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Free & Early AccessSuggested

FarmD

4.1(17 votes)

Game Insight

FarmD: A Fantasy Furry Playground

FarmD invites you to an animated world where you can indulge in intimate encounters with your four-legged dragon companion, all set against a backdrop of fantastical landscapes. The game is currently under development and will eventually offer expanded content to include additional species for both the player and their partner, larger environments to explore, anthro characters, and more.

To fully immerse yourself, FarmD offers compatibility in two play styles: Virtual Reality (VR) and desktop (non-VR). While VR enhances the overall experience, all content remains accessible whether you choose the VR route or prefer a non-VR set-up.

The LewdLoad Verdict

FarmD is an enticing prospect for those who enjoy animated, fantasy-driven adult gaming experiences. With its commitment to ongoing development and support across multiple platforms, it promises an engaging, immersive journey into the realm of intimate encounters with your dragon friend.

Changelog

### 1.9.2 - v1.9.2 - [general] - ADDED - - Added an Anthro/Anthro Pawplay interaction, accessible from the solo Anthro Sit Down interaction on the crate. - - Added an Anthro/Anthro Tribbing interaction, accessible from the solo Anthro Lie Down freeform interaction. - - Added a Feral/Feral Pawplay interaction, accessible from the solo Feral Lie Down interaction on the sofa. - - Added a Feral/Feral Witness Majesty interaction, accessible from the Clifftop viewpoint. - CHANGED - - The Character Menu and Main Menu buttons are now available in the pause menu during an interaction. - - The Interaction Guide now groups character-based interactables by body orientation instead of per-character, to make the list a bit shorter when there are multiple characters. - FIXED - - Tweaked some Simulated fluid settings to help fix crashing issues in some scenarios. - - Adjusted physics settings for characters' hands to fix arousal gain not working in some scenarios, such as a character fingering/fisting themselves. - - Fixed a bug with inventory handling that would cause items to either not despawn properly or be removed from characters' inventories when changing scenes. - - Fixed a bug where partners following a patrol route such as in the "Belly Riding" interactions would continue moving after ending the interaction. - - Fixed an animation bug that could occur when starting an interaction while a character is playing an idle animation. - - Fixed an error that could occur when exiting and re-joining the same interaction. - - Fixed an error that could occur when a partner AI attempted to join another partner to start a nested interaction. - [desktop] - FIXED - - Fixed a bug where the first-person camera view could be set to the wrong character after having used it while in the Animation Editor. - [vr] - CHANGED - - Reworked the backend handling for UI menu interactions for VR to be a bit less hacky. Everything should work mostly the same as before, and now both hands have UI pointers instead of only one at a time. - - Changed the resolution/dimensions of the menu tablet, so UI elements can be more consistent with desktop mode. - - Adjusted some physics on characters' holes to make fingering/fisting easier. - [interaction studio] - ADDED - - Added 6 new interactable types, which can be found in the Farmhouse and Test Room scenes. - - Added a new Effect type to set or unset State Machine Flags, to allow for more complex logic checks for states or transitions having been reached. - - Added new Condition types to check the status of State Machine Flags to trigger transitions. - CHANGED - - The Cock Rotation animation track will no longer affect cocks when sheathed in order to prevent clipping issues. - FIXED - - Interactions with "special action" buttons will no longer keep those buttons active during any nested interactions. ### 1.9.1 - v1.9.1 - [general] - ADDED - - Added an Interaction Guide screen accessible from the pause menu, which lists out all the interactions in the game, where to find them, and their conditions to start. - - Added a Mods panel to the Options, where any installed mods can be enabled or disabled, or have their settings modified. - - Added an Anthro Lie Down interaction for the beds in the Farmhouse. - - Added a Feral Lie Down interaction for the beds in the Farmhouse. - - Added a Feral/Anthro/Feral Sandwich interaction, accessible from the Feral/Anthro Missionary interaction on the hay bales or wall interactables. - - Added a Feral/Anthro/Feral Face Sandwich interaction, accessible from the freeform Feral/Feral Tribbing interaction. - - Added a Feral/Feral Servicing interaction, accessible from the freeform Feral Bend Over interaction. - - Added a Feral/Anthro Pawplay interaction, accessible from the freeform Anthro Lie Down interaction. - - Added a Feral/Anthro Pawplay interaction, accessible from the freeform Feral Sit Down interaction. - CHANGED - - Changed the destination marker that appears when directing partners to walk somewhere so it is now per-character instead of one global marker. - - Adjusted some button placement across several of the menus, particularly in the Interaction Studio, for a more consistent user experience. - - Idle animation variants no longer play while the Character Menu is open. - - Increased the maximum values on the fluid Particle Limit and Lifespan sliders. - - Increased the arousal gain from fingertip contacts, to make some hand interactions less tedious. - FIXED - - Fixed some scenarios where a partner's text bubble to invite the player to an interaction was staying active when it shouldn't be. - - Reworked some internal handling of fluid emitters to hopefully fix some instability/crashing issues some people were having with Simulated fluids. - - Fixed some physics issues that could occur with the Gryphon model, as well as inconsistent placement on the foot sole marker causing animation alignment issues. - - Fixed some touch targets on the feet of the Drake model being misplaced. - - Fixed hair / fur on the Big Cat Male model being visible in first-person view. - [desktop] - CHANGED - - Keyboard inputs are now properly reset / stopped when the game loses application focus. - [vr] - CHANGED - - The node color for "interaction" actions in the Radial menus are now a cyan color to differentiate them from other character actions. - - The wrist UI elements now appear in-line with the character radial menu when opened, to make it easier to see which character is being directed. - - When moving between scenes, the player is now positioned facing forward relative to their headset, rather than the orientation of their play area. - FIXED - - Fixed some behaviour for characters' head joints being unlocked in some scenarios when they shouldn't be, causing physics issues during interactions. - - Fixed an error that could occur in some scenarios when a partner has invited the player to an interaction that uses certain effects. - - Fixed animation issues with the player's feet, if using VR foot tracking while in an interaction that changes the foot's alignment target. - [interaction studio] - ADDED - - You can now set the icons on transition action buttons and animation groups. - - Added a new Effect type "Override VR Markers", allowing the VR headset marker to be changed during a transition or state, so the VR player's POV can change during the course of an interaction. - - Added a new Condition type "Has Pussy or Male Slit Penetrable". - - Added a handful of new localized action words for transition action buttons. - - Added a "Save and Exit Studio" button in the Animation Editor menu to quit out of the Interaction Studio completely instead of having to back out of all of the menus. - CHANGED - - Adjusted the wording on Conditions and Effects where they are listed in the studio, to make it clearer which role the condition or effect applies to. - - Some fields on transition actions leading to the Exit state are now hidden, since these actions are shown for all characters in the interaction and are always available to Active AI partners. - - The escape key now toggles the menu in the Animation Editor. - FIXED - - Fixed the "Set Collisions Enabled" effect being somewhat confusing because it actually set the collisions to be ignored when the "set active" flag is on. - - The Role field on transition-level Events now populates the dropdown with the correct saved role when opening the menu to edit the event. - - Action buttons for animation groups on non-Pose layers (head, hands, feet) now appear correctly under their headings in desktop mode instead of being listed with Pose-level actions. - - Fixed some UI overlap issues in the "Preview Other Layers" menu in the Animation Editor. - [modtools] - ADDED - - Added the initial framework for loading and managing mods. See the new modding quickstart guide at - https://softscale.net/user-manual/ModdingQuickstart - to get started. - [importer] - CHANGED - - Increased the default arousal gain on the Fingertip prefab so hand interactions are less tedious. - - Improved some validation checks during the character package build process. ### 1.9.0 - v1.9.0 - ADDED - - Added controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data. - - Added a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button). - - You can now play as Feral species by changing the player character's Body Orientation in the Character Menu. - - Added a new collaborator Spud Dastardly to the team! Doing animation work on some new interactions. - - Added a new Feral/Anthro Servicing interaction, accessible from the solo Feral Lie Down -> Roll Over position. - - Added a new Feral/Feral/Anthro Spitroast interaction, accessible from the new Feral/Anthro Servicing interaction. - - Added a new Anthro/Anthro/Anthro Train interaction, accessible from the Anthro/Anthro Bend Over interaction at the crate or kitchen counter interactables. - - Added an Anthro/Anthro Missionary