been added by destroying the window bars in the bandit cage location. Strength plays a key role. Intelligence affects the stealthiness of the escape.
- 12. New "brainwashing" backgrounds have been added to some passages of the events associated with meeting the hypnotist on the street.
- 13. Added new "brainwashing" backgrounds to some event passages for the lab scenes.
- 14. Articles on the Warped Dryad and Devil Corpse monsters have been added to the library.
- 15. Added an event that occurs when you first visit the Flophouse bathroom, consisting of video files.
- 16. (Patreons) Added video file variants for the initial passage of one of the types of prostitutes in the brothel (Test)
- 17. Added a script that instantly removes any active widget messages when the player moves to a new passage.
- 18. Added a new type of green widget that will appear only in the main passage of the player's current home, serving as a reminder of the currently active quest.
- 19. Three new quests have been added: Explore the city. Find a job. Join a guild.
- 20. While one of the three initial quests is active, the player can view detailed information about the current task in the quest menu. This menu can be found in the right sidebar under the "QUESTS" button.
### 0.12.1
- v0.12.1
- 1. Minor fixes
### 0.12.0
- v0.12.0
- 1.The pause between repeated button presses in story passages has been reduced from 0.7 to 0.2. Screen fades during transitions between story passages have been sped up.
- 2. When you hover over links to other streets, a pop-up appears with the contents of these streets.
- 3. Now when the "end day" button cannot be activated, its text is red and pulsating, and when it can be activated, it is green.
- 4. Now outside the city, the "end day" button (Guild Token) can now be activated when the character's health is low.
- 5. The color indicator (placeholder) for the time of day next to the character's portrait has been replaced with a set of images. At the start of each day, one of four images will be drawn for each time of day.
- 6. The "sleep" section (the start of a new day) is divided into two sections, one of which is a "technical" section for changing parameters. This should either permanently eliminate the possibility of the freezing bug or reduce its occurrence.
- 7. If a location can be explored, there will be an exclamation mark icon next to the "Look Around" button.
- 8. The animation for the center row of buttons in main locations has been shortened.
- 9. Added backgrounds to the character menu
- 10. Added backgrounds to the settings menu
- 11. Added backgrounds to the inventory menu
- 12. Added backgrounds to store passages
- 13. Fixed a bug where losing a monster fight could send you to the hospital even if you hadn't lost three times in a single day. (Now, after the "event" of losing to a monster, the player cannot have less than 10 health)
- 14. Removed pop-up widgets from training/work/pearl mining passages
- 15. Replacement of some art with art of higher quality
- 16. Added three new enemies to the area outside the city: the Devil's Corpse and the Warped Dryad. They can be encountered in locations far from the city gates. Losing the battle will result in the character being hospitalized.
- 17. Replaced old images for breast sizes in the character menu. 50 new images. 5 random for each of the 10 sizes.
- 18. Replaced old images for ass sizes in the character menu. 24 new images. 3 random for each of the 8 sizes.
- 19. Replaced old images for vagina sizes in the character menu. 18 new images. 3 random for each of the 6 sizes.
- 20. Replaced old images for anus sizes in the character menu. 18 new images. 3 random for each of the 6 sizes.
- 21. 32 background options have been added to the game's start menu. They will be randomly selected when this passage is launched. Every 15 seconds, this passage will automatically update, displaying a new background.
- 22. Added the ability to meet bandits in the DIRTY SLUMS area. If the character's reputation in the slums is equal to or greater than 110. This meeting could end in a fight with the gang(Slum Gang).
- 23. Added two events for encounters with gangs if there was no fight, and two events if the player loses a fight with a gang. The event type will be selected based on the player's reputation in the slums.
### 0.11.0
- v0.11.0
- 1. On the beach outside the city and in some locations within the city, the character may be attacked by a swarm of golden insects, whose bites can reduce body proportions and the MindCurse parameter.
- 2. When attacked by a golden swarm, the player is given (randomly one of two) to use a fitness or dexterity check to escape from it. Swarm attacks only occur during the day or evening, when body proportions are high and the Stealth Potion is not active.
- 3. Passages through holes in the city wall have been added to the coastal areas outside the city, the private beach, and the slums. To "notice" this feature, a character must have at least 10 intelligence points and pass a guild test.