position on the beds in the house. - - Added cunnilingus to the Anthro/Feral Servicing and Anthro/Anthro Servicing interactions. - - Added a Feral/Feral Riding interaction, accessible from the hay bales and similar interactables. - - Added a freeform Feral/Feral Kissing interaction. - - Added a Feral/Feral 69 interaction, accessible from the Lie Down -> Roll Over position. - - Added a Feral/Feral Missionary interaction, accessible from the Lie Down -> Roll Over position. - - Added a Feral/Feral Tribbing interaction, accessible from the Lie Down -> Roll Over position. - - Added a Feral/Feral Servicing interaction for the hanging plank interactable. - - Added a Feral/Feral Doggystyle interaction, accessible from the solo Bend Over interaction. - - Added a Feral/Feral/Feral Spitroast interaction, accessible from the Feral/Feral Doggystyle interaction. - - Added a Feral/Feral Sleeping interaction on the ground-level bed/blanket interactables. - - Added a Feral/Feral Sleep Sex interaction, accessible from the Feral/Feral Sleeping interaction. - - Added a Feral/Feral Kiss interaction, accessible from the Feral/Feral Sleeping interaction. - - Added a Feral/Anthro Sleep Sex interaction, accessible from the Feral/Anthro Sleeping interaction. - - Added a Feral/Anthro Kiss interaction, accessible from the Feral/Anthro Sleeping -> Roll Over position. - - Added an Anthro solo Kneel interaction. - - Added an Anthro solo Bend Over interaction. - - Added a Feral/Anthro Doggystyle interaction, accessible from the Anthro Bend Over interaction. - - Added a Feral/Anthro Servicing interaction, accessible from the Anthro Bend Over interaction. - - Added a Feral/Anthro Missionary interaction, accessible from the Anthro Lie Down interaction. - - Added an Anthro/Anthro Cowgirl interaction, accessible from the Anthro Lie Down interaction. - - Added a Feral Sexy Pose interaction, accessible from the Feral Lie Down interaction on the sofa. - - Added a Feral Sit Up interaction, accessible from the Feral Lie Down interaction on the sofa. - - Added a Feral Handstand interaction for the hanging plank interactable. - - Added a Feral Sit Up interaction, accessible from the Feral Sit Down interaction. - - Added a Feral Lift Leg interaction, accessible from the Feral Lie Down interaction. - - Added a Feral/Anthro Servicing interaction, accessible from the Feral Lie Down interaction. - - Added a Feral Lift Leg interaction for the Crate or Kitchen Counter interactables. - - Added a Feral Self-Servicing interaction, accessible from the Lie Down -> Roll Over position. - - Added a Feral/Anthro Tribbing interaction, accessible from the Anthro Sit Down interaction on the crate with half-wall interactable. - - Added a Feral/Anthro/Anthro Double Penetration interaction, accessible from the Feral/Anthro Missionary interaction on the hay bales and similar interactables. - - Added a variant of the Belly-Riding interaction with the Anthro character penetrating the Feral. - - Added a variant of the Belly-Riding interaction with the Anthro character giving oral to the Feral. - - Added an "Off" option for partner AI, to prevent partners from choosing any actions or new interactions. - - Partners with AI enabled will now invite you to join interactions with a popup window. - - Partners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose. - - Added sliders to the Character Menu for partners to allow the adjustment of their "boredom rate" - that is, how often they will choose new interactions or pick new actions during an interaction. - - Added new voice packs for Drake and Gryphon. The previous voice packs have been renamed to "Legacy". - - Added jumping / falling animations for ferals. Also, you can now jump while saddle-riding. - - Characters will now occasionally do alternate idle animations when standing still and not in an interaction. - - Added icons to the pause menu buttons. - CHANGED - - The version of Unity and a number of third-party packages have been updated, and should provide a slight improvement to performance. - - The package used for Simulated fluids has been updated and now uses a GPU solver instead of CPU, which should give better performance in most cases. Simulated fluid properties have also been updated to look a bit nicer. - - Handling for aligning hands and feet to objects in interactions has been changed, and should reduce some inconsistencies in animation of these limbs across different character models. - - Any "Partner"-type interactions available to the player now appear in the Change Interaction menu when not in an interaction, similar to the Freeform interactions. - - Adjusted settings for arousal triggers on penetrables so they can interact with each other, to allow arousal to be gained from kissing / scissoring interactions. - - The ordering of action buttons in a number of built-in transitions has been adjusted for consistency. - - Top-level interactions for characters (Freeform, Partner, etc) no longer show duplicate items in the Change Interaction Menu when they lead to the same role. - - Interactions in the Change Interaction Menu are no longer prefixed with their interactable names at all times, only if there are duplicates with the same name. - - Feral characters now have finger collision and support for curling their fingers. - - Partners now have a Cancel Interaction option when they are waiting for others to join a nested interaction to prevent soft-locks. - - When starting an interaction that requires a partner, if there is only one available partner, they will be automatically invited to join you. - - Partner AI will no longer get bored and choose a new activity while the Change Interaction menu is open. - - Voice packs are no longer limited by body orientation, and can be assigned to any character. - - Changing a character's voice pack now updates their vocals right away, instead of only after closing the Character Menu. - - The Saliva Strings feature now works properly for Feral characters. - - Cum emission speed no longer scales with cock size, to prevent issues with fluids not emitting at small sizes. - - Reworked the character expression system, which should mostly be unnoticeable but has fixed a few edge-case bugs and fixed some layering/override issues. - - Bumped up the lighting brightness in the grotto and farmhouse basement. - FIXED - - Fixed a bug that could cause partner AI to stop choosing new interactions in some scenarios. - - Fixed a bug that was causing duplicate vibration devices to get added in the profile, and causing incorrect behaviour in the Vibrators panel like settings not being saved correctly. - - Fixed some bugs where the "Change Interaction" button would not appear in some situations after exiting an interaction or resetting characters. - - Fixed a bug where unavailable interactions/roles could sometimes be listed in the "Change Interaction" menu, causing characters to get softlocked when trying to start them. - - Fixed a bug where some animated properties would not reset to their defaults correctly when exiting an interaction in some scenarios, especially using the Reset Characters button. - - Fixed some situations where a character's mouth could get stuck open. - - Fixed an error that could occur when trying to load a character model with incorrectly configured touch targets. - - Optimized some files to cut down RAM/VRAM usage in general and help prevent crashes on lower-end systems, reduce the game's file size, and improve loading times when changing scenes. - - Fixed floor colliders in the Farmhouse scene to help prevent fluids from falling through. - - Fixed some physics issues that could occur when changing character species while at a non-standard scale. - - Fixed some physics issues with characters' balls, especially when the character has a small size. - - Fixed bugs with the player character model's draw distance when in third-person view, and occasional issues with the "Toggle Muzzle" setting not working correctly. - - Fixed some error handling when loading interactions that have invalid versions. - - Fixed UI overlap issues in the Character Menu for characters that have lots of customization options, such as the Kobold. - - Creating a new save file while already in-game will keep you in the same scene instead of defaulting to the Valley scene. - - Enabling and disabling interactions in the Interaction Library now correctly updates their availability in-game. - - Fixed an error that could occur when loading a species that doesn't have a tail. - - Fixed some errors that could occur when reloading character species in the Character Menu. - - Fixed an error that could occur when falling out of the world during an interaction, such as when Saddle Riding. - - Fixed animation issues that could occur in some scenarios when idle animations were interrupted. - - Fixed the player's hands making constant skin-rubbing impact sounds when moving around. - - Fixed an occasional error that could pop up when an interaction ends just as one of its transitions is starting. - - Fixed some neck twist issues that could occur on Feral characters, especially with custom characters. - - Fixed an intermittent bug that could cause an anthro character's hands/fingers to not initialize correctly when loading a save file or changing species. - - Simulated fluid quality settings are now being properly applied when launching the game. - - Fixed a bug where simulated fluids would render opaque instead of transparent in some scenarios. - - Fixed a bug where fluids would sometimes not collide correctly with characters. - - Fixed simulated fluids behaving strangely when the player is far away from the center of the map. - - Fixed some lighting issues with the exterior of the farmhouse. - - Fixed mipmap issues causing visible seams on some character models. - NOTES - - Due to API changes, any interactions made in v1.8.1+ will not be compatible with older versions of the game. - [desktop] - ADDED - - Added a "Kiss" action to the Feral/Anthro Mawplay interaction. - - Added an Anthro/Anthro Kissing interaction