- 4. Added a wall-stuck event when attempting to move from the Private Beach location to the Wild Coast. The chance of getting stuck is affected by the parameters that determine the character's butt and chest size.
- 5. Added a wall-stuck event when attempting to move from the Wild Coast location to the Private Beach.
The chance of getting stuck is affected by the character's butt and chest size.
- 6. Added a wall-stuck event when attempting to travel from the Slums to the Wild Coast. The chance of getting stuck is affected by the parameters that determine the character's butt and chest size.
- 7. Added a wall-stuck event when attempting to travel from the Wild Coast to the Slums. The chance of getting stuck is affected by the parameters that determine the character's butt and chest size.
- 8. Added ability to obtain piercings when fully participating in "stuck in wall" events when the character moves OUT of town.
- 9. Added the ability to receive a tattoo when fully participating in "stuck in a wall" events when the character moves TO the city.
- 10. Display of the character's current money and its change after paying for services when talking to the brothel's prostitutes.
- 11. Buttons for selling loot in the pawn shop only appear if the character has this loot for sale.
- 12. Now, when you have items for sale at a pawnshop, you can see how much you will get for them.
- 13. A new event has been added to the farm. It can be activated once per day if the player's character is a guild member and has a strength of 10 or higher. The event is influenced by the reputation of various city districts and breast size.
- 14. Added the ability to obtain cow horns through one of the new farm event options.
- 15. The central block of buttons in all locations has been centered.
- 16. Added backgrounds for prologue passages
- 17. Now, to return to the original location, you no longer need "transition" passages.
- 18. Fixed an issue with incorrect path to images for the Forest Spore event.
- 19. Added pop-ups with parameter changes in theft and treasure discovery events when inspecting the streets.
- 20. Adding colors to character parameter change numbers in event pop-ups.
- 21. (Patreons)Adding an option to the settings menu that allows to replace in-game images with videos if they have been added(For now, only for testing)
- + 1385 images for new events
- +132 new passages
### 0.10.0
- v0.10.0
- 1. Visiting coastal and beach locations outside the city may trigger a battle
- 2. Enemy profiles have been created for the combat system(Oilhound02_B, Oilhound02_A, Meatstar_B, Meatstar_A)
- 3. Changes to the modifiable stats of some loss events
- 4. The event of losing to the monster Meatstar in a battle on the beach outside the city
- 5. (Patreon) The event of losing to the monster Oilhound in a battle on the beach outside the city.
- 6. Losing to a Oilhound on a beach outside the city results in the player character getting a tattoo
- 7. Certain variations of losing to the Meatstar on the beach outside the city result in the player character's hair color changing
- 8. Added a pop-up with opening hours information to the street food shop button in the port
- 9. Added a pop-up with information about opening hours to the pawn shop button in the slums
- 10. Added a pop-up with information about pearl diving hours in the port
- 11. Adding a pop-up with information about bank opening hours in the northern district
- 12. Adding a pop-up with information about the opening hours of a beauty salon and stocking store in the northern district
- 13. Added a pop-up with information about the Guild's opening hours in the northern region
- 14. Added a pop-up with information about the opening hours of bra and panty shops and the Tavern in the northern district
- 15. A pop-up with information about the opening hours of park facilities has added
- 16. Added a pop-up with information about the opening hours of the gym and weapons store in the eastern district
- 17. Adding a pop-up with information about the opening hours of a movie theater and skirt, shoe, and outerwear stores in the eastern district
- 18. Adding a pop-up with information about the opening hours of the ring store in the western district
- 19. Adding a pop-up with information about the opening hours of a nightclub and earring store in the western district
- 20. Added a pop-up with information about the opening hours of the alchemy shop in the western district
- 21. Added a pop-up with information about the opening hours of the Library, Arena, and Necklace Shop in the western district
- 22. Added pop-ups for changing reputation upon winning a battle (19 passages)
- 23. Added pop-ups for changing reputation when losing a battle (24 passages)
- 24. Added pop-ups for changing parameters when escaping from combat (19 passages)
- 25. (!) An autosave feature has been added to the game. It's activated when the player navigates to city street locations and open areas outside of the city. It also applies to the main apartment and hospital locations(Now, if an unexpected error occurs, you can always reload the browser page and return to your checkpoint without losing your progress)
- 26. Added the ability to mine pearls on the shores outside of town. This requires less time and stamina and yields more pearls, but may trigger combat
- 27. The pearl harvesting menu has been modified so that after a successful harvest, an icon appears showing the number of pearls harvested. Clicking on the icon takes you to the character's inventory interfac
- 28. An article about a new monster has been added to the library. Some edits have been made to the text about other monsters
### 0.9.2
- v0.9.2
- 1. Minor fixes
### 0.9.1
- v0.9.1
- 1. Minor fixes
### 0.9.0
- v0.9.0
- 1.