with your partner. - - Fixed alignment issues that could occur with characters' heads during some interactions when in first-person view. - - Fixed an error that could occur when reassigning hotkeys. - CHANGED - - Equipped items can no longer be removed during interactions. - FIXED - - Fixed an issue with the Feral/Anthro servicing interaction where the POV camera range would remain restricted after exiting the "nuzzle sheath" action. - - Fixed the Feral/Anthro servicing interaction missing the "finger sheath" hand actions when the feral partner has a sheath. - [vr] - ADDED - - Restored support for picking up anthro partners by the hips and carrying them. - - Touching lips with your partner will now trigger kissing expressions for both characters. - - Added a "Toggle Hand Control" action when playing as Feral to set whether the feral's hands are tracking to the controllers or controlled by animation. - CHANGED - - The radial menus for configurable objects like the VR camera can now be used while the menu tablet is active. - - Certain UI/HUD elements are no longer rendered in the VR camera object's screen, to reduce clutter. - - Pinning the mirror in place will now keep it active when changing between characters in the Character Menu. - - For better alignment and compatibility with nested interactions, the Anthro/Anthro Bend Over interaction on the crate or kitchen counter now requires the VR player to properly "join" the interaction when in the Top role, rather than being able to move around freely. - - For better support for directing two partners to do an interaction that previously would have allowed the VR player not to "join" directly, such as the Feral/Anthro Servicing position on the hanging plank, there is now a confirmation popup when directing the partner to start this interaction which allows you to join it yourself or direct another partner to join instead. - FIXED - - Fixed some collision issues to make fingering/fisting your partner a bit easier. - - Selecting UI elements from lists in the character Body menu, such as cock types and cosmetic options, should work more consistently now. - - Fixed an error popup and collision issues when inserting a dildo into a character's holes. - - Fixed some error spam if the SteamVR menu is opened during gameplay. - - Fixed an intermittent issue where the player's hands would collide with their own arms, causing them to try to fly away from the player's body. - - Fixed a bug where the trigger zones attached to feral partners' head and rear could not be targeted with the Interact pointer in VR mode. - - Fixed a bug where interactions that allowed for player movement would cause the player to fall through the floor in VR mode. - - Fixed an error that could occur in some interactions where the VR player is not required to join. - - Adjusted the size and position of the "wetness painter" for the VR player's lips, so it should better match where the lips are for Anthro and Feral characters. - [interaction studio] - ADDED - - Added many new touch target types, so you can attach limbs to a character's body in more places. - - Added a "Penetration Angle" animation track type, to adjust the angle of penetration for a cock going into a penetrable. - - Added a "Cock Base Angle" animation track type, to adjust the angle of a character's cock instead of always pointing directly forward. - - Added a "Full Character" animation track type, to move the character's entire body at once. - - Added a new Play Emote animation event type, which can trigger various expression emotes defined for the character in the importer SDK. - - Added a "Kissing" expression option to the Set Expression animation event. - - Added a Transitions section when selecting a State in the State Machine Editor, so the transitions can be sorted to determine the order their action buttons are listed on screen, and the order their conditions are evaluated. - - The camera in the Interaction Studio can now be moved using the WASD keys. - - The first-person camera is now available in the Animation Editor (hotkey: V), and will take the role of the character that is currently being animated. - - You can now toggle between local and global position/rotation gizmos (hotkey: G) in the Animation Editor. - - Added headings/groupings to the Add Tracks modal in the Animation Editor to better organize the list of objects. - - Added a hotkey for selecting all keyframes in the current animation (default: K). - - Holding the Alt key and clicking on a track in the animation editor now selects all of the keyframes on that track. - - Holding the Alt key and clicking on a keyframe in the animation editor now selects all of the keyframes on the same frame. - - Holding the left Ctrl key and clicking on the change-animation buttons in the animation editor now skips inactive animations and selects the next active animation. - - Added a "None" option to the Allow Character Movement special behaviour, so the regular walk-cycle animations can be fully overridden by interactions while moving. - - Added a "Copy From State" button when setting the VR Headset Marker for a role, to copy the position of the character's head from an animation instead of needing to set it manually. - - Added a "Copy From Parent" button when setting the VR Headset Marker for a role, to copy the position from the parent role if in a nested interaction. - - Added an Author field to interactions. - - Added some error/warning validation to the Interaction Studio to indicate scenarios when an interaction is misconfigured and may not work in-game, particularly for nested interactions. - CHANGED - - The internal alignment handling for hands and feet has changed slightly for non-Default alignment targets. Any animations that aligned a hand or foot to a touch target or cock may need to be updated. Additionally, alignment with these limbs should now be functioning properly for Feral characters. - - The "Rimming Lick" expression is now implemented for Feral characters. - - Tweaked some thresholds for the alignment system when aligning cocks and penetrables, or two penetrables together, to reduce the likelihood of characters getting rotated around the wrong way. - - The first role in a character-based interaction (freeform, partner, etc) now correctly locks its interaction marker position to (0,0,0) to prevent animation/navigation issues. - - Pressing Tab when any of the X/Y/Z input fields for editing a keyframe have focus now cycles through those fields. - - The escape key now closes the Interaction Library menu for consistency with other menus. - FIXED - - Fixed an error that could occur when copying an interaction that has "broken" conditions, such as referencing a state that has been deleted. - - Fixed errors that could appear when moving or rotating the camera plane for an interaction. - - Fixed errors that could occur when scrubbing the timeline past animation events with invalid targets, for example a "Change Alignment" for a cock on a character that doesn't have one. - - Fixed a few edge-case issues that could occur as a result of animations not getting reset properly on a character after exiting the animation editor. - - Changing properties of the "Change Alignment" event while the timebar is within the duration of the event transition now applies the new settings correctly. - - Fixed some scenarios where animations that had multiple "Change Alignment" events or event tracks were behaving incorrectly when scrubbing in the animation editor. - - Fixed a bug where the "Head Offset" object would be locked to one rotation in the animation editor in some scenarios. - - Grouped animation sets which use synced animations will no longer show the action buttons for roles that have no unsynced animations in their groups. - - Weighted or grouped animation sets now properly stop playing the synced animation when the partner it is synced to changes to a different animation or group. - - Fixed the visual position of characters in nested interactions that are linked to parent roles, which were incorrectly placed when editing role markers. - - Fixed an error that could occur when executing transitions from an Any state that didn't use the action button. - - Characters' mouths now properly cause arousal gain when colliding with their own penetrables. - - Fixed an error when playing synced animations, if the synced animation has no animation clip assigned. - - Fixed characters' limbs being reset to their default targets when walking around in interactions that allow movement. - - Fixed some limb animation issues when using the Attach Characters special behaviour. - - Fixed some character rotation issues that could occur with partners when using the Attach Characters special behaviour. - [importer sdk] - ADDED - - All characters are now required to have hand-palm and foot-sole objects defined, for the interaction studio to use for alignment. These fields have been added to the Limb Setup module along with an Initialize button for generating the objects at their expected orientations, which should then be tweaked as needed. See the Example scenes for the expected placement on characters. - - Added a field in the Cock module for Cock Rotation Base, to allow the cock's rotation to be animated in interactions. This should be the sheath bone for any sheathed characters to prevent clipping issues, or just the cock base bone otherwise. Additionally, you can define override objects in the Sheath Type in Configurable Parts in order to use different rotation roots with different sheath types. - - Added many new touch target types - use the Generate Touch Targets button to add the new ones to existing characters. - - Added some more validation for some fields, to prevent errors when building the package or loading in the game. - - Added new Expression emote types - smile, snarl, playful, and yawn. - - Added support for a Kissing expression loop. - CHANGED - - Due to API changes, any .fdc files built before v1.8.1 need to be re-exported with the Importer v1.8.1+ in order to work