- Edits have been made to story scenes, some art has been replaced, and the number of required clicks on the NEXT button has been reduced (PROLOGUE, CITY_START, BANK_START, HOME_START, PAWNSHOP_START, GUARD_START, DUNGEON_START, TVSTUDIO_START, RESIDENTIAL_START, FARM_START)
- 2.
- Added pop-ups with information in the housing payment scene in the Northern District
- 3.
- Added pop-ups with information in the end of scenes of paying for accommodation with the body
- 4.
- Added pop-ups with information in the battle loss events(Fuckbunny, Oilhound, Pigfucker, SlumBandit, Poniktulhu, Cocktacle)
- 5.
- Fixed an error in the path to images for some events
- 6.
- Now, with Intoxication of 99 or more, the character loses consciousness when trying to move or examine a location in locations outside the city
- 7.
- Added pop-ups with information in the Police event
- 8.
- Added pop-ups with information in the HomePet event
- 9.
- Added pop-ups with information in the Group sex with bandits events(Some cosmetic changes were also made)
- 10.
- Added pop-ups with information in the events with the arrival robbers' and tentacles to the character's home at night
- 11.
- Added pop-ups with information in the gym shower scene options and editing the scenes themselves
- 12.
- Added pop-ups with information in the Nightclub scenes
- 13.
- Added pop-ups with information in the drink purchase buttons in the nightclub
- 14.
- Added pop-ups with information in the food order buttons in the tavern
- 15.
- Added pop-ups with information in the food order buttons at the Slums fast food kiosk
- 16.
- Added pop-ups with information in the food order buttons in vending machines
- 17.
- Added pop-ups with information in the glory hole events, and their small edit
- 18.
- Added pop-ups with information in the Tavern harassment events
- 19.
- Added pop-ups with information about metro-related events
- 20.
- Added pop-ups with information in events related to random women in alleys
- 21.
- Added pop-ups with information in the events of the attack in the park
- 22.
- Added pop-ups with information in TV viewing events
- 23.
- Added pop-ups with information in the masturbation at home and bath events
- 24.
- Added pop-ups with information in farm search events
- 25.
- Added pop-ups with information in events related to work on the farm
- 26.
- Added pop-ups with information in events on the private beach
- 27.
- Added pop-ups with information in events related to pearl mining
- 28.
- Added pop-ups with information in the brochure distribution
- 29.
- Added pop-ups with information to the park run
- 30.
- Added pop-ups with information to the gym workout
- 31.
- Added pop-ups with information to the street drunkenness event
- 32.
- Added pop-ups and improved the free tonic event
- 33.
- Added pop-ups with information to brothel events
- 34.
- Added pop-ups with information to Strange Dream events
- 35.
- Added pop-ups with information to street fight events
- 36.
- Added pop-ups with information to crow attack events
- 37.
- Added pop-ups with information to the events of disturbing visions
- 38.
- Added pop-ups to events for hypnotists encountered on the street
- 39.
- Added pop-ups for events in the tavern back room
- 40.
- Added pop-ups for arena events
- 41.
- Added pop-ups to laboratory events
- 42.
- Events where the protagonist is ogled by other gym-goers. The chance depends on the beauty stat, and the protagonist's breast size can influence the outcome and artwork
### 0.8.1
- v0.8.1
- 1. Minor fixes
### 0.8.0
- v0.8.0
- 1. Mind Curse stat is reduced by 3 after sleeping
- 2. Added 6 minor events to the fields outside the city
- 3. Added 13 minor events to the forests outside the city
- 4. Testing a new type of tooltip when hovering over the action selection button in events
- 5. Enemy profiles have been created for the combat system(Oilhound_B, Oilhound_A, Phantasm02_SS, SlumBandit_B, SlumBandit_A, Cocktacle_B, Cocktacle_A, Poniktulhu_B, Poniktulhu_A)
- 6. Added a new enemy type for the forest, Cocktacle.