correctly in v1.8.1+ of the game. - - The version of Unity was updated to 6.0.49f1, so any projects that use the Importer package may also need to be updated to a 6.0.x version to work correctly. - - New touch targets created using the Generate Touch Targets button are now placed at the expected orientation for animations to work, so they should require much less tweaking and trial-and-error. Also see the Example scenes for the expected placement on characters. - - A script used by the PlayerTouchTrigger prefab has been updated (CompoundTriggerPlayerTouch), which in built-in models is used to control the trigger zones for the left and right eyes closing when a player's hand is nearby. If you had used this prefab in your custom characters, make sure to update its Expression Type value accordingly. - - The "Head Offset" is now required for Feral characters like it was for Anthros, to establish the orientation of the VR headset / POV camera on the character. - - Feral characters can now do the Hand/Finger setup to initialize finger controls. This requires the use of a Humanoid Unity Avatar on the model to assign the hand/finger bones, as well as a Finger Curl expression animation to define the open and closed poses for the hands. - REMOVED - - Removed the "Status / Available Activities" section from the Character Importer component since it was out of date and not set up to handle the new interaction system. - - The "Is Slit" flag on configurable sheath types has been removed since it is no longer used in-game. ### 1.8.5 - v1.8.5 - [general] - ADDED - - You can now play as Feral species by changing the player character's Body Orientation in the Character Menu. - - Added new voice packs for Drake and Gryphon. The previous voice packs have been renamed to "Legacy". - - Added jumping / falling animations for ferals. Also, you can now jump while saddle-riding. - - Added a Feral/Feral Riding interaction, accessible from the hay bales and similar interactables. - - Added a freeform Feral/Feral Kissing interaction. - - Added a Feral/Feral 69 interaction, accessible from the Lie Down -> Roll Over position. - - Added a Feral/Feral Missionary interaction, accessible from the Lie Down -> Roll Over position. - - Added a Feral/Feral Tribbing interaction, accessible from the Lie Down -> Roll Over position. - - Added a Feral/Feral Servicing interaction for the hanging plank interactable. - - Added a Feral/Feral Doggystyle interaction, accessible from the solo Bend Over interaction. - - Added a Feral/Feral/Feral Spitroast interaction, accessible from the Feral/Feral Doggystyle interaction. - - Added a Feral/Feral Sleeping interaction on the ground-level bed/blanket interactables. - - Added a Feral/Feral Sleep Sex interaction, accessible from the Feral/Feral Sleeping interaction. - - Added a Feral/Feral Kiss interaction, accessible from the Feral/Feral Sleeping interaction. - - Added a Feral/Anthro Sleep Sex interaction, accessible from the Feral/Anthro Sleeping interaction. - - Added a Feral/Anthro Kiss interaction, accessible from the Feral/Anthro Sleeping -> Roll Over position. - CHANGED - - Feral characters now have finger collision and support for curling their fingers. - - Changing a character's voice pack now updates their vocals right away, instead of only after closing the Character Menu. - - Partner AI will no longer get bored and choose a new activity while the Change Interaction menu is open. - FIXED - - Fixed some errors that could occur when reloading character species in the Character Menu. - - Fixed an error that could occur when falling out of the world during an interaction, such as when Saddle Riding. - - Fixed animation issues that could occur in some scenarios when idle animations were interrupted. - - Fixed the player's hands making constant skin-rubbing impact sounds when moving around. - [desktop] - FIXED - - Fixed a bug when opening the inventory after launching the game with no partners. - [vr] - ADDED - - Added a "Toggle Hand Control" action when playing as Feral to set whether the feral's hands are tracking to the controllers or controlled by animation. - FIXED - - Fixed an intermittent issue where the player's hands would collide with their own arms, causing them to try to fly away from the player's body. - - Fixed a bug where the trigger zones attached to feral partners' head and rear could not be targeted with the Interact pointer in VR mode. - - Fixed a bug where interactions that allowed for player movement would cause the player to fall through the floor in VR mode. - [interaction studio] - ADDED - - Added a "Copy From State" button when setting the VR Headset Marker for a role, to copy the position of the character's head from an animation instead of needing to set it manually. - - Added a "Copy From Parent" button when setting the VR Headset Marker for a role, to copy the position from the parent role if in a nested interaction. - FIXED - - Fixed the visual position of characters in nested interactions that are linked to parent roles, which were incorrectly placed when editing role markers. - - Fixed an error that could occur when executing transitions from an Any state that didn't use the action button. - [importer sdk] - CHANGED - - The "Head Offset" is now required for Feral characters like it was for Anthros, to establish the orientation of the headset / POV camera on the character. - - Feral characters can now do the Hand/Finger setup to initialize finger controls. This requires the use of a Humanoid Unity Avatar on the model to assign the hand/finger bones, as well as a Finger Curl expression animation to define the open and closed poses for the hands. ### 1.8.4 - v1.8.4 - Multi-partner support and multi-character interactions, and some quality-of-life improvements. - [general] - ADDED - - Added controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data. - - Added a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button). - - Partners with AI enabled will now invite you to join interactions with a popup window. - - Partners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose. - - Added a new collaborator Spud Dastardly to the team! Doing animation work on some new interactions. - - Added a new feral/anthro Servicing interaction, accessible from the solo feral Lie Down -> Roll Over position. - - Added a new feral/feral/anthro Spitroast interaction, accessible from the new Servicing interaction. - - Added a new anthro/anthro/anthro Train interaction, accessible from the anthro/anthro Bend Over interaction at the crate or kitchen counter interactables. - FIXED - - Fixed an error that could occur when loading a species that doesn't have a tail. - - Fixed errors that could occur in some scenarios when a feral character was using one of the non-feral voice packs. - [desktop] - FIXED - - Fixed alignment issues that could occur with characters' heads during some interactions when in first-person view, such as the anthro/anthro Kissing interaction. - - Fixed an error that could occur when reassigning hotkeys. - [vr] - CHANGED - - For better alignment and compatibility with nested interactions, the anthro/anthro Bend Over interaction now requires the VR player to properly "join" the interaction when in the Top role, rather than being able to move around freely. - - For better support for directing two partners to do an interaction that previously would have allowed the VR player not to "join" directly, such as the feral/anthro Servicing position on the hanging plank, there is now a confirmation popup when directing the partner to start this interaction which allows you to join it yourself or direct another partner to join instead. - [interaction studio] - ADDED - - Holding the Alt key and clicking on a track in the animation editor now selects all of the keyframes on that track. - - Holding the Alt key and clicking on a keyframe in the animation editor now selects all of the keyframes on the same frame. - - Holding the left Ctrl key and clicking on the change-animation buttons in the animation editor now skips inactive animations and selects the next active animation. - - Added a hotkey for selecting all keyframes in the current animation (default: K). - - Added a "None" option to the Allow Character Movement special behaviour, so the regular walk-cycle animations can be fully overridden by interactions while moving. - - Added an Author field to interactions. - CHANGED - - Pressing Tab when any of the X/Y/Z input fields for editing a keyframe have focus now cycles through those fields. - FIXED - - Grouped animation sets which use synced animations will no longer show the action buttons for roles that have no unsynced animations in their groups. - - Weighted or grouped animation sets now properly stop playing the synced animation when the partner it is synced to changes to a different animation or group. - - Fixed some rotation issues with the first-person camera mode in the animation editor. ### 1.8.1 - v1.8.1 - FIXED - - Being in Simple fluid mode now properly cleans up the simulated fluid resources to reduce VRAM usage. - - Optimized some files to cut down RAM/VRAM usage in general and help prevent crashes on lower-end systems, reduce the file size, and improve loading times when changing scenes. - - Fixed simulated fluids behaving strangely when the player is farther away from the center of the map (at the Stable). - - Fixed floor colliders in the Farmhouse scene to help prevent fluids from falling through. ### 1.8.0 - v1.8.0 - [general] - ADDED - - Added an Anthro/Anthro Missionary position on the beds in the house. - - Added cunnilingus to the Anthro/Feral Servicing and Anthro/Anthro Servicing interactions. - - Added icons to the pause menu buttons. - CHANGED - - The version of Unity and a number of third-party packages have been updated. - - The package used for Simulated fluids has been updated and now uses a GPU solver instead of CPU, which should give better performance in most cases. Simulated fluid properties have also been updated to look a bit nicer. - - Handling for