- 7. Added a new enemy type for the forest, Poniktulhu, with modified combat rules (Attacks against the Intoxication bar, not the health bar)
- 8. Added the possibility to meet the Phantasm in the forest.
- 9. Events of losing the battle in the fight with Cocktacle.
- 10. (Patreon) Events of losing the battle in the fight with Poniktulhu.
- 11. (Patreon) The "rabbit" rescued from the laboratory can now be "used" with corruption and arousal over 40, as well as a Mind Curse over 90
- 12. A character can now get a tattoo on their side when losing to Poniktulhu
- 13. The character can now change eye color in some cases of losing to Cocktacle
- 14. Added possibility to encounter different danger classes for existing enemies (except for the Fuckbunny, a rabbit is a rabbit. I'll add a crowd attack for them later) in places where they met before
- 15. The active effect of the Stealth Potion prevents the initiation of battles with monsters in the forests
- This required 174 new passages! =_=
### 0.7.1
- v0.7.1
- 1. Minor fixes
### 0.7.0
- v0.7.0
- 1. A new cursor, the "ghost cursor," has been added to the game
- 2. Two new options have been added to the settings menu, one of which switches the ghost cursor back to a normal one, and the other enables or disables the fog trail effect behind the cursor
- 3. Enemy combat mechanics have been added to the game
- 4. Added the "Dark, Dirty Stone Alley" background. Some scene backgrounds have been changed
- 5. Enemy profiles have been created for the combat system(Fuckbunny_С, Oilhound_С, Phantasm01_SS, Pigfucker_C, SlumBandit_C)
- 6. Tutorial information on combat mechanics has been added to the game in the Adventurers' Guild
- 7. Editing image placement in dream events
- 8. Now the player can become a member of the Adventurers' Guild for 200 units (It will be further developed in the future)
- 9. As a member of the adventurers' guild, the player can train in the arena's training halls
- 10. Moving through the fields outside the city may trigger a fight with monsters (Excluding forests and coastal strips)
- 11. "Exploring" the field location may trigger a fight with a monster or the collection of valuable herbs, claws, or mushrooms
- 12. The active effect of the Stealth Potion prevents the initiation of battles with monsters in the fields
- 13. When exploring the slums/west/east area in the evening, you can provoke a fight with a bandit, oilhound, or phantom
- 14. The active effect of the Stealth Potion prevents the initiation of battles with enemies in slums/west/east area
- 15. Events for fighting enemies within the city are only activated if the player is a member of the Adventurer's Guild
- 16. (Patreon)Losing to the Oilhound triggers a special event
- 17. (Patreon)Losing to the Fuckbunny triggers a special event
- 18. Losing to the SlumBandit triggers a special event
- 19. Losing to the Pigfucker triggers a special event
- 20. Three losses in a fight in one day result in hospitalization
- 21. The player's character can gain red hair when losing a fight to Pigfucker
- 22. The player character can get a tattoo by losing a fight with the Oilhound
### 0.6.1
- v0.6.1
- 1. Minor fixes
### 0.6.0
- v0.6.0
- 1. Fixed an error in the image path during barn work
- 2. Editing some images(Extra fingers, crooked faces from those that caught my eye)
- 3. In most passages of events, the image was shifted slightly lower
- 4. Colored background images have been added to almost all locations and events
- 5. An option has been added to the settings menu to enable or disable background color changes depending on the time of day
- 6. An Arena location has been added to the Western District
- 7. Four basic arena shows will be available in the evenings. Three of them offer a generous XP bonus for watching people fight
- 8. Next to the shelter, a notice board has been added containing advertisements for various possible places to earn money in the city and places to relax
- 9. Articles about the Arena and Laboratories have been added to the library. The library articles have undergone minor visual revisions
- 10. The city exit is blocked until the opportunity to become a guild member becomes available. Movement through the dungeons is blocked by walls that must be blown up with explosives. (Preparation for the release of monster battle content)
- 11. Added an event with a suspicious bunny in the laboratory. If a character lives in the northern area of the city and has Mind Curse >= 80 then she can take this creature home as a pet
- 12. Reduction of insanity and corruption due to sleep is increased. Increased arousal as a result of sleep is reduced