aligning hands and feet to objects in interactions has been changed, and should reduce some inconsistencies in animation of these limbs across different character models. - - Voice packs are no longer limited by body orientation, and can be assigned to any character. - FIXED - - Fixed a bug that could cause partners to stop choosing new interactions in some scenarios. - - Fixed a bug where fluids would sometimes not collide correctly with characters. - - Fixed a bug that was causing duplicate vibration devices to get added in the profile, and causing incorrect behaviour in the Vibrators panel like settings not being saved correctly. - - Fixed some bugs where the "Change Interaction" button would not appear in some situations after exiting an interaction or resetting characters. - - Fixed some situations where a character's mouth could get stuck open. - - Fixed an error that could occur when trying to load a character model with incorrectly configured touch targets. - - Fixed some lighting issues with the exterior of the farmhouse. - REMOVED - - Saliva strings have been temporarily disabled since they weren't working correctly with the new fluid setup. - NOTES - - Due to API changes, any interactions made in v1.8.1+ will not be compatible with older versions of the game. - [desktop] - FIXED - - Fixed an issue with the Feral/Anthro servicing interaction where the POV camera range would remain restricted after exiting the "nuzzle sheath" action. - - Fixed the Feral/Anthro servicing interaction missing the "finger sheath" hand actions when the feral partner has a sheath. - [vr] - ADDED - - Restored support for picking up anthro partners by the hips and carrying them. - FIXED - - Fixed some collision issues to make fingering/fisting your partner a bit easier. - - Selecting UI elements from lists in the character Body menu, such as cock types and cosmetic options, should work more consistently now. - [interaction studio] - ADDED - - Added many new touch target types, so you can attach limbs to a character's body in more places. - - Added a track type for Penetration Angle, to adjust the angle of penetration for a cock going into a penetrable. - - Added a track type for Cock Base Angle, to adjust the angle of a character's cock instead of always pointing directly forward. - CHANGED - - The internal alignment handling for hands and feet has changed slightly for non-Default alignment targets. Any animations that aligned a hand or foot to a touch target or cock may need to be updated. Additionally, alignment with these limbs should now be functioning properly for Feral characters. - - The "Rimming Lick" expression is now implemented for Feral characters. - - Tweaked some properties for the alignment system when aligning cocks and penetrables, or two penetrables together, to reduce the likelihood of characters getting rotated around the wrong way. - FIXED - - Fixed an error that could occur when copying an interaction that has "broken" conditions, such as referencing a state that has been deleted. - - Fixed errors that could appear when moving or rotating the camera plane for an interaction. - - Fixed errors that could occur when scrubbing the timeline past animation events with invalid targets, for example a "Change Alignment" for a cock on a character that doesn't have one. - - Fixed a few edge-case issues that could occur as a result of animations not getting reset properly on a character after exiting the animation editor. - [importer] - ADDED - - All characters are now required to have hand-palm and foot-sole objects defined, for the interaction studio to use for alignment. These fields have been added to the Limb Setup module along with an Initialize button for generating the objects at their expected orientations, which should then be tweaked as needed. See the Example scenes for the expected placement on characters. - - Added a field in the Cock module for Cock Rotation Base, to allow the cock's rotation to be animated in interactions. This should be the sheath bone for any sheathed characters to prevent clipping issues, or just the cock base bone otherwise. Additionally, you can define override objects in the Sheath Type in Configurable Parts in order to use different rotation roots with different sheath types. - - Added many new touch target types - use the Generate Touch Targets button to add the new ones to existing characters. - - Added some more validation for some fields, to prevent errors when building the package or loading in the game. - CHANGED - - Due to API changes, any .fdc files built before v1.8.1 need to be re-exported with the Importer v1.8.1+ in order to work correctly in v1.8.1+ of the game. - - The version of Unity was updated to 2022.3.61f1, so any projects that use the Importer package may also need to be updated to a 2022.3.x version to work correctly. - - New touch targets created using the Generate Touch Targets button are now placed at the expected orientation for animations to work, so they should require much less tweaking and trial-and-error. Also see the Example scenes for the expected placement on characters. - REMOVED - - Removed the "Status / Available Activities" section from the Character Importer component since it was out of date and not set up to handle the new interaction system. ### 1.7.5 - v1.7.5 - [desktop/vr] - ADDED - - Added an anthro/anthro 69 interaction, accessible from the "Lie Down" interaction. - CHANGED - - Partners set to Active AI will no longer choose to "Stop" during the built-in sex positions. - - Scrolling in nested scrollable areas will now propagate the event to the parent scrollable area if the nested one can't be scrolled. - - Did a handful of minor performance tweaks to help in some areas. - FIXED - - Fixed a bug with feral partners not triggering sound effects when sucking the player's cock in some scenarios. - - Fixed a bug where it was possible to enter a nested interaction while the partner is exiting it, causing errors. - - Fixed issues with partners' alignment with the ground getting offset to strange angles when doing freeform interactions on a sloped surface. - - Fixed the characters' skin selection getting reset to the species default value when changing between selected characters. - - Fixed an error that could occur when exiting a nested interaction when the parent interaction has fewer roles. - - Fixed a few lighting / lightmapping issues in some spots. - - Fixed some minor UI alignment / spacing issues in a few places. - - Fixed issues with the chest on the Legacy Leopard model when loading a file with the male body type. - [vr] - CHANGED - - Some more refinements to the cock-grab mechanics to make things a little more natural. - - Increased the size of the full-body tracking calibration triggers, to make it easier to configure. - [interaction studio] - FIXED - - Fixed errors that could occur when entering the interaction studio while in first-person view. - - Fixed the Edit cog button still appearing by the animation dropdown after deleting the animation. - - Fixed a display issue for some animation events with a duration bar when first opening the animation editor. ### 1.7.4 - v1.7.4 - [desktop/vr] - ADDED - - Added an anthro/anthro Doggystyle interaction, available from the "On All Fours" interaction. - CHANGED - - Partners set to Active AI mode will no longer choose to exit interactions when the player is also in the interaction. - FIXED - - Fixed some scenarios where there was no option to invite or join your partner for certain interactions. - - Fixed interactable objects not showing their highlighted outlines when they were available in some scenarios, and vice versa. - REMOVED - - The "Pose Previews" preference option was removed since they are not used in the new interaction system. - [vr] - CHANGED - - The VR player's collision capsule will now ignore all collisions when in an interaction, and stay at the height that is configured for that role in the interaction studio, to prevent issues with getting pushed or falling out of place. Set up the "Allow Movement" special behaviour on the interaction to revert to the previous setup. - - Reduced the distance needed before the player's hands will force-snap back to their controller positions if they get stuck on geometry. - - Increased the physics strength of the hands, to make fingering/fisting your partner a bit easier. - - Updated the VR Tutorial pages to use the new controls and interaction system. - FIXED - - Fixed some collision issues with the VR player hands, and reworked the cock-grab setup, to significantly improve cock grabbing and stroking. - - Fixed a bug causing the player's body to disappear or warp very far downward in certain scenarios, especially in lying-down or other horizontal interactions. - - Fixed a bug where the player body would not be repositioned correctly when entering a nested interaction. - - Fixed a bug where the screen would not fadeout properly when ending a nested interaction that didn't have a role for the player in the parent interaction. - - Fixed a bug where the player's movement speed while in an interaction would change if crouching and un-crouching. - - Fixed the walking animations for the player not playing correctly in some scenarios. - [interaction studio] - ADDED - - You can now define animation events that are attached to non-animation transitions (Direct or Fadeout), in order to trigger those functions making an intermediate transition animation if none is actually needed. - - You can now synchronize weighted or grouped animations across multiple roles within a state, to keep animations in sync when they change for one character. - - You can now edit the equipment of characters while in the Interaction Studio with a new button in the Edit Role screen. - - Added animation event types for triggering an orgasm and for toggling watersports. - CHANGED - - Transitions being disabled will no longer cause their effects/events to apply when editing animations on states that follow them. - FIXED - - Fixed some errors that could occur after importing an animation with "Change Alignment" events from another interaction. - - Fixed a bug preventing events from being dragged if they were on the first frame of the animation. - - Fixed the color of disabled transitions not showing correctly when first opening the state machine editor. - - Fixed an error that could occur if certain characters are in the interaction name when creating it. - - Fixed an error that could occur when reversing an animation that has an event positioned after the last keyframe. - - Fixed a visual bug with animation events after reversing an animation. ### 1.7.3 - v1.7.3 - Content - Additional interaction studio features and fixes. - [desktop/vr] - ADDED - - Restored the saddle-riding and belly-riding interactions. - - Added tooltips in the interaction library and the "change interaction" popup menu that show the descriptions of interactions when hovering over them. - CHANGED - - Changed the Patreon supporter listing so it includes anyone with a lifetime contribution of $10 or more, rather than only active/cancelled supporters, so anyone who downgraded to a lower tier doesn't get excluded from the list. - FIXED - - Fixed the partner's "Active AI" not choosing new actions during sex positions. - - Multi-character interactions will no longer appear as options if your partner cannot join them. - - Fixed a bug where feral characters repeatedly entering freeform interactions on a slope would get rotated at a skewed angle. - - Fixed a bug with the partner's "Change Interaction" action button not appearing in some scenarios after exiting the Interaction Studio. - - Opening the pause menu while the "Change Interaction" menu is open now closes that interaction menu to prevent overlapping UIs. - - Fixed a bug where having an "Animation Event Trigger" condition type on a transition from an "Any" state was not able to be activated. - - Fixed simulated fluids not rendering correctly in some scenarios. - - Fixed precum causing splashing audio in some scenarios when it shouldn't. - - Fixed some bugs with characters' voices not playing correctly. - - Fixed a bug where changing from a save file with an anthro partner to one with a feral partner would cause any equipment on the feral to be unequipped. - - Fixed some jittery motion on partner's heads when they're moving. - - Fixed some errors that could occur when opening the interaction studio in some scenarios, such as having an anthro partner in the save file and opening an interaction that has a feral partner. - [vr] - ADDED - - Restored support for grabbing and moving your partner's hands and feet. - - Restored support for accessing the partner's inventory in VR mode. - FIXED - - Fixed an error that could pop up when doing the initial VR calibration if the game had previously been played in desktop mode. - [interaction studio] - ADDED - - Added support for assigning "Special Behaviours" on interactions, to allow for characters to walk around during interactions, follow patrol routes, and attach to another character so they can move together like in a carrying / riding position. - - Added condition types for checking whether a role is currently following a patrol route, to allow for different behaviours in scenes that don't have routes such as the indoor areas. - - Added condition types for checking if a particular item is equipped on a character. - - Added a flag on interactions to toggle whether the "fixed-plane" camera should be used when in third-person view in Desktop mode. - - Added an effect type "Use Attention System", which will allow characters to look around at nearby points of interest when in an interaction, like they do while walking around. Also, there are some new animation object types for controlling the angle of the character's head when the attention system is used. - - Added the ability to copy existing animations within an interaction, or import animations from another interaction, when creating a new animation in the State Machine Editor. - - Added an animation track type for Tail/Curl, to control the curl direction of the tail instead of only the rotation at the base. - - Added support for selecting multiple keyframes at once in the animation editor using the shift or control keys, so they can be moved, deleted, or copy and pasted at once. - - Added a toggle to allow scaling the distance between keyframes in the animation editor, when multiple keys are selected. - - Added an "Other Tools" panel in the animation editor menu, with a function for reversing the order of keys and events in an animation, to more easily do things like create an exit transition by copying the entry transition and reversing it. - - Added an option in the Ignore Collisions effect to apply to the "character capsule" that the player character uses for collision in desktop mode. - - You can now disable transitions in the State Machine Editor so they won't activate in-game, to more easily test/debug issues. - - Added tooltips when hovering over various buttons in the interaction studio. - CHANGED - - The "Parent Interaction" and "Copy From" dropdowns in the interaction edit screen now have tooltips on hover showing the interactions' descriptions, to help in cases where multiple interactions have the same name. - - The track list for the animation editor is a little more compact, and the timeline can now be zoomed out further, to view more tracks and keys at once. - FIXED - - Fixed some inconsistent handling of interaction role markers when characters were at a non-standard scale. If you had made an interaction that was intended for non-standard scale characters, you may need to adjust the positions of the interaction entry point and VR headset markers. - - Improvements for copy/pasting keyframes in the animation editor to allow the same keyframe values to be pasted more than once, or to be pasted after other keyframes were modified. - - Fixed the selected keyframe being unselected when moving it or changing its value. - - Clicking in the far top-right corner no longer causes the camera to mysteriously change to orthographic view. - - Fixed an error that could pop up when creating keyframes by dragging the translate/rotate gizmo while in record mode. - - The Ctrl+Z and Ctrl+Y shortcuts for undo and redo in the animation editor are now working properly. - - Fixed a bug where the names of interactable types in the Edit Interaction screen were not handling the language changing or being refreshed correctly. - - Fixed an error that could occur if the "Set Collisions Enabled" effect was used to enable collisions that were not previously disabled. - - Fixed an issue where items would not spawn in the scene when entering the Interaction Studio. - - The "Idle" state can now be selected as a destination (on non-Pose layers) when adding a transition with the Add Transition button. ### 1.7.2 - v1.7.2 - ADDED - - Added a "Reset Characters" button to the pause menu which cancels any active interactions, in order to get out of a softlock from a misconfigured interaction. This button also resets characters to the spawn point of the current scene in case they get stuck. - CHANGED - - Character animation rigs have been fully reworked. Some animations may look a bit different. - - Updated a number of UI elements and styles for a nicer look. - - Tweaked the character selector controls in the character menu. Also, the character menu will now open to the previously selected character, instead of always resetting to the player character when re-opening. - - The radial menu for starting interactions has been replaced with a popup scrollable menu in desktop and VR, to prevent the desktop screen or radial menus from getting too crowded with options. There is now a single "Change Interaction" button / radial option for opening this menu. - FIXED - - Improvements to the spine/neck/head IK rigging for feral characters that should resolve some issues on custom feral models that didn't match the built-in models well. - - Fixed a bug where characters with configurable cock types that used different cum emitters would not bind the emitter to the cock properly, such as the Equine cocks on the Drake model. - - Resolved a handful of memory leaks that could pop up after playing for a while. - - Fixed some errors that could appear when loading a save file that has both characters standing in the same place, or at least near enough for some of their triggers to overlap. - - Fixed some animation issues that could occur with cock actions like blowjobs/handjobs on custom characters that were scaled significantly to match the built-in characters' size. - - Fixed some near-clipping render issues with anthro partners that would cause them to be clipped too far away from the camera, mostly noticeable in VR mode when getting your face close to their body. - - Fixed some overlapping UI elements in the Character Menu for characters with lots of body part options. - REMOVED - - The Saddle Riding and Belly Riding interactions have been temporarily removed. - KNOWN ISSUES - - Slight differences in proportions between models can cause some inconsistent animations with the anthro characters' hands when gripping / attaching to objects. - [desktop] - CHANGED - - There is no longer a "Trade" option when interacting with your partner's body - instead, both characters' inventories are available at any time when opening the Inventory menu. - FIXED - - Fixed some odd camera behaviour when opening the Character Menu for the first time, and in some other scenarios. - [vr] - CHANGED - - Instead of the A button on both hands opening a radial menu for the player, only the left-hand A button is for the player, and the partner radial is now assigned to the right-hand A button. The right-hand B/Y button is no longer bound to an action. - - The "trigger zone" setup for starting interactions as the player in VR has been replaced with an interact pointer for the player's radial menu, similar to the interact pointer for the partner. Simply aim the pointer at the interactable you want to use and pull the