- 13. If a suspicious bunny lives with you, then sleep will be less effective in reducing the parameters of madness and corruption, and the daily increase in arousal will be greater
- 14. While watching the Arena show, if the character's Intoxication or Arousal is greater than or equal to 40, she can go to the restroom, where she will encounter a time anomaly showing her an erotic scene from the past, to which she can masturbate
- 15. A search counter error has been fixed. After searching in a particular area, to search in the same area again, you need to "relax" or search in a different area of the city
- 16. An event has been added that allows for possible sex with humans or beastmen on the beach while swimming. This event depends on parameters such as corruption or intoxication
### 0.5.1
- v0.5.1
- 1. Minor fixes
### 0.5.0
- v0.5.0
- 1. A laboratory building has been added to the eastern district next to the hospital where the character can work as a cleaner
- 2. The formulas for those responsible for the money received for work have been corrected; now the game character will earn more
- 3. Added a basic random poison gas event to each room in the Lobaratory
- 4. The requirement for using a glory hole is increased by >=60 points in the MindCurse stat
- 5. Added a Facehugger event for cleaning the room with tables in the laboratory
- 6. Map menu improvements. Addition of a button to display the route map Addition of buttons to display lists of location contents
- 7. Revision of texts and checking for errors and typos
- 8. Added a monster event to the cages when cleaning the laboratory prison premises
- 9. A brainwashing experiment event has been added to the laboratory during cleaning of the room with the surgical table.
- 10. A new event has been added to the tavern, requiring the character to go to the pantry to fulfill a special order. Depending on random chance and her reputation in the Northern Quarter (500), she will witness other waitresses performing special services or be offered the opportunity to perform these services herself
- 11. "NEXT" button lockout during story scenes reduced from 1500 to 700
- 12. Replacing the image of the drowning woman in the prologue (It irritated me)
- 13. New brothel event with two men
### 0.4.2
- v0.4.2
- 1.Editing fight spectator events
### 0.4.1
- v0.4.1
- 1.Editing the Hypnotist Event
### 0.4.0
- v0.4.0
- 1. Events of being attacked by a flock of crows while jogging in the park or exploring the eastern and slum areas, which occurs during the day or evening if the appropriate parameters are present
- 2. Added events of threatening omens in the sky and sea, when moving between main locations at a high level of the mindcurse and madness
- 5. Added events of random loss of direction
- 6. The bank has been changed and various ATMs containing a secret have been added to the location
- 7. Added TV viewing in the apartments of the game character. There are five channels in total, the choice of channel depends on the time of day and the characteristics of the character. Watching TV affects the characteristics of the character depending on the channel and the time spent watching
- 8. Six random dream events have been added; most require approximately 20 madness to activate. The purpose of these dreams is to slow the decline of Madness and Corruption stats when they are high
- 9. Added hypnosis events with Ratmen when searching in the Southern and Eastern Districts and with a human in the Slums District. The event type is influenced by the character's reputation in the Northern and Slums Districts, as well as the MindCurse and Beauty levels
- 10. Now, when skipping the story prologue, the player will be taken to the character generation window, and then to the flophouse location
- 11. When the player reaches the last passage of the END GAME scene, he will be automatically transferred to the game's start menu after 4 seconds of waiting
- 12. Added a variant of a horned blue-haired prostitute in the brothel
- 13. A random fight witness event has been added to the search in the northern, eastern, and slums areas. This includes fights between humans and beastmen, both during the day and at night, as well as the opportunity to earn money by finding a wallet there
- 14. While exploring the Western and Eastern districts or working in the park, you might come across a table with free tonic and the opportunity to make a donation
- 15. The masturbation option in a character's home only becomes visible when she is aroused enough to activate it
- In total 1050+ New arts in the game!!!
### 0.3.2
- v0.3.2
- 1. Added "end of day" button to Northern District housing
- 2. Fixed a bug where the three-digit number of days lived in the city shifted
- 3. Fixed incorrect cost of PSYCHOCORRECTION in the hospital
- 4. Fixed a bug in the formula for changing the reputation of a character in the park attack event
- 5. Added a change in character statistics in the glory hole item when participating in the glory hole event
### 0.3.1
- v0.3.1
- 1. Added edits from fix 0.2.4
- 2. Fixed a bug where for a donation to the "MODERNIZATION" project the character did not spend money but received it
- 3. Fixed the problem with displaying prologue and story intro images
### 0.3.0
- v0.3.0
- 1. Enlarged portrait of the character in mirrors
- 2. Most events and random encounters are now affected by whether the character is affected by a stealth potion or not
- 3. Resting outdoors with a high intoxication level leads to deep sleep and can cause some events
- 4. Added a nightclub that works 4 days a week at night, where the character can quickly raise fitness and corruption.
- 5. Added random events to the nightclub, with a man, a woman and a futanari, taking into account alcohol intoxication, submissiveness/dominance.
- 6. Added 4 sub-locations to the farm, a scene of meeting the heads of the farm and two places for earning money with basic events for them.
- 7. Improved maps and transition system between locations.
- 8. Several random events with a huge number of arts of various naked furries for farm locations, plus one event related to the parameter of the Mind Curse and corruption.
9. Scenes with various random characters in and out of swimsuits have been added to the beach, including a reptilian-looking furry.
10. The player can now randomly find various potions in the main locations of the city. The types of potions depend on the location.
- 11. Added library articles about the farm and the private beach.
- 12. A brothel and 6 events have been added to the slums area. At the beginning of each day, the game randomly determines who works in the brothel today
- In total 900+ New arts in the game!!!
### 0.2.4
- v0.2.4
- 1. Fixed the position of the button in the passage of the transition "00"
- 2. Added a placeholder image to the alchemist's shop for items with potions that are not available for sale.
### 0.2.3
- v0.2.3
- 1. Improved character menu and shop interfaces.
- 2. Now the game text can be selected and copied, scaling and scrolling of the interface is allowed.
### 0.2.2
- v0.2.2
- 1. Reduced corruption and madness loss while sleeping
- 2. The save menu window has been updated with buttons and functions for export, import, loading and saving.
- 3. Links to Patreon have been added to the game interface, where you can support the authors and learn about existing versions of the game
### 0.2.1
- v0.2.1
- 1. Fixed bugs in slums search scenes
- 2. Fixed a bug with purchasing a memory potion in the store, due to which the potion did not appear in the inventory
- 3. Fixed a bug with character generation in the prologue, when points allocated to "dexterity" were not saved
- 4. Editing event requirements for characteristics. (For example, a blowjob in a tavern, when it required corruption over 50 and over 49. This is not critical, but it can be confusing.)
- 5. Fixed a bug where the image of the red skirt being worn was not displayed in the clothing menu.
### 0.2.0
- v0.2.0
- 1. Replacing location art with more beautiful ones
- 2. Now the art changes of the art locations take into account the time of day
- 3. Red and blue public toilet cubicles in the West and East districts
- 4. Gloryhole Cock Sucking Events
- 5. Secret Way to Get a Foot Tattoo
- 6. Additional protection of parameters when restarting the game
- 7. Added a gym with the ability to enhance Fitness
- 8. Added Library with the ability to gain experience for reading books
- 9. Added masturbation/sex/group sex event in the gym shower.
- 10. Random tentacles burning event when exploring the docks and east area
- 11. Replacement of loot and potion bottle art
- 12. Passage placeholder for the SETTINGS button and exit from it to the CHEATS menu for subscribers
- 13. Library articles on monsters, items, character stats, and city locations
- 14. Replacement of the Body, Tattoo and Piercing tabs' art with new ones
- 15. New tattoo arts, change of their description
- 16. A beauty salon where the player can customize the color of hair, eyes, or remove horns, piercings, and tattoos.
- 17. Random events when mining pearls
- 18. Random encounter with police officers when inspecting the western district, the result depends on reputation
- 19. Now on the beach the character can swim and sunbathe, the scene and changes in parameters depend on corruption and breast size.
- 20. A movie theater in the eastern district that shows different films depending on the current time of day.
- 21. The city government building in the northern district. Inside the building there is a terminal with various paid programs that change the character's reputation for money.
- 22. A terminal in the hospital with which you can buy services for breast and butt size correction, as well as arrange various courses of psychotherapy and hypnosis.
### 0.1.1 (2025-07-28)
- v0.1.1 (2025-07-28)
- Initial Release