trigger to start interacting with it. - FIXED - - Fixed a bug where launching the game in Standing play style with full-body tracking disabled would cause the player's fingers to not respond to grip/trigger inputs until the play style or full-body tracking settings were toggled. - - Fixed some physics/collision issues that could occur with fingering/fisting your partner's holes. - REMOVED - - The ability to grab partner's limbs, and to pick up anthro partners by the hips and carry them have been temporarily disabled. - - The partner's inventory is currently unavailable when in VR mode. - - The "Swap Menu Hands" option has been removed since button bindings were updated. - NOTES - - Due to changes in character rigs, any saved hip or foot tracker calibration for full-body tracking will need to be re-assigned. - [interaction studio] - ADDED - - Added an Interaction Studio which can be accessed through the pause menu. This is currently only available in desktop mode. - - The Interaction Library is the entry point for the Studio, where all the interactions in the game can be seen. Custom interactions can be created and edited here, and can be copied from built-in interactions as a starting point. - - The Interaction Studio has many functions for configuring the interaction itself, the roles (characters) involved, entry points and camera planes, and other properties. - - The State Machine Editor controls the flow of the interaction, from the entry point to any number of States (poses), and also supports layers for implementing actions for different body parts like the head, hands, and feet, to be layered on top of the base pose. Here you can also define the action buttons for transitioning between states, and the type of animations used in states and transitions. - - The Animation Editor allows you to pose the characters in each state or transition by positioning their body, head, hands, and feet, among other properties like finger curls and penetration depth. You can set Keyframes for moving limbs from one pose to another over time, and use Events to trigger special actions like changing the alignment of a body part, such as attaching a hand to your partner's body or starting penetration. - - Documentation and guides for using the Interaction Studio will be available soon. - KNOWN ISSUES - - Some animation events don't take effect when scrubbing in the timeline, such as the Set Expression event, but do work properly during actual gameplay. - [importer] - ADDED - - Added a "Sheath" penetrable type, which is used for alignments for the nuzzling/fingering actions in the Servicing positions. This should be added to sheathed characters to support these actions. - CHANGED - - Due to animation rig changes in-game, all touch targets that had been configured on characters need to be updated. This is handled with an automatic migration that should be run on all custom characters to prevent animation issues, by clicking the "Migrate" button in the CharacterImporter component. ### 1.7.1 - v1.7.1 - Codebase refactoring and cleanup, and some minor fixes. ### 1.6.5 - v1.6.5 - [desktop/vr] - ADDED - - The belly bulge feature has had some issues fixed and is available again. - - Anthro partners now have a heartbeat sound, for consistency with ferals. - - Added a "-launchdesktop" command-line option to force the game to launch in desktop mode regardless of saved profile settings, similar to the "-launchvr" option. - - Added .bat files to the exe directory for easily launching the game in Desktop or VR mode. - CHANGED - - Adjusted the speed / flow rate of the simple fluids to better match the simulated mode. - - Active AI partners will no longer change their head and hand actions in the tabletop Kneeling pose, to prevent some issues with their actions getting out of sync with user selections. This will be properly implemented in the future. - - Tweaked the ball physics on some anthro species so they don't hang quite so low. - FIXED - - Fixed some collision issues between the feral partner's head and static geometry. - - Fixed some issues related to the force-reload button for species in the Character Menu, such as newly-created skins not appearing in the dropdown list after reloading the species. - [vr] - FIXED - - Sections of scrollable UI areas that are outside of the visible menu no longer cause the UI pointer to activate when aiming at them. - - Fixed some text overlap issues with the VR tutorial in some languages. - [importer] - ADDED - - Added tooltips and help wording to some fields. - REMOVED - - The "CharacterColliderIgnoreStatics" layer is no longer used and will be removed in the future. If you are using this on any colliders on your characters, change them to use the regular CharacterColliders layer since this layer now ignores collisions with static geometry as well. ### 1.6.4 - v1.6.4 - [desktop/vr] - ADDED - - Added a new kneeling pose to the anthro/anthro sitting interaction at the dining room table, with some oral and hand actions. - CHANGED - - The anthro/anthro sitting interaction is now available on the beds in the house as well. - - A few character model and bone-weight tweaks to fix some issues, and changed the Fox and Kobold eye style to match the other anthro characters. - - Tweaked some Simple-mode fluid settings for better appearance. - FIXED - - Fixed some minor animation issues in a few poses. - - Fixed some errors that could pop up when loading custom skins. - KNOWN ISSUES - - Characters' fingers can sometimes not respond to inputs or curl when they are supposed to - changing that character's species should fix the problem. - [vr] - ADDED - - Added a brief VR-mode tutorial guide for new users, accessible through the pause menu. - - Restored the "Rotate Play Area" action while in an interaction. - CHANGED - - Adjusted some collider settings on characters' holes for better feel / responsiveness when fingering or using dildos. - - The mirror object is now rectangular instead of having rounded corners, for a better view in it while lying down. - FIXED - - Fixed some scenarios that were allowing you to drop your anthro partner through the floor, and fixed some issues with the partner not getting reset to the correct position if they did happen to fall through. - - Fixed a bug where your partner would get bored and exit a pose/interaction in some scenarios, even if you were near them such as in the servicing pose. - - Fixed some animation issues with the player that could happen after exiting the belly riding interactions. - [importer] - CHANGED - - Updated the example scenes for feral and anthro to be more complete with feature examples. You may want to delete the old Example scenes from your project before updating to this version to clean up the old files. ### 1.6.3 - v1.6.3 - [desktop/vr] - ADDED - - Restored support for using the belly rig while in the indoor scenes instead of only being available outdoors. Also, when in indoor scenes your partner will now stand still and buck their hips, instead of trying to walk to the normal route that's outdoors and getting stuck in the corner. - - Added icons for some sex positions that just had generic star icons, to make it a little easier to identify them in the radial menus. - - The Big Cat Male model now has cosmetic options for toggling the large sabre teeth. - - Added a "Copy to Clipboard" button to the debug console for easier bug reporting. - CHANGED - - Reworked some backend handling for the IK animation setup on characters, to fix issues like feral characters' spines and necks being twisted if changing their species in a lying-down pose, characters' wrist twist giving inconsistent results, and error/warning spam in the logs about quaternion rotations. These changes also resulted in the default open pose of anthro characters' hands being a little different than before, but should give more consistent finger poses across character models. - - Adjusted the leg length scaling for anthro characters, which should give better results with digitigrade characters to not have such bent legs all the time. - - Replaced the "Simple" fluid particle system with a third-party asset (ThiccWater) for some nicer results. You may need to adjust the color and opacity of fluids in the Character Menu to look correct with the new setup. - - Another one of the crates in the stable is now interactable, for the anthro/anthro "Bend Over" pose like the kitchen counter. - - Tweaked some color tone / post-processing settings for a nicer look. - - Adjusted the breast size range of the Big Cat Female to be more consistent with the other female models. - - Tweaked the breast physics settings on characters to help limit the amount of clipping into the chest. - - If your partner is walking to an interaction and the character menu is opened they will stop moving, in order to prevent an interaction from starting that may no longer be valid if their body is changed before they reach the interaction. - - Updated the Legacy models to have explicit "None" options for genital types where applicable instead of needing to deselect the current type, for consistency with the Standard models. - - The validation check for the names of custom skins is now more permissive than just alphanumeric, and will accept Cyrillic and other characters when creating a new skin. - FIXED - - A number of tweaks to most anthro character models to polish up some blendshapes, bone weights, and minor texture issues. If you had made custom skins for any anthro characters, edit them and click Save Changes to update with the fixed versions of the texture layers. You may also need to adjust the colors on "flesh" layers on all models, and on all layers on the Wolf models, since some opacity issues on those texture layers were fixed so colors may look different. - - Your partner's walking animation speed now changes based on their body orientation, to prevent foot-sliding with anthro partners. - - Fixed a bug where the partner AI could enter poses alone but then would never get "bored" and decide to exit the pose to do something else. - - Fixed an issue with partner AI not recognizing certain interactable objects (living room floor, grotto stalagmite) and so never suggesting interactions with them. - - Fixed some issues where changing between poses within an interaction could cause the partner to be misaligned or not move to the correct spot. - - Fixed some animation issues in the belly-riding poses and the anthro/anthro "bend over" pose. - - Fixed some eye target handling that could cause characters to be a bit crosseyed in some scenarios. - - Fixed a bug where some of the "freeform" interaction options would not be available when first launching the game. - - Fixed a bug where some interactable objects would not be highlighted in interact mode in some scenarios. - - Fixed a bug where changing between species with breasts was not applying the default breast size properly. - - Fixed errors that could pop up in some poses when using an imported character that had a sheath but was not using Customizable mode for its Configurable Parts. - - Fixed some physics issues with the Gryphon's cock clipping through the sheath when unsheathing. - - Fixed a bug with the Gryphon not applying material settings to the tail fur tuft. - - Set up missing arousal surfaces on the Kobold's breasts and Gryphon's teats. - - The player character now has the correct default cosmetic options assigned when creating a new save file instead of having none. - [desktop] - CHANGED - - You can no longer start an interaction while jumping or falling, to prevent animation errors. - - Most interactable objects now have specific trigger zones to start their interaction when walking up to them, rather than being able to start it from any point near the object. - - Interacting with an object that has multiple interactions available (showing a radial menu) and then walking away will now close the radial menu automatically. - - Radial menus now only close after a short right-click (or the esc key), to allow the camera to still be rotated with a right-click and drag while the menu is active. - FIXED - - Fixed the player's head alignment in the "throat swabbing" pose to prevent some clipping issues with the partner's cock. - - Fixed some issues with interactable object highlighting/selecting being finicky when walking up to some interactable objects that had multiple colliders, especially doors. - - Fixed some scenarios where the tooltip text for interacting with an object would still be on screen after starting or ending an interaction. - [vr] - ADDED - - You can now pick up anthro partners by grabbing their hips with both hands, and carry them around. Note that this is only allowed when they're standing idle and not interacting with other objects. If your partner is significantly smaller than you, you can pick them up with one hand. While carrying an anthro partner, you can place them into valid pose triggers to have them transition automatically into that pose. - - You can now push anthro partners' heads slightly, and they now close their eyes in reaction to your hands being near them, similar to feral characters. - - Added a slight haptic rumble on valid pose triggers when your hand enters the trigger zone. - CHANGED - - Reworked much of the handling for the "Re-Center" action when in a pose, to fix some alignment issues particularly when playing in Standing mode. Additionally, the play area is now auto-rotated for horizontal poses when playing in Standing mode (similar to how Seated mode works) if you are standing upright when you use the Re-Center action. If you are lying down or otherwise have your headset at a mostly horizontal angle, re-centering will now put your character's head in the appropriate place for the current pose rather than always positioning it vertically above your character's hips. There is a new indicator on the left wrist UI when in a pose and using Standing mode which shows whether your headset is currently considered in an upright or horizontal orientation. - - Adjusted the player's collision capsule so you can get closer to objects before colliding with them. - - When using the Teleport locomotion mode and in a pose, your movement is now clamped to an area around the pose rather than being able to move freely, for consistency with Walking locomotion mode. - - Walking, jumping, and teleporting will no longer have an effect if the hand used to trigger them is being aimed at a scrollable UI element. - - Changed/fixed some collider settings with the player's hands, since some colliders attached to the character model were still active which would give your hands too much "force" when touching objects. This should prevent some physics issues when touching movable objects like cocks, breasts, toys, etc. - - Changed SteamVR input bindings for Vive controllers to resolve issues with touchpad actions being triggered on touch instead of click, or having too little deadzone settings. - - Collisions between the player's head and partner's head are now ignored, to prevent physics freakouts when getting in close. - FIXED - - Fixed some issues related to launching the game in VR mode through the play-mode prompt screen rather than having that prompt disabled or using the `-forcevr` argument, including getting errors or stuck on a black screen when entering a pose. - - Fixed issues related to launching the game in VR mode for the first time, including the title screen getting stuck on the desktop display, falling out of the world after finishing the initial calibration, and the menu tablet not appearing after finishing calibration. - - Fixed a handful of bugs related to looking straight up or down with your headset, like animation issues with your body or incorrect behaviour when re-centering in a pose. - - Fixed the saddle riding interaction not working, and belly riding sometimes putting the player in an incorrect orientation. - - Fixed a bug where the screen fading to black during pose transitions could get stuck and not fade back in, in some scenarios. - - Fixed an issue where the player's hips could end up misaligned with the headset after exiting penetration. - - Fixed issues with the wrist UI sometimes not tracking the hands properly and getting stuck in the floor. - - Fixed a bug with the player's interaction actions becoming unavailable after fast-travelling. - - The "Witness Majesty" interactable on the Clifftops is now properly set up with a pose trigger. - - Fixed the pose trigger for sleeping in the bed which was not activating properly. - - Prevented some scenarios where activating a pose trigger was having an effect when it shouldn't, such as the pose trigger not actually being available for any poses, or when the UI pointer was active and aiming at a UI element. - - Adjusted grab points for cock grabbing to prevent problems with the hand getting twisted at an odd angle. - - Fixed some animation issues with feral partners when grabbing their jaw to open it while they were in certain poses. - - Fixed animation issues with the feral partner's head in the Oral Play pose in some scenarios. - - Fixed an error popup when exiting the "sitting down" interaction with a character that didn't have a cock. - - Fixed scrollable areas in the menu tablet sometimes still responding to scroll inputs after the UI pointer exited them. - - Fixed a bug where some buttons and toggles that were non-interactable could still be clicked and have an effect, such as the Character Menu elements when changing or reloading species. - REMOVED - - The "Rotate Play Area" action has been removed since the new re-centering functionality makes it obsolete. - KNOWN ISSUES - - The backdrop collider for scrollable UI elements is still active for sections of the scrollable area that are not visible in the menu tablet, which can cause the UI pointer and its effects to still be active when aiming it above or below the tablet. - [importer] - ADDED - - Added a validation check for trying to export a character that has multiple penetrables with the same penetrable type. - CHANGED - - Backend changes for handling Materials, Patterns, and Skins to make things more robust when making changes to patterns. This change should be seamless for any existing characters that are using the Customizable materials mode, just click the new "Migrate" button in the CharacterImporter component to update your characters. Any characters that use Customizable materials must be migrated and re-exported in order to work in the game for v1.6.3+. - - Anthro characters can now assign the "Close Left Eye" and "Close Right Eye" expressions like Feral characters. - - The Manual workflow mode for characters has been deprecated and will be removed in the near future. All characters should be using the Automatic workflow. ### 1.6.2 Hotfix - v1.6.2 Hotfix - [desktop/vr] - FIXED - - Fixed a bug where anthro partners could get warped to a nearby location when exiting the sitting interaction. - - Fixed some animation issues for the partner when fast-travelling during an interaction in some scenarios. - - Anthro partners will no longer lean at an angle when walking on a slope. - - Fixed an issue where cancelling an interaction the player had entered but the partner had not yet joined would cause one of the poses to become unavailable. - [vr] - FIXED - - Fixed black screen and errors when trying to use the standalone poses (Lie Down, On All Fours) in VR mode. - - Fixed errors when trying to use some pose triggers like sitting on the crate. - - Fixed an error if the partner tried to sit on the crate or other similar interactable objects. - - Fixed a bug where the partner could enter poses that normally require the player to be present even if the player wasn't there, causing animation problems or being unable to give commands to the partner. ### 1.6.2 - v1.6.2 - ADDED - - Added proper support for anthro partner interactions, with a couple available positions and more coming in the future. - - Added an anthro/anthro position "Bend Over", available in the farmhou... 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